{"id":19533185,"url":"https://github.com/compuserscripts/6v6_lua","last_synced_at":"2025-10-18T23:02:38.569Z","repository":{"id":261175255,"uuid":"881449137","full_name":"compuserscripts/6v6_lua","owner":"compuserscripts","description":"LMAOBOX Lua 5.1 compatible scripts for legit assistance.","archived":false,"fork":false,"pushed_at":"2025-01-08T07:40:50.000Z","size":343,"stargazers_count":1,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-01-08T08:33:54.274Z","etag":null,"topics":["lmaobox","lua","team-fortress-2"],"latest_commit_sha":null,"homepage":"","language":"Lua","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/compuserscripts.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2024-10-31T15:40:13.000Z","updated_at":"2025-01-08T07:40:54.000Z","dependencies_parsed_at":"2025-01-09T00:16:35.606Z","dependency_job_id":null,"html_url":"https://github.com/compuserscripts/6v6_lua","commit_stats":null,"previous_names":["compuserscripts/6v6_lua"],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/compuserscripts%2F6v6_lua","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/compuserscripts%2F6v6_lua/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/compuserscripts%2F6v6_lua/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/compuserscripts%2F6v6_lua/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/compuserscripts","download_url":"https://codeload.github.com/compuserscripts/6v6_lua/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":240788751,"owners_count":19857694,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["lmaobox","lua","team-fortress-2"],"created_at":"2024-11-11T02:05:49.203Z","updated_at":"2025-10-18T23:02:38.513Z","avatar_url":"https://github.com/compuserscripts.png","language":"Lua","readme":"DOWNLOAD \u003e\u003e https://github.com/compuserscripts/6v6_lua/archive/refs/heads/main.zip\n\nExtract to `C:\\Users\\%username%\\AppData\\Local` (WinKey + R)\n\nautoexec.lua will automatically load all scripts specified in the file\n\n\n-------------------------------\n\n\n\nTODO;\n\nubercounter modification - ignoring kritz - calculate fake uber in place for kritz when enabled - make it possible to customize everything easily, position, text size etc etc etc\noption to add slight randomness to uber percentage\n\nindicator when to det when people are near stickies\n\nkillfeed colors for different classes. only for enemy\n\nesp lasso - same as anti air but for all classes, able to specify different color boxes and tracers for each class. maybe alpha based on distance? also only visible mode for all of them\n\nmatchhud enemy hp\n\nprevent shooting/mouse1 if health low enough to explode from rocket if soldier - only if lookling at a wall. Also make it so that if in the face of a player and low health we negate expld dmg by activating jump before shooting - millisecond delay too so its random\n\nindicator where rocket/grenade will land - with seconds remaining\n\nautosap\n\nspy detector, if within certain radius change color to rainbow or something to indicate they decloaked, but only if within certain radius\n\nfix med arrow line to go from eyeangles to where its fired to instead of legs\n\nnotif on screen if someone looks at you, highlight or borders\n\nsticky explosion radius/rocket explosion radius when drawing projected path, like a ball\n\nfix nohats so that\n\nlocal get_materials = function(material)\n    if material:GetTextureGroupName() == \"World textures\" then\n        --material:ColorModulate(255, 0, 0); --done this one first then done the one below to try \"reset\" it.\n        material:ColorModulate(255, 255, 255);\n    end\nend\nmaterials.Enumerate(get_materials)\n\nworld textures don't get hidden, i guess vertexlitgeneric somethign fucks up\nit also lags because of the movechild thing\n\nsniper chams when visible\n\nfocusfire/antiair box corners scale with distance\n\nvisible box color for focusfire like in antiair\n\nproper unload and register for all scripts\n\nwhen drawing chams in focusfire/antiair use getmovechild and peer to color the entire model/weapon so all attachments\n\nmake players we aim at fullbright\n\n\nshow taunter through walls chams\n\ndestroy window when player dies\n\nscout scattergun meatshot triggerbot https://github.com/OthmanAba/TeamFortress2/blob/1b81dded673d49adebf4d0958e52236ecc28a956/tf2_src/game/shared/tf/tf_fx_shared.cpp#L22\n\nauto wallbug\n\nwallssticking will not work on walls parallel to x and y axiis\n\n15 30 and 45 degrees, they are not aligned with the x and y axiis you can stick to them just fine.\n\nif you launch yourself towards a wall and quickly tap your left and right movement keys while against wall you can get stuck to it\n\nto hold your position, juts hold whatever key it is that got you stuck\n\n\nstickycam boolean followLatest - follow latest sticky\n\nboolean autoSwitchClosest - automatically switch to closest sticky\n\nspectaet script - only apply invisible chams if in first person\n\nsticky radius script\n\nsmall update/notification library - if present we load it and auto update scripts and display notifications\n\nmenu for configuring everything\u003e\n\nmodify esp to not draw for sourcemod invisible players\n\n_cl_classmenuopen\nreturns 0 if closed, 1 if open\nfor spectate script\n","funding_links":[],"categories":[],"sub_categories":[],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fcompuserscripts%2F6v6_lua","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fcompuserscripts%2F6v6_lua","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fcompuserscripts%2F6v6_lua/lists"}