{"id":17160353,"url":"https://github.com/codenameyau/game-engine-architecture","last_synced_at":"2025-10-05T01:32:15.837Z","repository":{"id":68294593,"uuid":"21401896","full_name":"codenameyau/game-engine-architecture","owner":"codenameyau","description":":beginner: Learning how to design 3D game engines","archived":false,"fork":false,"pushed_at":"2014-07-05T18:14:32.000Z","size":188,"stargazers_count":1,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"master","last_synced_at":"2025-03-24T15:12:07.475Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":"","language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/codenameyau.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2014-07-01T20:43:36.000Z","updated_at":"2025-02-11T01:26:12.000Z","dependencies_parsed_at":null,"dependency_job_id":"7b2ce020-1847-4a86-acd5-680e4ffe8180","html_url":"https://github.com/codenameyau/game-engine-architecture","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/codenameyau/game-engine-architecture","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/codenameyau%2Fgame-engine-architecture","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/codenameyau%2Fgame-engine-architecture/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/codenameyau%2Fgame-engine-architecture/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/codenameyau%2Fgame-engine-architecture/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/codenameyau","download_url":"https://codeload.github.com/codenameyau/game-engine-architecture/tar.gz/refs/heads/master","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/codenameyau%2Fgame-engine-architecture/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":278399628,"owners_count":25980330,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","status":"online","status_checked_at":"2025-10-04T02:00:05.491Z","response_time":63,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-10-14T22:24:37.054Z","updated_at":"2025-10-05T01:32:15.822Z","avatar_url":"https://github.com/codenameyau.png","language":"C++","funding_links":[],"categories":[],"sub_categories":[],"readme":"game-engine-architecture\n========================\n\nLearning how to design 3D game engines from the book *Game Engine Architecture* by Jason Gregory and from\n[thebennybox's Java tutorials](https://www.youtube.com/playlist?list=PLEETnX-uPtBXP_B2yupUKlflXBznWIlL5).\n\nThis repository contains updates and notes as I learn along and\ncode my own examples. After each chapter, these notes will\nbe moved to this repo's wiki.\n\n\n###What is a Game Engine?\nA game engine is a software development kit that allows programmers to reuse\nand modify the code and resources of a game in a similar genre. Game engines often\nhide the underlying communication to hardware and graphics cards, and\nprovide APIs to abstract away many difficult or common low-level tasks.\n\n[List of Game Engines on Wikipedia](https://en.wikipedia.org/wiki/List_of_game_engines)\n\n###Basic Implementation Outline\n\n####Core Engine and Input\n* Core Engine - FPS monitering, updates, rendering loop\n* Keyboard Input - Key codes, key press, key hold, key release\n* Mouse Input - Mouse codes, mouse click, mouse hold, mouse release\n* Resource Loader - Load external data (images, text)\n\n####Mathematical Mechanics\n* Vector2 - length, dot product, normalize, rotate, operations\n* Vector3 - Similar to Vector2 but with cross product\n* Matrix4 - Identity, transpose, multiplication\n* Quaternion - Vector4 with imaginary components, conjugate, multiplication\n\n####Rendering Mechanics\n* Functions - Clearing screen\n* Initialize Graphics - Geometry faces, auto gamma correction, z-depth\n* Components - Vertex, Triangle Face, and Mesh\n\n####Rendering Operations\n* Shaders and GLSL - Vertex and fragment shaders\n* Shader Variables - Uniform, varying, attribute\n* Transformation - translation, rotation, scale\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fcodenameyau%2Fgame-engine-architecture","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fcodenameyau%2Fgame-engine-architecture","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fcodenameyau%2Fgame-engine-architecture/lists"}