{"id":16429067,"url":"https://github.com/codeandweb/texturepacker-godot-plugin","last_synced_at":"2025-03-21T04:31:00.692Z","repository":{"id":140438115,"uuid":"124878911","full_name":"CodeAndWeb/texturepacker-godot-plugin","owner":"CodeAndWeb","description":"AtlasTexture and TileSet importer for Godot engine. 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Create a sprite sheet in TexturePacker\n2. Save the image and .tpsheet file in the godot asset folder\n3. Watch Godot import it automatically.\n\n\n## Known issues\n\n- TileSet import no longer supported: Godot 3 had an API where a tile could be\n  retrieved by its name. This is no longer available in Godot 4.\n\n\n# Release notes\n\n### 4.1.0 (2023-08-28)\n\n* Fixed problem when sprite sheet was updated\n* Improved error handling\n* Removed TileSet importer code\n\n## 4.0.1 (2022-10-13)\n\n* The plugin now works with Godot 4 beta 2\n\n## 4.0.0 (2022-10-04)\n\n* The plugin now works with Godot 4\n* The old version working with Godot 3 is now on the godot-3 branch\n\n## 1.0.5 (2020-06-16)\n\n* Fixed syntax to support Godot 3.2.2\n* Fixed memory leak (thanks @2shady4u)\n* Support additional image formats: webp, pvr, tga (thanks @AntonSalazar)\n* Renamed **master** branch to **main**\n\n## 1.0.4 (2018-12-11)\n\n* Fixed syntax to support Godot 3.1\n\n## 1.0.3 (2018-10-05)\n\n* Reduced memory usage during import\n\n## 1.0.2 (2018-04-18)\n\n* Sprite sheets can now be placed in sub folders\n\n## 1.0.1 (2018-03-14)\n\n* Fixed order of import to prevent \"No loader found on resources\" error\n\n## 1.0.0 (2018-03-12)\n\n* Initial release\n\n\n## License\n\n[MIT License](LICENSE). Copyright (c) 2018 Andreas Loew / CodeAndWeb GmbH\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fcodeandweb%2Ftexturepacker-godot-plugin","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fcodeandweb%2Ftexturepacker-godot-plugin","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fcodeandweb%2Ftexturepacker-godot-plugin/lists"}