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Game is short and more a technical demo.\n\n![screenshot](/assets/images/Screenshot.png) \n\n![capture](/assets/images/Capture.gif) \n\nOnline simulation on [Wokwi](https://wokwi.com/projects/332016926716854868)\n\nWatch version 0.1.0 on [Youtube](https://youtu.be/_jVGUhDsQbE)\n\n## License and copyright\nMy code is licensed under the terms of the MIT License [Copyright (c) 2022-2026 codingABI](LICENSE).\n\n## Hardware\nArduino Uno/Nano with gyroscope sensor MPU6050, SSD1306 OLED 128x64 pixel display and an optional passive buzzer.\n\n![breadboard](/assets/images/Breadboard.svg) \n\nRunning on breadboard was not very stable for me over time (occasionally i2c-bus freezes). The same circuit soldered on board ran stable.\n\n# Appendix\n\n## Schematic\n\n![schema](/assets/images/Schema.svg) \n\nThe interrupt line between MPU6050 pin \"INT\" and Arduino pin \"D2\" is currently not used in my code and the device should work without connecting these pins.\n\n## Used development environment\n\n- Arduino IDE 2.3.4 or 1.8.19\n- Arduino AVR Boards Version 1.8.6\n- Adafruit GFX Library 1.11.11 \n- Adafruit SSD1306 2.5.13 (dont forget to uncomment #define SSD1306_NO_SPLASH in Adafruit_SSD1306.h to prevent the \"Sketch too big\" error)\n- I2Cdev (from https://github.com/jrowberg/i2cdevlib)\n\n## Player sprite\n\n![Player sprite](/assets/images/PlayerSprite.png)\n\n![Animated player sprite](/assets/images/PlayerSprite.gif) \n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fcodingabi%2Fgyroracer","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fcodingabi%2Fgyroracer","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fcodingabi%2Fgyroracer/lists"}