{"id":27180069,"url":"https://github.com/couldbedead/unitychallenge_5","last_synced_at":"2026-04-30T10:02:52.006Z","repository":{"id":286873706,"uuid":"962842378","full_name":"CouldBeDead/UnityChallenge_5","owner":"CouldBeDead","description":"The Unity Junior programmer Challenge 5 \"Whack-A-Food\" Submission for UCCS GDD 1200","archived":false,"fork":false,"pushed_at":"2025-04-08T19:09:41.000Z","size":3040,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-04-10T05:03:38.872Z","etag":null,"topics":["csharp","gui","unity"],"latest_commit_sha":null,"homepage":"","language":null,"has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/CouldBeDead.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2025-04-08T18:54:23.000Z","updated_at":"2025-04-08T19:19:11.000Z","dependencies_parsed_at":"2025-04-10T04:49:17.357Z","dependency_job_id":null,"html_url":"https://github.com/CouldBeDead/UnityChallenge_5","commit_stats":null,"previous_names":["couldbedead/unitychallenge_5"],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/CouldBeDead/UnityChallenge_5","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/CouldBeDead%2FUnityChallenge_5","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/CouldBeDead%2FUnityChallenge_5/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/CouldBeDead%2FUnityChallenge_5/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/CouldBeDead%2FUnityChallenge_5/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/CouldBeDead","download_url":"https://codeload.github.com/CouldBeDead/UnityChallenge_5/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/CouldBeDead%2FUnityChallenge_5/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":32460781,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-04-29T22:27:22.272Z","status":"online","status_checked_at":"2026-04-30T02:00:05.929Z","response_time":57,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["csharp","gui","unity"],"created_at":"2025-04-09T14:25:30.955Z","updated_at":"2026-04-30T10:02:52.000Z","avatar_url":"https://github.com/CouldBeDead.png","language":null,"funding_links":[],"categories":[],"sub_categories":[],"readme":"# UnityChallenge_5\nThe Unity Junior programmer Challenge 5 \"Whack-A-Food\" Submission for UCCS GDD 1200\n\n//Unit \u0026\u0026 Challenge description:\n\nUnity Junior Programmer Pathway - Unit 5: UI and Reflex Game\n\nWhat I Learned:\nIn Unit 5 of the Unity Junior Programmer Pathway, I built a reflex-based game where the player clicks and destroys objects launched into the air before they hit the ground. Through this project, I learned how to integrate essential UI elements into a Unity game to create a complete and replayable experience.\n\nHere’s what I picked up while working on this unit:\n\nHow to create a main menu with a difficulty selection system that affects gameplay\n\nHow to display and update the score in real-time as the player earns points\n\nHow to implement a Game Over screen with a working restart button\n\nThe importance of clean UI design, like aligning button text and organizing menus clearly\n\nChallenge Overview\nFor the challenge, I created a whack-a-mole-style game where food randomly pops up on a grid and the goal is to click it before it disappears—all while avoiding skulls that cause a game over. This challenge helped me apply my UI knowledge while also debugging player input, scoring systems, and difficulty settings.\n\nChallenge Objectives Completed\nAll UI buttons display cleanly with properly aligned text\n\nThe spawn rate of food and skulls changes based on the selected difficulty\n\nClicking a food item destroys it and updates the score in the top-left\n\nWhen the player loses, a restart button appears that resets the game\n\n*Has Screenshot of test because it was a requirment for submition*\n\nWork done by NET\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fcouldbedead%2Funitychallenge_5","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fcouldbedead%2Funitychallenge_5","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fcouldbedead%2Funitychallenge_5/lists"}