{"id":21026715,"url":"https://github.com/cr4yz/unity3d-quadtree-collision-detection","last_synced_at":"2025-05-15T10:31:54.834Z","repository":{"id":40000114,"uuid":"135215274","full_name":"cr4yz/Unity3d-QuadTree-Collision-Detection","owner":"cr4yz","description":"QuadTree and Collision Detection Systems for Unity3d","archived":false,"fork":false,"pushed_at":"2018-05-29T01:40:02.000Z","size":1669,"stargazers_count":186,"open_issues_count":1,"forks_count":37,"subscribers_count":9,"default_branch":"master","last_synced_at":"2024-11-10T21:40:29.418Z","etag":null,"topics":["physics","quadtree","unity3d"],"latest_commit_sha":null,"homepage":null,"language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/cr4yz.png","metadata":{"files":{"readme":"readme.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE.txt","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2018-05-28T22:36:12.000Z","updated_at":"2024-10-17T07:49:58.000Z","dependencies_parsed_at":"2022-07-22T12:49:25.479Z","dependency_job_id":null,"html_url":"https://github.com/cr4yz/Unity3d-QuadTree-Collision-Detection","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/cr4yz%2FUnity3d-QuadTree-Collision-Detection","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/cr4yz%2FUnity3d-QuadTree-Collision-Detection/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/cr4yz%2FUnity3d-QuadTree-Collision-Detection/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/cr4yz%2FUnity3d-QuadTree-Collision-Detection/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/cr4yz","download_url":"https://codeload.github.com/cr4yz/Unity3d-QuadTree-Collision-Detection/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":225345844,"owners_count":17459874,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["physics","quadtree","unity3d"],"created_at":"2024-11-19T11:45:56.879Z","updated_at":"2024-11-19T11:45:57.440Z","avatar_url":"https://github.com/cr4yz.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Collision Detection \u0026 QuadTree\n\n![Unity3d Quadtree](/screenshot.png?raw=true \"Unity3d Quadtree\")\n\nDemo video: https://crayz.tv/files/sharex/2018-05-28%2017-19-29.mp4\n\nA simple collision detection system.  Includes two algorithms:  \n* Brute checks all bodies against all other bodies, and it can be hard on performance and only recommended for 100 or less bodies.  \n* QuadTree queries a QuadTree to test collisions against nearby bodies only.  Much more performant than Brute, but takes a bit of extra work to set up.","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fcr4yz%2Funity3d-quadtree-collision-detection","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fcr4yz%2Funity3d-quadtree-collision-detection","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fcr4yz%2Funity3d-quadtree-collision-detection/lists"}