{"id":20713557,"url":"https://github.com/codinggay/blackshadow","last_synced_at":"2025-04-09T09:07:18.827Z","repository":{"id":228199968,"uuid":"773345056","full_name":"CodingGay/BlackShadow","owner":"CodingGay","description":"腾讯(Tencent)Shadow的二次封装项目，开袋即食版。","archived":false,"fork":false,"pushed_at":"2025-03-18T17:01:21.000Z","size":4988,"stargazers_count":67,"open_issues_count":0,"forks_count":29,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-04-02T06:11:07.786Z","etag":null,"topics":["blackshadow","plugin-app","shadow","tencent","tencent-shadow"],"latest_commit_sha":null,"homepage":"","language":"Java","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"bsd-3-clause","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/CodingGay.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2024-03-17T12:20:31.000Z","updated_at":"2025-03-25T11:05:31.000Z","dependencies_parsed_at":"2024-12-19T18:12:04.619Z","dependency_job_id":"e99e9e47-1afd-4626-bfe5-1b93423410ff","html_url":"https://github.com/CodingGay/BlackShadow","commit_stats":null,"previous_names":["codinggay/blackshadow"],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/CodingGay%2FBlackShadow","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/CodingGay%2FBlackShadow/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/CodingGay%2FBlackShadow/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/CodingGay%2FBlackShadow/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/CodingGay","download_url":"https://codeload.github.com/CodingGay/BlackShadow/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":248008631,"owners_count":21032556,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["blackshadow","plugin-app","shadow","tencent","tencent-shadow"],"created_at":"2024-11-17T02:25:59.615Z","updated_at":"2025-04-09T09:07:18.802Z","avatar_url":"https://github.com/CodingGay.png","language":"Java","readme":"# BlackShadow\n接入shadow需要大量的二次开发工作，其实一般小型项目其实并不想关心太多的逻辑和管理，只想开袋即食，奈何Shadow也并没有提供这方面的能力，所有开发者接入都需要二次开发才可以使用，所以花了点时间在Shadow的基础上包装了一层，几乎不需要任何二次开发，即可通过几个简单的接口使用与管理Shadow，屏蔽了Shadow所有的技术细节。\n\n## 相关\n博客文章：\n[腾讯Shadow浅析及应用及BlackShadow](https://blog.niunaijun.top/index.php/archives/blackshadow.html)\n\nTencent Shadow：\nhttps://github.com/Tencent/Shadow\n\n## 基于Shadow的技术方案\nBlackShadow使用的是非动态方案\n- 支持同时最多10个插件运行，分别都是各自单独的进程。\n- install与launch都有boolean返回值，可反馈出插件是否安装/启动成功。\n- 支持插件内打开/查询/卸载/安装，其他插件。\n\n## 未实现\n- Activity栈的管理，目前统一打开standard Activity\n- 多个插件共用一个进程\n\n## 如何使用？\n建议直接clone本项目查看项目结构。\n\n### 1. clone Shadow\nnnjun仓库与Tencent仓库没有技术性差异。\n```\ngit clone https://github.com/Tencent/Shadow.git\n或者\ngit clone https://github.com/nnjun/Shadow.git (建议使用这个)\n```\n\n### 2. 编译本地仓库\n拉下仓库后，进入Shadow目录，将Shadow发布到本地maven仓库\n```\n./gradlew publish\n```\n\n### 3. 修改项目Shadow版本\n修改Shadow版本为本地的版本，如果是拉取nnjun仓库则不需要改\n\nhttps://github.com/CodingGay/BlackShadow/blob/main/build.gradle#L3\n\n\n## BlackShadow使用方法\n在Application#attachBaseContext中初始化\n```java\n    @Override\n    protected void attachBaseContext(Context base) {\n        super.attachBaseContext(base);\n        BlackShadow.get().init(this);\n    }\n```\n\n安装与启动\n```java\n    InstallResult installResult = BlackShadow.get().installPlugin(\"plugin-key\", new File(pluginAPk));\n    if (installResult.isSuccess()) {\n        Intent intent = new Intent();\n        intent.xxxxxxxxxxxxx\n        BlackShadow.get().launchPlugin(\"plugin-key\", intent);\n    }\n```\n\n其余接口\n```java\n    // 仅启动application\n    public boolean callApplication(String pluginKey)\n\n    // 获取所有已安装的plugin\n    public List\u003cInstalledPlugin\u003e getInstalledPlugins()\n\n    // 获取某个已安装的plugin\n    public InstalledPlugin getInstalledPlugin(String pluginKey)；\n\n    // 卸载某个plugin\n    public void uninstallPlugin(String pluginKey)\n\n    // 停止某个plugin\n    public void stopPlugin(String pluginKey)\n\n    // 停止所有plugin\n    public void stopAllPlugin()\n\n    // 获取正在运行的plugin\n    public List\u003cRunningPlugin\u003e getRunningPlugins()\n```\n\n## 插件包名与宿主包名不相同的需求\n由于Shadow内核要求，plugin与宿主的包名必须一致，否则会出现问题，然而我方产品可能会存在不同的渠道包不同的包名，但是插件没有必要分开很多份，所以BlackShadow是支持插件与宿主不同的包名，处理的方法是在install时如果不一样，BlackShaodw会自动将插件的包名改成与宿主相同，不需要额外开发，直接进行install即可，BlackShadow会自动处理该问题。\n\n假如你也有这个需求，则需要自行修改Shaodw内核，或者直接使用nnjun仓库\n\nhttps://github.com/nnjun/Shadow/commit/32636d2759bae1d1f241c8f43ffb769ff2ce5ef5\n\n### 不是修改了包名了吗？为什么还需要修改内核？\n因为Shadow的包名基准是由Shadow编译时生成的com.tencent.shadow.core.manifest_parser.PluginManifest文件来确定，BlackShadow只会修改Manifest中的包名，并不会修改PluginManifest.class内的硬编码包名，所以需要修改编译插件，否则无法运行。\n\n如果你没有以上的场景，那么请无视上面这一段内容，直接使用即可。\n","funding_links":[],"categories":[],"sub_categories":[],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fcodinggay%2Fblackshadow","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fcodinggay%2Fblackshadow","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fcodinggay%2Fblackshadow/lists"}