{"id":18471944,"url":"https://github.com/codemouse92/no-monster-minecraft","last_synced_at":"2026-02-02T20:07:36.110Z","repository":{"id":49743732,"uuid":"233254980","full_name":"CodeMouse92/no-monster-minecraft","owner":"CodeMouse92","description":"A data pack for Minecrafters who like playing without monsters.","archived":false,"fork":false,"pushed_at":"2024-12-01T21:11:18.000Z","size":454,"stargazers_count":15,"open_issues_count":0,"forks_count":4,"subscribers_count":7,"default_branch":"main","last_synced_at":"2024-12-25T10:12:51.693Z","etag":null,"topics":["minecraft","minecraft-data-pack","minecraft-datapack","minecraft-datapacks"],"latest_commit_sha":null,"homepage":null,"language":"mcfunction","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"bsd-3-clause","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/CodeMouse92.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":".github/FUNDING.yml","license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null},"funding":{"github":"CodeMouse92"}},"created_at":"2020-01-11T15:42:59.000Z","updated_at":"2024-12-01T21:10:18.000Z","dependencies_parsed_at":"2024-11-23T04:19:13.092Z","dependency_job_id":null,"html_url":"https://github.com/CodeMouse92/no-monster-minecraft","commit_stats":null,"previous_names":[],"tags_count":15,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/CodeMouse92%2Fno-monster-minecraft","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/CodeMouse92%2Fno-monster-minecraft/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/CodeMouse92%2Fno-monster-minecraft/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/CodeMouse92%2Fno-monster-minecraft/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/CodeMouse92","download_url":"https://codeload.github.com/CodeMouse92/no-monster-minecraft/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":239180266,"owners_count":19595599,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["minecraft","minecraft-data-pack","minecraft-datapack","minecraft-datapacks"],"created_at":"2024-11-06T10:18:31.120Z","updated_at":"2026-02-02T20:07:36.103Z","avatar_url":"https://github.com/CodeMouse92.png","language":"mcfunction","funding_links":["https://github.com/sponsors/CodeMouse92"],"categories":[],"sub_categories":[],"readme":"# No-Monster Datapack\n\nA data pack for Minecrafters who like playing without monsters.\n\n* [Recipes](#recipes)\n  * [Crafting](#crafting)\n  * [Smelting and Blasting](#smelting--blasting)\n  * [Stonecutter](#stonecutter)\n* [Drops](#drops)\n  * [Animal Drops](#animal-drops)\n  * [Block Drops](#block-drops)\n  * [Fishing](#fishing)\n* [Mob Control](#mob-control)\n\n## Credits\n\nCreated by Jason C. McDonald (CodeMouse92), with some recipes from Scarecrowman.\n\nRecipe screenshots and some .JSON files created on [https://crafting.thedestruc7i0n.ca/](https://crafting.thedestruc7i0n.ca/)\n\nSome .JSON files created on [https://misode.github.io/](https://misode.github.io/).\n\nDedicated to Anne McDonald.\n\n## Purpose\n\nMy mother, Anne, enjoys playing Minecraft with me, but she's never liked dealing with hostile mobs, so we usually turn those off. The trouble is, without monsters, there are so many important items you can never get! What's more, Peaceful mode just makes things *too* easy. (We want to be able to eat.)\n\nThis data pack fixes all that!\n\nWhile I was at it, I decided to fix a bunch of things that commonly drive my mother nuts about Minecraft: animals drops are more realistic, carrots and potatoes can be found elsewhere, and several \"missing\" recipes are implemented.\n\n## Features\n\n* This data pack provides alternative sources for all hostile mob drops. Some are craftable or smeltable, others come from non-hostile mob drops.\n\n* Adjusts the loot tables for animals to be more realistic.\n\n* Removes hostile mobs on any difficulty level. (You can control which types of hostile mobs spawn.)