{"id":18084837,"url":"https://github.com/coderofsalvation/xrfragment","last_synced_at":"2025-03-28T23:32:37.062Z","repository":{"id":132242523,"uuid":"611891885","full_name":"coderofsalvation/xrfragment","owner":"coderofsalvation","description":"==== MOVED TO NONPROFIT  https://codeberg.org/coderofsalvation/xrfragment === A tiny specification for viewing 3D models as linkable AR/VR websites. Address and Control anything inside a 3D model with W3C Media Fragments and URI Templates.   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nix-users: drops you into a dev-ready shell \n$ ./make install      # debian-users: install deps via apt-get\n$ ./make build \u0026\u0026 ./make tests\n```\n\n\u003e NOTE #1: to rebundle the THREE/AFRAME javascripts during dev run `./make build js`\n\u003e NOTE #2: to regenerate the parser in various languages (via haxe), run `./make build parser`\n\n# Godot (\u003e=v4.3.1)\n\n```\n$ ./make install godot       # this installs the godot-xr-tools addon\n```\n\n\u003e NOTE: the godot project is in [src/xrfragment/godot](./src/xrfragment/godot) (open the folder in godot)\n\n# Credits\n\n\u003cbr\u003e\n\u003ca href=\"https://nlnet.nl\" target=\"_blank\"\u003e\n  \u003cimg src=\"https://nlnet.nl/image/logo_nlnet.svg\" width=\"100\"/\u003e\n\u003c/a\u003e\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fcoderofsalvation%2Fxrfragment","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fcoderofsalvation%2Fxrfragment","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fcoderofsalvation%2Fxrfragment/lists"}