{"id":20300650,"url":"https://github.com/coderscreative/natural-tts","last_synced_at":"2026-02-26T03:10:10.015Z","repository":{"id":242280374,"uuid":"809165224","full_name":"CodersCreative/natural-tts","owner":"CodersCreative","description":"A rust crate for easily implementing Text-To-Speech into your rust 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Natural TTS [![Rust](https://img.shields.io/badge/Rust-%23000000.svg?e\u0026logo=rust\u0026logoColor=white)]()\n\n![Linux](https://img.shields.io/badge/Linux-FCC624?style=for-the-badge\u0026logo=linux\u0026logoColor=black) ![Windows](https://img.shields.io/badge/Windows-0078D6?style=for-the-badge\u0026logo=windows\u0026logoColor=white)  ![macOS](https://img.shields.io/badge/mac%20os-000000?style=for-the-badge\u0026logo=macos\u0026logoColor=F0F0F0)\n\n#### Natural TTS (natural-tts) is a rust crate for easily implementing Text-To-Speech into your rust programs.\n\n### To Do:\n* [ ] Add support for [Piper TTS](https://github.com/rhasspy/piper).\n* [ ] Remove all pyo3 usage.\n\n### Available TTS Engines / AIs:\n[Parler TTS](https://github.com/huggingface/parler-tts)\\\n[Google Gtts](https://github.com/pndurette/gTTS)\\\n[TTS-RS](https://github.com/ndarilek/tts-rs)\\\n[MSEdge TTS](https://github.com/hs-CN/msedge-tts)\\\n[MetaVoice TTS](https://github.com/metavoiceio/metavoice-src)\\\n[Coqui TTS](https://github.com/coqui-ai/TTS)\n\n### Example of saying something using Gtts but initializing every model.\n\n```Rust\nuse std::error::Error;\nuse crate::{*, models::{gtts::GttsModel, tts_rs::TtsModel, parler::ParlerModel, msedge::MSEdgeModel, meta::MetaModel}};\n\nfn main() -\u003e Result\u003c(), Box\u003cdyn Error\u003e\u003e{\n    // Create the NaturalTts using the Builder pattern\n    let mut natural = NaturalTtsBuilder::default()\n        .default_model(Model::Gtts)\n        .gtts_model(GttsModel::default())\n        .parler_model(ParlerModel::default())\n        .msedge_model(MSEdgeModel::default())\n        .meta_model(MetaModel::default())\n        .tts_model(TtsModel::default())\n        .build()?;\n\n    // Start producing an output using the default_model.\n    let _ = natural.start(\"Hello, World!\".to_string(), \u0026PathBuf::from(\"output.wav\"));    \n\n    // Get the rodio sink from natural tts\n    let sink = natural.get_rodio_sink()?.0;\n\n    // Play the audio until it finishes\n    sink.sleep_until_end();\n\n    Ok(())\n}\n\n```\n\n### Example of saying something using Meta Voice.\n\n```Rust\nuse std::error::Error;\nuse natural_tts::{*, models::meta::MetaModel};\n\nfn main() -\u003e Result\u003c(), Box\u003cdyn Error\u003e\u003e{\n    // Create the NaturalTts struct using the builder pattern.\n    let mut natural = NaturalTtsBuilder::default()\n        .meta_model(MetaModel::default())\n        .default_model(Model::Meta)\n        .build()?;\n\n    // Start producing an output using the default_model.\n    let _ = natural.start(\"Hello, World!\".to_string(), \u0026PathBuf::from(\"output.wav\"));\n\n    // Play the audio until it finishes\n    natural.sleep_until_end();\n    Ok(())\n}\n\n```\n\n### Example of saying something using Parler.\n\n```Rust\nuse std::error::Error;\nuse natural_tts::{*, models::parler::ParlerModel};\n\nfn main() -\u003e Result\u003c(), Box\u003cdyn Error\u003e\u003e{\n    // Create the NaturalTts using the Builder pattern\n    let mut natural = NaturalTtsBuilder::default()\n        .parler_model(ParlerModel::default())\n        .default_model(Model::Parler)\n        .build()?;\n\n    // Start producing an output using the default_model.