\n\nI highly recommend you also install my other data pack [The Missing Recipes](https://github.com/codemouse92/the-missing-recipes), which is designed as a companion to this one. Many recipes previously included in this datapack, but not actually directly to mob drops, have been moved to there.\n\n## Nightmares: Temporarily Allowing Monsters\n\nMinecraft 1.21 added the new Trial Chambers for new combat challenges. Recognizing that players may want to enjoy\nthis challenge (or other specific situations) without allowing all monsters all the time, I've provided two ways\nfor you to temporarily enable monsters to spawn:\n\n* If _any_ player has the Bad Luck status effect, or\n* If _any_ player has the Raid Omen or Trial Omen status effect (not just Bad Omen).\n\nPlease take care in multiplayer, as the effects are global!\n\n**If you really, _really_ don't want a type of monster to spawn, even during nightmares, enable the \"never\u003cType\u003e\" rule\nfor the monster type. See Mob Control.\n\nYou can get the Bad Luck status effect from Nightmare Stew, a new recipe added\nby this data pack. The Raid Omen and Trial Omen status effects come from entering\na village or trial chamber with the Bad Omen status effect, and that comes from\nconsuming an Ominous Bottle.\n\nSee Recipes for both recipes.\n\n\u003e NOTE: Because the Bad Luck status effect is not applied by anything in vanilla Minecraft, this was a reasonably\n\u003e safe status effect to use. However, be aware if you're using any other data packs or command blocks that confer\n\u003e Bad Luck, as they will also allow monsters to spawn.\n\n## Recipes\n\n### Crafting\n\n#### Creeper Head\n\n4 lime dye around a skeleton skull produces a creeper head.\n\n![Creeper Head](img/creeper_head.png)\n\n#### Dragon Breath\n\nCrafted from 1 blaze powder (see Blast Furnace), 1 glowstone, 1 ghast tear,\nand 1 sweet berries.\n\n![Dragon Breath](img/dragon_breath.png)\n\nOkay, I'll admit, the only reason berries are included here is because my mother was asking if there was *anything* she could do with berries besides eat them. In any case, it adds to the initial difficulty of crafting.\n\n#### Froglight\n\nCrafted from 1 slime block, 1 glow ink sac, and either a white, lime, or\nyellow dye to determine the color.\n\n![Froglight Pearlescent](img/froglight_pearlescent.png)\n\n![Froglight Verdant](img/froglight_verdant.png)\n\n![Froglight Ochre](img/froglight_ochre.png)\n\n#### Gunpowder\n\nCrafted from 1 coal or charcoal, 1 bonemeal, and 1 ghast tear.\n\n![Gunpowder](img/gunpowder.png)\n![Gunpowder](img/gunpowder2.png)\n\nIn real life, gunpowder is made from charcoal, saltpeter, and sulfur.\nI'm substituting ghast tears for saltpeter and bone meal for sulfur (although\nthat last one is a total scientific fabrication!)\n\n### Music Discs\n\nCrafted from 1 dye sandwiched between 2 phantom membrane. The type of dye\ncorresponds with the music disc.\n\n![Music Disc](img/music_disc.png)\n\nThe recipe for 11, Tears, and Lava Chicken is hidden\n(unless you cheat and read the code!)\n\nIt is not possible to craft the following rare discs, which can only be\nfound or crafted in the world via vanilla means:\n\n* 5\n* Creator\n* Creator (Music Box)\n* otherside\n* Pigstep\n* Precipice\n* Relic\n\n#### Nether Star\n\nCrafted from 8 blaze powder (see Blast Furnace) and 1 diamond.\n\n![Nether Star](img/nether_star.png)\n\n#### Nether Wart\n\nNether wart is now recoverable from nether wart blocks. One block yields nine\nnether warts.\n\n![Nether Wart](img/nether_wart.png)\n\n### Nightmare Stew\n\nNightmare Stew is a brand new item added to this mod pack that confers the Bad Luck status effect for 10 minutes\n(half a day). When _any_ player has Bad Luck, all hostile mobs will be able to spawn as normal. As per usual,\nyou can clear this effect by drinking milk.\n\nCraft by combining 1 wooden bowl, 1 red mushroom, 1 brown mushroom, and 1 poisonous potato.