{"id":15069646,"url":"https://github.com/cristianbonilla/design-patterns","last_synced_at":"2026-02-22T20:36:22.559Z","repository":{"id":122030050,"uuid":"177224711","full_name":"CristianBonilla/design-patterns","owner":"CristianBonilla","description":"Conocer los patrones de diseño Gang of Four con el lenguaje de programación java y saber porque los patrones de diseño proporcionan la resolución de problemas del desarrollo de software sin tener que esforzarse para hallar una solución.","archived":false,"fork":false,"pushed_at":"2019-04-20T23:14:44.000Z","size":3800,"stargazers_count":3,"open_issues_count":1,"forks_count":1,"subscribers_count":1,"default_branch":"master","last_synced_at":"2025-01-22T19:46:21.398Z","etag":null,"topics":["behavioral-patterns","creational-patterns","derby","design-patterns","gang-of-four","java","javase","jdbc","pluralsight","structural-patterns","twitter-api","twitter4j"],"latest_commit_sha":null,"homepage":"","language":"Java","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"epl-2.0","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/CristianBonilla.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2019-03-23T00:14:20.000Z","updated_at":"2023-02-18T16:38:56.000Z","dependencies_parsed_at":null,"dependency_job_id":"c644471d-b7a8-4716-bbee-92f33e57d6ab","html_url":"https://github.com/CristianBonilla/design-patterns","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/CristianBonilla%2Fdesign-patterns","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/CristianBonilla%2Fdesign-patterns/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/CristianBonilla%2Fdesign-patterns/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/CristianBonilla%2Fdesign-patterns/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/CristianBonilla","download_url":"https://codeload.github.com/CristianBonilla/design-patterns/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":243837194,"owners_count":20355845,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["behavioral-patterns","creational-patterns","derby","design-patterns","gang-of-four","java","javase","jdbc","pluralsight","structural-patterns","twitter-api","twitter4j"],"created_at":"2024-09-25T01:43:47.668Z","updated_at":"2025-10-28T05:42:34.049Z","avatar_url":"https://github.com/CristianBonilla.png","language":"Java","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Patrones de diseño\n\nConocer los patrones de diseño [**Gang of Four**](https://books.google.com.co/books/about/Patrones_de_dise%C3%B1o.html?id=gap_AAAACAAJ\u0026source=kp_book_description\u0026redir_esc=y) con el lenguaje de programación java y saber porque los patrones de diseño proporcionan la resolución de problemas del desarrollo de software sin tener que esforzarse para hallar una solución.\n\n* **Comunicación**\n* **Vocabulario común**\n* **Tipo abstracto**\n* **Revisión**\n\n```bash\nEntender los patrones de diseño y cuando aplicarlos es una habilidad fundamental y cuando se domina\nesta habilidad, llega a resultar siendo un multiplicador de productividad increible.\n```\n\n## Clasificación de patrones\n\n[**Gang of Four**](https://books.google.com.co/books/about/Patrones_de_dise%C3%B1o.html?id=gap_AAAACAAJ\u0026source=kp_book_description\u0026redir_esc=y) divide los patrones en tres grupos:\n\n* **Creacionales**\n* **Estructurales**\n* **Comportamiento**\n\n### Patrones creacionales\n\nCorresponden a patrones de diseño de software que solucionan problemas de creación de instancias. Nos ayudan a encapsular y abstraer dicha creación. Son los siguientes:\n\n* **Singleton**\n* **Constructor (Builder)**\n* **Prototipo (Prototype)**\n* **Fábrica de método (Factory Method)**\n* **Fábrica abstracta (AbstractFactory)**\n\n### Patrones estructurales\n\nSe centra en cómo se utilizan los objetos, podría ser para algo como el rendimiento o la refactorización, o la utilización de la memoria solo para nombrar algunos conceptos. Los siguientes son:\n\n* **Adaptador (Adapter)**\n* **Puente (Bridge)**\n* **Compuesto (Composite)**\n* **Decorador (Decorator)**\n* **Fachada (Facade)**\n* **Peso mosca (Flyweight)**\n* **Proxy**\n\n### Patrones de comportamiento\n\nSe centran en como los objetos interactúan entre sí acerca de la comunicación y conjuntos de estos. Los siguientes son:\n\n* **Cadena de responsabilidad (Chain of Responsability)**\n* **Comando (Command)**\n* **Intérprete (Interpreter)**\n* **Iterador (Iterator)**\n* **Mediador (Mediator)**\n* **Recuerdo (Memento)**\n* **Observador (Observer)**\n* **Estado (State)**\n* **Estrategia (Strategy)**\n* **Método de plantilla (Template method)**\n* **Visitante (Visitor)**\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fcristianbonilla%2Fdesign-patterns","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fcristianbonilla%2Fdesign-patterns","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fcristianbonilla%2Fdesign-patterns/lists"}