\n    let _ = natural.start(\"Hello, World!\".to_string(), \u0026PathBuf::from(\"output.wav\"));\n\n    // Play the audio until it finishes\n    natural.sleep_until_end();\n    Ok(())    \n}\n\n```\n\n### Example of saying something using Gtts.\n\n```Rust\nuse std::error::Error;\nuse natural_tts::{*, models::gtts::GttsModel};\n\nfn main() -\u003e Result\u003c(), Box\u003cdyn Error\u003e\u003e{\n    // Create the NaturalTts struct using the builder pattern.\n    let mut natural = NaturalTtsBuilder::default()\n        .gtts_model(GttsModel::default())\n        .default_model(Model::Gtts)\n        .build()?;\n\n    // Start producing an output using the default_model.\n    let _ = natural.start(\"Hello, World!\".to_string(), \u0026PathBuf::from(\"output.wav\"));\n\n    // Play the audio until it finishes\n    natural.sleep_until_end();\n    Ok(())\n}\n\n```\n\n### Example of saying something using MSEdge.\n\n```Rust\nuse std::error::Error;\nuse natural_tts::{*, models::msedge::MSEdgeModel};\n\nfn main() -\u003e Result\u003c(), Box\u003cdyn Error\u003e\u003e{\n    // Create the NaturalTts struct using the builder pattern.\n    let mut natural = NaturalTtsBuilder::default()\n        .msedge_model(MSEdgeModel::default())\n        .default_model(Model::MSEdge)\n        .build()?;\n\n    // Start producing an output using the default_model.\n    let _ = natural.start(\"Hello, World!\".to_string(), \u0026PathBuf::from(\"output.wav\"));\n\n    // Play the audio until it finishes\n    natural.sleep_until_end();\n    Ok(())    \n}\n\n```\n\n### Example of saying something using TTS.\n\n```Rust\nuse std::error::Error;\nuse natural_tts::{*, models::parler::TtsModel};\n\nfn main() -\u003e Result\u003c(), Box\u003cdyn Error\u003e\u003e{\n\n    // Create the NaturalTts struct using the builder pattern.\n    let mut natural = NaturalTtsBuilder::default()\n        .tts_model(TtsModel::default())\n        .default_model(Model::TTS)\n        .build()?;\n\n\n    // Start producing an output using the default_model.\n    let _ = natural.start(\"Hello, World!\".to_string(), \u0026PathBuf::from(\"output.wav\"));\n\n    // Play the audio until it finishes\n    natural.sleep_until_end();\n    Ok(())    \n}\n\n```\n\n### Example of saying something using Coqui Tts.\n#### Disclaimer : Currently only in test feature.\n\n```Rust\nuse std::error::Error;\nuse natural_tts::{*, models::parler::CoquiModel};\n\nfn main() -\u003e Result\u003c(), Box\u003cdyn Error\u003e\u003e{\n\n    // Create the NaturalTts struct using the builder pattern.\n    let mut natural = NaturalTtsBuilder::default()\n        .coqui_model(CoquiModel::default())\n        .default_model(Model::Coqui)\n        .build().unwrap();\n\n    // Start producing an output using the default_model.\n    let _ = natural.start(\"Hello, World!\".to_string(), \u0026PathBuf::from(\"output.wav\"));\n\n    // Play the audio until it finishes\n    natural.sleep_until_end();\n    Ok(())\n}\n\n```\n\n## Contributing.\n\nPull requests are welcome. For major changes, please open an issue first\nto discuss what you would like to change.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fcoderscreative%2Fnatural-tts","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fcoderscreative%2Fnatural-tts","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fcoderscreative%2Fnatural-tts/lists"}