\n(Hey, that stew would give _me_ nightmares!)\n\n![Nightmare Stew](img/nightmare_stew.png)\n\n### Ominous Bottle\n\nWhen _any_ player has the Raid Omen or Trial Omen status effect, all hostile mobs will be able to spawn\nas normal. These come from entering a village or trial chamber while having the Bad Omen status effect,\nand you get _that_ from consuming an Ominous Bottle. As per usual, you can clear this effect by drinking milk.\n\nCraft by combining 1 glass bottle, 1 glow berries, 1 ink sac, and 1-5 fermented spider eyes, depending on\nthe desired strength. 1 fermented spider eye will give you Ominous Bottle I, 2 fermented spider eyes will\ngive you Ominous Bottle II, and so forth.\n\n![Nightmare Stew](img/ominous_bottle.png)\n\n#### Rotten Flesh\n\nPork, beef, or mutton can be fermented into rotten flesh when combined with\n1 sugar and 1 brown mushroom.\n\n![Rotten Flesh](img/rotten_flesh.png)\n\nThis recipe is based on that of a fermented spider eye.\n\n#### Slimeball\n\nCrafted from 1 kelp or cactus and 1 egg; yields 2 slimeballs.\n\n![Slimeball](img/slimeball.png)\n![Slimeball](img/slimeball2.png)\n\nThis recipe is inspired by real life glue made from mucilage, of which\nkelp and cactus are prime sources. I replaced the water typically used with\negg, which can also be used to make adhesive in real life.\n\n#### String\n\nCrafted from 1 white wool (yields 14 string) or 1 white carpet (yields 9 string).\n\n![String](img/string1.png)\n![String](img/string2.png)\n\nOf course, making yarn in real life is never this easy...\n\n#### Totem of Undying\n\nMade from 4 gold ingots, 2 emeralds, 1 gold nugget, and 1 nether star.\n\n![Totem of Undying](img/totem_of_undying.png)\n\nI like to imagine that it's the nether star which absorbs the damage for the player.\n\n#### Trident\n\nMade from 3 prismarine crystals (see Blast Furnace), 4 prismarine shards,\nand 2 blaze rods.\n\n![Trident](img/trident.png)\n\n#### Zombie Head\n\n8 rotten flesh around a skeleton skull produces a zombie head. Not sure why\nyou'd want this, but hey...here it is!\n\n![Zombie Head](img/zombie_head.png)\n\n#### Wither Skeleton Skull\n\nMade from 1 skeleton skull and 1 coal or charcoal.\n\n![Wither Skeleton Skull](img/wither_skeleton_skull.png)\n\n#### White Carpet\n\nSince 1 white carpet can yield 9 string (above), the inverse is true as well.\n\n![Carpet from String](img/white_carpet.png)\n\n#### Wool\n\n3 carpet atop each other yields 2 wool of the same color.\n\n![Wool from Carpet](img/white_wool.png)\n\n### Smelting \u0026 Blasting\n\nTo preserve some challenge of obtaining materials previously only available as hostile mob drops, I've chosen to require use of a blast furnace on most of these. Presumably, it's the high temperature that transforms the materials.\n\n#### Blaze Powder\n\nBlasting crimson roots yields blaze powder.\n\n![Blaze Powder](img/blaze_powder.png)\n\n#### Blaze Rod\n\nBlasting weeping vines yields a blaze rod.\n\n![Blaze Rod](img/blaze_rod.png)\n\n#### Dragon Egg\n\nThe Dragon Egg has always been a coveted decor item, but now it has another use:\na way to gain a lot of experience very quickly!\n\nPlacing a Dragon Egg into a blast furnace yields...itself. (What can we say,\ndragon eggs really like being warm!) But it also produces *400 experience* in\nthe process!\n\n![Dragon Egg](img/dragon_egg.png)\n\nYou're going to need a *lot* of fuel and time for this, however.\n\nDon't worry about the dragon egg hatching, though — *that* takes thousands of\nyears. Just keep the egg warm, and you'll reap the benefits.\n\n#### Ender Pearl\n\nSmelting or blasting a warped wart block yields an ender pearl.\n\n![Ender Pearl](img/ender_pearl.png)\n\n#### End Rod\n\nBlasting a twisting vine yields an end rod.\n\n![End Rod](img/end_rod.png)\n\nThis is intended as a logical complement to blasting a weeping vine into a blaze rod; an end rod is a \"warping\" of a blaze rod, one of its constituent ingredients.