{"id":22824517,"url":"https://github.com/csprance/ffr_ipackthat","last_synced_at":"2025-03-31T00:19:45.915Z","repository":{"id":77768122,"uuid":"110921699","full_name":"csprance/ffr_IPackThat","owner":"csprance","description":"a kit by @farfarer to send data back and forth between IPackThat and modo","archived":false,"fork":false,"pushed_at":"2017-11-16T04:09:13.000Z","size":47,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"master","last_synced_at":"2025-02-06T05:31:12.606Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"Python","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"gpl-3.0","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/csprance.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2017-11-16T04:08:50.000Z","updated_at":"2017-11-16T04:09:14.000Z","dependencies_parsed_at":"2023-03-24T01:17:28.424Z","dependency_job_id":null,"html_url":"https://github.com/csprance/ffr_IPackThat","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/csprance%2Fffr_IPackThat","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/csprance%2Fffr_IPackThat/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/csprance%2Fffr_IPackThat/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/csprance%2Fffr_IPackThat/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/csprance","download_url":"https://codeload.github.com/csprance/ffr_IPackThat/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":246396482,"owners_count":20770376,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-12-12T17:07:29.886Z","updated_at":"2025-03-31T00:19:45.889Z","avatar_url":"https://github.com/csprance.png","language":"Python","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Modo \u003c-\u003e IPackThat.\r\n\u003e A script to help get UVs to/from IPackThat.\r\n\r\nIt's pretty simple to use, hopefully.\r\nExtract this into the \"Kits\" folder in your modo content directory, restart MODO - it should work with 801 and newer.\r\n\r\nTo use it:\r\n- Select the meshes and UV maps you want to pack.\r\n- Click the button or run the command ffr.IPackThat\r\n- The script will ask you (once) to find the path to IPackThat (although if it's already installed in the default Steam directory of C:\\Program Files (x86)\\Steam\\SteamApps\\common\\IPackThat\\IPackThat.exe it'll run straight from there). It gets saved in a user variable after that for subsequent runs.\r\n- The script will then ask you to save an FBX file, then it will fire up IPackThat and load the mesh.\r\n- Do your packing in IPackThat until you're happy with it.\r\n- Save back out from IPackThat over the top of the FBX file you sent to it.\r\n- Close IPackThat.\r\n- Once IPackThat is closed, the script will kick back in and copy over the UVs from your packed version.\r\n- If you save elsewhere, the script will ask you to find the new FBX file you saved from IPackThat instead, then it'll load it in and copy the UVs over.\r\n\r\nThis is a bit hacky, so it's probably a good idea to save your scene before running this, just in case.","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fcsprance%2Fffr_ipackthat","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fcsprance%2Fffr_ipackthat","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fcsprance%2Fffr_ipackthat/lists"}