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Originally written for Unity, the library has been rewritten in C++.\n\nThe Unity code still works but it is using older design patterns and needs to be updated.\n\n## Mac Setup Instructions\n- Clone the repository and submodules\n\n### Install SDL3.framework\n- In `submodules/SDL`, open the SDL Xcode project\n- Switch to the framework target (SDL3 with yellow toolbox icon)\n- Archive the framework\n- Show the archive in the Finder, right click and show package contents\n- Find `SDL3.framework` in `Products/Library/Frameworks`\n- Copy `SDL3.framework` to `/Library/Frameworks`\n\n### Install SDL3_image.framework\n- In `submodules/SDL_image`, open the SDL_image Xcode project\n- Switch to the framework target (SDL3_image with yellow toolbox icon)\n- Archive the framework\n- Show the archive in the Finder, right click and show package contents\n- Find `SDL3_image.framework` in `Products/Library/Frameworks`\n- Copy `SDL3_image.framework` to `/Library/Frameworks`\n\n### Run Kaiju app\n- Open the Kaiju.workspace file and run the `Kaiju` or `Kaiju-Dev` target\n\n## Windows Setup Instructions\n- TODO: create a CMake/Visual Studio project + setup instructions for Windows (on the todo list)\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fcoinbump%2Fphasejumppro","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fcoinbump%2Fphasejumppro","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fcoinbump%2Fphasejumppro/lists"}