\n\n#### Ghast Tear\n\nBlasting warped roots yields a ghast tear.\n\n![Ghast Tear](img/ghast_tears.png)\n\n#### Phantom Membrane\n\nBlasting leather yields a phantom membrane.\n\n![Phantom Membrane](img/phantom_membrane.png)\n\n#### Prismarine Crystal\n\nBlasting a prismarine shard yields prismarine crystals.\n\n![Prismarine Crystal](img/prismarine_crystal.png)\n\nI imagine this works because it refines the impurities out of the shard.\n\n### Stonecutter\n\n#### Skeleton Skull\n\nYou can carve a skeleton skull with a bone block on a stonecutter. (Added for my pal Scarecrowman.)\n\n![Skull](img/skeleton_skull.png)\n\n## Drops\n\n### Animal Drops\n\nKilling most animals now always yields bones and (if appropriate) meat. There is also a rare possibility of a skull being dropped. Larger animals drop more bones.\n\nThe amounts below are only without looting.\n\n* Camel: 1-2 bones, 1-2 leather.\n* Chicken: 1 raw chicken, 1-2 feathers.\n* Cow: 2-3 raw beef, 1-2 bones, 1-2 leather.\n* Donkey: 1-2 bones, 1-2 leather.\n* Hoglin: 2-4 raw pork, 1-2 leather, 1-2 bones.\n* Horse: 1-2 bones, 1-2 leather.\n* Husk Camel: 1-2 bones. 3-6 rotten flesh.\n* Llama: 1-2 bones, 1-2 leather.\n* Mooshroom: 2-3 raw beef, 1-2 bones, 1-2 leather,  1-2 red mushrooms.\n* Mule: 1-2 bones, 1-2 leather.\n* Pig: 1-2 raw pork, 1-2 bones.\n* Rabbit: 1 raw rabbit, 1 rabbit hide.\n* Sheep: 1-2 raw mutton, 1-2 bones.\n* Skeleton Horse: 3-6 bones.\n* Trader Llama: 1-2 bones, 1-2 leather, 1 blue carpet.\n\n### Block Drops\n\nOther wild plants might be hiding in the tall grass!\n\n* Tall Grass -\u003e Beetroot Seed\n* Tall Grass -\u003e Carrot\n* Tall Grass -\u003e Potato\n\nIn vanilla Minecraft, zombies are one of the only ways to get potatoes and carrots outside of finding them in a village. Since zombies are removed by this data pack, we needed another place to find these crops.\n\n### Fishing\n\nSeveral basic hostile mob drops have been added as junk or treasure from fishing, or else the probability of finding it has been increased.\n\n* Bones (junk)\n* Prismarine Shard (treasure)\n* Rotten Flesh (junk)\n* Spider Eye (junk)\n* Wet Sponge (treasure)\n\nLilypads are now also junk from fishing in swamps, and their likelihood as treasure is more rare. Crafted junk is also rarer.\n\n## Mob Control\n\nThe spawning of potentially hostile mobs are controlled by the datapack. Certain groups of mobs can be allowed or suppressed. By default, none of these groups are allowed to spawn.\n\nMost mobs are actually removed from the world altogether, instead of being killed in place, to eliminate drops. The only exceptions to this are the ender dragon, to facilitate escape from the end, and the wither, to provide another source for nether stars.\n\nThere are three control levels for each mob type:\n\n**Allow** permits the mob group to spawn normally. To allow a group, run `/function no-monster:control/allow/\u003cgroup\u003e`.\n\n**Suppress** prevents the mob group from spawning, except during nightmares. This is the default behavior. To suppress a group, run `/function no-monster:control/suppress/\u003cgroup\u003e`.\n\n**Block** prevents the mob group from spawning, even during nightmares. To block a group, run `/function no-monster:control/never/\u003cgroup\u003e`.\n\n\u003e NOTE: The `spawn` game rules from previous versions of No Monster Minecraft still work, but you no longer need to set them directly!\n\nFor example, to enable Illagers, use:\n\n```\n/function no-monster:control/allow/illagers\n```\n\nTo suppress Illagers again, run:\n\n```\n/function no-monster:control/suppress/illagers\n```\n\nTo ensure Illagers can NEVER spawn, even during nightmares, run:\n\n```\n/function no-monster:control/block/illagers\n```\n\n### All\n\nIf you just want to allow, suppress, or block all monsters, use one of the\nfollowing commands:\n\n```\n/function no-monster:control/allow/all\n/function no-monster:control/suppress/all\n/function no-monster:control/block/all\n```\n\n### Illagers\n\nThese are the evil villager types.