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pexSpy 🔎\n\nThis is an editor for `.pex` files, allowing you to edit the metadata and the instructions inside of functions.\n\n![A](./pexspy.png)\n\n## Features\n\n- [x] Disassembler\n- [x] Assembler\n- [x] GUI\n- [ ] Decompiler to Pex Script\n\n## Supported\n\n\u003e [!NOTE]\n\u003e It isn't difficult to support the pex format across games, there's only a couple minute differences, but I'm only testing with Skyrim so I can't ensure the rest work fine.\n\u003e You can submit an issue if you encounter problems, or let me know if it works fine for you.\n\n| Status | Game       |\n| ---    | ---        |\n| ✅     | Skyrim     |\n| ❔     | Fallout 4  |\n| ❔     | Fallout 76 |\n| ❔     | Starfield  |\n\nAs for operating systems, I'm on Linux, I can't promise it works on Windows, but I'm not doing anything specific to my OS.\nI'll setup CI for Windows builds when I get around to it.\n\n## For Developers\n\nAt some point I'll get around to making this a monorepo with the inner disassembler and assembler exposed as their own functions, so you could use `pexSpy` as a library for whatever tooling you need.\n\n## Building\n\nThe only \"dependency\" you need is [Rust](https://rustup.rs) to build.\n\nAll you need to do is clone this repository\n\n```sh\ngit clone https://github.com/DvvCz/pexSpy\ncd pexSpy\n```\n\nThen build it with `cargo`.\n\n```sh\ncargo build --release\n```","funding_links":[],"categories":[],"sub_categories":[],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fcodebycruz%2Fpexspy","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fcodebycruz%2Fpexspy","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fcodebycruz%2Fpexspy/lists"}