{"id":16208017,"url":"https://github.com/coryleach/unityprocgen","last_synced_at":"2025-03-19T08:30:41.193Z","repository":{"id":121107196,"uuid":"269248813","full_name":"coryleach/UnityProcgen","owner":"coryleach","description":"Library of procedural generation code for use in 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align=\"center\"\u003e\n\u003cimg align=\"center\" src=\"https://raw.githubusercontent.com/coryleach/UnityPackages/master/Documentation/GameframeFace.gif\" /\u003e\n\u003c/p\u003e\n\u003ch1 align=\"center\"\u003eGameframe.Procgen 👋\u003c/h1\u003e\n\n\u003c!-- BADGE-START --\u003e\n![GitHub release (latest by date including pre-releases)](https://img.shields.io/github/v/release/coryleach/UnityProcgen?include_prereleases)\n[![license](https://img.shields.io/github/license/coryleach/UnityProcgen)](https://github.com/coryleach/UnityProcgen/blob/master/LICENSE)\n\n[![twitter](https://img.shields.io/twitter/follow/coryleach.svg?style=social)](https://twitter.com/coryleach)\n\u003c!-- BADGE-END --\u003e\n\nLibrary of utilitities for procedural generation\n\n## Quick Package Install\n\n#### Using UnityPackageManager (for Unity 2019.3 or later)\nOpen the package manager window (menu: Window \u003e Package Manager)\u003cbr/\u003e\nSelect \"Add package from git URL...\", fill in the pop-up with the following link:\u003cbr/\u003e\nhttps://github.com/coryleach/UnityProcgen.git#0.0.9\u003cbr/\u003e\n\n#### Using UnityPackageManager (for Unity 2019.1 or later)\n\nFind the manifest.json file in the Packages folder of your project and edit it to look like this:\n```js\n{\n  \"dependencies\": {\n    \"com.gameframe.procgen\": \"https://github.com/coryleach/UnityProcgen.git#0.0.9\",\n    ...\n  },\n}\n```\n\n\u003c!-- DOC-START --\u003e\n## Sample Output\n\n\u003cimg src=\"https://github.com/coryleach/UnityProcgen/blob/master/Images/Sample_01.PNG?raw=true\" /\u003e\n\n\u003cimg src=\"https://github.com/coryleach/UnityProcgen/blob/master/Images/Sample_00.PNG?raw=true\" /\u003e\n\n## Usage\n\nProvides Value, Perlin and Simplex noise functions that are seeded and random-access.\nPerlin and Simplex noise methods are based on the [Catlike Coding](https://catlikecoding.com/unity/tutorials/simplex-noise/) tutorial but are implemented using Squirrel Eiserloh's noise algorithm rather than the hash method used in the tutorial. This provides the ability to Seed all the noise functions.\n  \nThere is a demo package included in the demo folder. After importing this as a package just double click it to import.  \n  \nThe demo requires that you import Shader Graph and the Universal Render Pipeline packages from the package manager.  \nEnsure both 'depth texture' and 'opaque texture' options are enabled on your renderer asset or set unity to use the included render assets.\nThe demo may require 2019.3\n\u003c!-- DOC-END --\u003e\n\n## Author\n\n👤 **Cory Leach**\n\n* Twitter: [@coryleach](https://twitter.com/coryleach)\n* Github: [@coryleach](https://github.com/coryleach)\n\n\n## Show your support\nGive a ⭐️ if this project helped you!\n\n\n***\n_This README was generated with ❤️ by [Gameframe.Packages](https://github.com/coryleach/unitypackages)_\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fcoryleach%2Funityprocgen","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fcoryleach%2Funityprocgen","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fcoryleach%2Funityprocgen/lists"}