\n\n* Evokers\n* Illusioners\n* Pillagers\n* Ravagers\n* Vexes\n* Vindicators\n* Witches\n\nControl with one of these three commands\n\n```\n/function no-monster:control/allow/illagers\n/function no-monster:control/suppress/illagers\n/function no-monster:control/block/illagers\n```\n\nRemember, you can also disable only raids using Minecraft's built-in `disableRaids` gamerule.\n\n### Arthropods\n\nThese are hostile overworld arthropods.\n\n* Cave Spiders\n* Silverfish\n* Spiders\n\nControl with one of these three commands\n\n```\n/function no-monster:control/allow/arthropods\n/function no-monster:control/suppress/arthropods\n/function no-monster:control/block/arthropods\n```\n\n### Creakings\n\nCreakings are controlled separately, as they're a special type of mob.\n\n* Creakings (Natural)\n* Creakings (Spawned)\n\nNatural Creakings, the ones that are linked to a Creaking Heart, do not actually\ndespawn. Instead, they freeze and remain silent, so you can hit them as much\nas you want to generate resin from the Creaking Heart.\n\nSpawned Creakings, which are not linked to a Creaking Heart, despawn like normal.\n\nIf you start allowing Creakings, or have a nightmare while only supressing them,\nany natural Creakings which were frozen will become active again, so beware!\n\nControl with one of these three commands:\n\n```\n/function no-monster:control/allow/creakings\n/function no-monster:control/suppress/creakings\n/function no-monster:control/block/creakings\n```\n\n### Creepers\n\nCreepers are controlled separately, for those who don't like their stuff\ngetting blown to pieces...or perhaps do, but dislike other monsters.\n\n* Creepers\n\nControl with one of these three commands\n\n```\n/function no-monster:control/allow/creepers\n/function no-monster:control/suppress/creepers\n/function no-monster:control/block/creepers\n```\n\n### Slimes\n\nThese are slime-type mobs.\n\n* Slimes\n* Magma Cubes\n\nControl with one of these three commands\n\n```\n/function no-monster:control/allow/slimes\n/function no-monster:control/suppress/slimes\n/function no-monster:control/block/slimes\n```\n\n### Undead\n\nThese are undead overworld hostile mobs.\n\n* Bogged\n* Drowned\n* Husks\n* Parched\n* Phantom\n* Skeletons\n* Strays\n* Zombies\n* Zombie Villagers\n\nControl with one of these three commands\n\n```\n/function no-monster:control/allow/undead\n/function no-monster:control/suppress/undead\n/function no-monster:control/block/undead\n```\n\n\u003e **Note:** The old `spawnMonster` rule no longer works; the Monsters category\n\u003e has been split into Undead and Slimes.\n\n### Undead Animals\n\nThese are undead overworld animals. They are not hostile by themselves, but\nmay be disturbing to some players.\n\n* Camel Husk\n* Skeleton Horse\n* Zombie Horse\n* Zombie Nautilus\n\nControl with one of these three commands\n\n```\n/function no-monster:control/allow/undead_animals\n/function no-monster:control/suppress/undead_animals\n/function no-monster:control/block/undead_animals\n```\n\n\u003e **Note:** These are ALLOWED to spawn by default, so loading the data pack\n\u003e does not eliminate anyone's beloved herd of skeleton horses.\n\n### Guardians\n\nThese are controlled separately, since guardian spawning is limited to ocean\nmonuments, and thus may still be wanted.\n\n* Elder Guardians\n* Guardians\n\nControl with one of these three commands\n\n```\n/function no-monster:control/allow/guardians\n/function no-monster:control/suppress/guardians\n/function no-monster:control/block/guardians\n```\n\n### Nether Mobs\n\nThese are non-monster nether mobs; there are safe ways of interacting with\nthese.