{"id":24626656,"url":"https://github.com/crayder/poly-circle","last_synced_at":"2025-03-20T00:19:24.421Z","repository":{"id":271157308,"uuid":"912056451","full_name":"Crayder/poly-circle","owner":"Crayder","description":"App for creating optimal circular polygons in Scrap Mechanic using the new wedge blocks. Aiming to be able to create circles as near-perfect to being round in-game.","archived":false,"fork":false,"pushed_at":"2025-01-17T00:28:35.000Z","size":3339,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-01-25T04:49:17.282Z","etag":null,"topics":["scrap-mechanic"],"latest_commit_sha":null,"homepage":"https://crayder.github.io/poly-circle/","language":"Python","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/Crayder.png","metadata":{"files":{"readme":"readme.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2025-01-04T14:37:47.000Z","updated_at":"2025-01-17T00:28:37.000Z","dependencies_parsed_at":"2025-01-05T23:36:57.264Z","dependency_job_id":null,"html_url":"https://github.com/Crayder/poly-circle","commit_stats":null,"previous_names":["crayder/poly-circle"],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Crayder%2Fpoly-circle","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Crayder%2Fpoly-circle/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Crayder%2Fpoly-circle/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Crayder%2Fpoly-circle/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/Crayder","download_url":"https://codeload.github.com/Crayder/poly-circle/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":244525576,"owners_count":20466548,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["scrap-mechanic"],"created_at":"2025-01-25T04:49:28.859Z","updated_at":"2025-03-20T00:19:24.394Z","avatar_url":"https://github.com/Crayder.png","language":"Python","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Scrap Mechanic Wedge Circle Generator\n\nThis web app lists and displays optimal circular polygons for Scrap Mechanic, allowing you to create\nthe best possible circles/curves in the game using the new wedge blocks. Every result is pre-calculated\nensuring they are possible in-game. The aim to be able to create circles as near-perfect to being round\nas possible given the limitations of the game.\n\n- `Difference Threshold` – The maximum allowed deviation of any vertex from the perfect circle’s boundary. Lower is stricter.\n- `Circularity Threshold` – How close the shape is to being perfectly round (1.0 is a perfect circle).\n- `Uniformity Threshold` – How similar each side’s length is. Higher means more evenly spaced sides.\n- `Max Width` – The largest wedge size allowed. Scrap Mechanic wedges only go up to 8×8.\n- `Min/Max Radius` – The smallest/largest radius to show. The radius is how far the outermost vertex is from the center.\n- `Min/Max Diameter` – The overall width of the polygon (in blocks).\n- `Odd Center` – “Odd” means the circles have odd width, “Even” means the circles have even width, “Both” ignores that filter.\n\nRecommended Use Cases:\n- If you want a giant wheel, aim for *higher Circularity* and *higher Uniformity* so it rolls nicely.\n- If you need a hollow center or a narrower shape, lower the *Max Width* to avoid large wedges.\n\nView the web version here: https://crayder.github.io/poly-circle/\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fcrayder%2Fpoly-circle","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fcrayder%2Fpoly-circle","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fcrayder%2Fpoly-circle/lists"}