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It includes the necessary configurations and code to create a plugin that can be used within the Godot engine.\n\n- `AndroidPluginInterface`: A Godot 4 project that integrates the plugin. It includes examples in both C# and GDScript to show how to interact with the plugin from your game.\n\n## Tutorial Video\n\n📺 Full walkthrough available on YouTube:  \n\n[\u003cimg src=\"https://img.youtube.com/vi/BCidg2aCXWc/maxresdefault.jpg\" alt=\"Watch Demo Video\" width=\"600\"\u003e](https://www.youtube.com/watch?v=BCidg2aCXWc)  \n\nThe video demonstrates the C# integration step by step.  \nThe repository additionally provides equivalent GDScript examples.\n\n\u003eNotes\n\u003e- Remember to update the `TODO` sections in the code when adapting for your own project.\n\u003e- The repo demonstrates minimal setup; you can extend the plugin to access native Android APIs such as sensors, ads, or system services.\n\n## License\n\nThis project is licensed under the GNU General Public License v3.0. 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