\n\n* Piglins\n* Zombified Piglins\n\nControl with one of these three commands\n\n```\n/function no-monster:control/allow/nether_mobs\n/function no-monster:control/suppress/nether_mobs\n/function no-monster:control/block/nether_mobs\n```\n\n### Nether Hostiles\n\nThese are hostile nether mobs that don't quite classify as monsters.\n\n* Hoglins\n* Piglin Brutes\n\nControl with one of these three commands\n\n```\n/function no-monster:control/allow/nether_hostiles\n/function no-monster:control/suppress/nether_hostiles\n/function no-monster:control/block/nether_hostiles\n```\n\n### Nether Monsters\n\nThese are most of the monster-like hostile mobs in the nether.\n\n* Blazes\n* Ghasts\n* Wither Skeletons\n\nControl with one of these three commands\n\n```\n/function no-monster:control/allow/nether_monsters\n/function no-monster:control/suppress/nether_monsters\n/function no-monster:control/block/nether_monsters\n```\n\n\u003e **Note:** Magma Cubes are now controlled with `spawnSlimes`, due to their\n\u003e desirability in relation to overworld frogs in 1.19 and beyond.\n\n### End Mobs\n\nThese are non-monster mobs in the End; these are safe ways of interacting with\nthese.\n\n* Endermen\n\nControl with one of these three commands\n\n```\n/function no-monster:control/allow/end_mobs\n/function no-monster:control/suppress/end_mobs\n/function no-monster:control/block/end_mobs\n```\n\n### End Monsters\n\nThese are monster-like hostile mobs in the End. Shulkers themselves are *always*\nallowed to spawn, but eliminating the shulker bullets removes their means\nof hostility.\n\n* Endermites\n* Shulker bullets\n\nControl with one of these three commands\n\n```\n/function no-monster:control/allow/end_monsters\n/function no-monster:control/suppress/end_monsters\n/function no-monster:control/block/end_monsters\n```\n\n## Bosses\n\nBecause all items necessary to spawn bosses are accessible without other\nhostile mobs being enabled, these can be controlled separately as well.\n\n* Ender Dragon\n* Wither\n\nDragons are automatically killed upon spawning, so they still drop their\nloot and produce a portal. Withers are removed so they don't spawn cheap\nnether stars - use the added recipe instead.\n\nWardens are not included in this group. See \"Non-Controlled Mobs\".\n\nControl with one of these three commands\n\n```\n/function no-monster:control/allow/bosses\n/function no-monster:control/suppress/bosses\n/function no-monster:control/block/bosses\n```\n\n### Non-Controlled Mobs\n\nOne of the reasons for the datapack is the assumption that *some* challenge is\ndesired. Just for reference, the following mobs are potentially dangerous to\nthe player, but are not affected by this datapack:\n\n* Bees\n* Breezes (see note below)\n* Copper Golems\n* Dolphins\n* Goats\n* Iron Golems\n* Llamas\n* Nautilus\n* Pandas\n* Polar Bears\n* Pufferfish\n* Shulkers (excluding bullets)\n* Trader Llamas\n* Warden (see note below)\n* Wolves\n\nAll passive mobs are also unaffected.\n\n#### Why Not Breezes?\n\nI've decided not to control the Breeze with this data pack because they\ncan only spawn from trial spawners in trial chambers. Trial chambers only\nexist for combat purposes, and can be avoided.\n\n#### Why Not Wardens?\n\nThere are a few reasons I've decided not to control the Warden with this\ndata pack:\n\n1. It can already be controlled with the `doWardenSpawning` gamerule.\n\n2. Removing Wardens makes the Deep Dark and Ancient Cities quite a lot\n   less interesting.\n\n3. They have no drops, because you're supposed to be avoiding them anyway.\n\n## Other Functions\n\nThe functions under `no-monster/internals` are only intended to be used by the mod itself.\nUsing them yourself may have unintended consequences...including, potentially, killing yourself.\nDon't use these. Just don't.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fcodemouse92%2Fno-monster-minecraft","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fcodemouse92%2Fno-monster-minecraft","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fcodemouse92%2Fno-monster-minecraft/lists"}