{"id":37582015,"url":"https://github.com/cswendrowski/intelligent-system-design-language","last_synced_at":"2026-06-01T01:03:12.059Z","repository":{"id":250965571,"uuid":"835999067","full_name":"cswendrowski/intelligent-system-design-language","owner":"cswendrowski","description":"Intelligent System Design Language (ISDL) is a custom programming language that enables you to create professional Virtual Tabletop Systems in hours, not months. 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It generates modern Foundry VTT systems compatible with Foundry V12 and V13 using cutting-edge web technologies.\n\nISDL provides both a **VS Code extension** and **CLI tool** for development, featuring syntax highlighting, intelligent validation, autocomplete, and seamless GitHub integration for publishing and sharing your systems.\n\n\u003cimg width=\"1303\" height=\"1029\" alt=\"image\" src=\"https://github.com/user-attachments/assets/c4f9aed8-b872-4936-a3ec-135248c64f1d\" /\u003e\n\n## ✨ Key Features\n\n### 🎨 Modern User Interface\n* **Vue 3 + Vuetify** powered reactive character sheets for smooth, responsive gameplay\n* **Advanced DataTables** with search, filter, sort, and drag-drop functionality - perfect for managing inventories and spell lists\n* **Edit vs Play Mode** toggle for clear distinction between character building and gameplay\n* **Responsive Design** optimized for desktop and tablet use\n\n### ⚡ Enhanced Active Effects\n* **Visual Editor** integration for creating effects through the familiar Foundry interface  \n* **Smart Targeting** with automatic field detection and validation\n* **Condition Management** with built-in status effect handling\n\n### 🎲 Intelligent Game Mechanics  \n* **Smart Dice Operations** - multiply a d4 by 2 and get a d8, because that makes sense for tabletop games\n* **Enhanced Roll System** showing detailed breakdowns with labeled components\n* **Conditional Visibility** - show Ki trackers only for Monks, spell slots only for casters, etc.\n* **Resource Management** with automatic token bar integration and damage application\n\n### 🔗 Seamless Publishing \u0026 Sharing\n* **GitHub Integration** - authenticate, publish systems, and manage releases directly from VS Code\n* **Automated Versioning** with semantic version detection based on your ISDL changes\n* **Gist Sharing** for quick collaboration and system prototypes\n* **Quality Releases** with auto-generated installation instructions and changelogs\n\n### 🛠️ Developer Experience\n* **VS Code Extension** with full language support, syntax highlighting, and intelligent autocomplete\n* **CLI Tool** for build automation and CI/CD integration\n* **Real-time Validation** catching errors as you type\n* **Minimal Setup Needed** so you can get started easily\n\n## 🚀 Quick Start\n\nReady to create your first system? Choose your preferred development environment:\n\n### 📝 **VS Code Extension** (Recommended)\n1. Install the [ISDL extension](https://marketplace.visualstudio.com/items?itemName=IronMooseDevelopment.isdl) from the VS Code marketplace\n2. Create a new `.isdl` file and start coding with full intellisense support\n3. Use `Ctrl+Shift+P` → `ISDL - Generate` to create your Foundry system\n4. Connect to GitHub for easy publishing and sharing\n\n### 📚 **Learn More**\n* **[Getting Started Guide](https://github.com/cswendrowski/intelligent-system-design-language/wiki/Getting-Started)** - Complete setup and first system tutorial\n* **[Your First System](https://github.com/cswendrowski/intelligent-system-design-language/wiki/Your-first-System)** - Step-by-step walkthrough\n* **[GitHub Integration](https://github.com/cswendrowski/intelligent-system-design-language/wiki/GitHub-Integration)** - Publishing and sharing guide\n* **[Examples](https://github.com/cswendrowski/intelligent-system-design-language/tree/main/isdl/examples)** - Real system examples to learn from\n\n---\n\n## 🎯 Design Philosophy\n\n### 1: Programming made easy, but still light programming\n\nSystems like Simple World Building, Custom System Builder, and Sandbox all offer a no-code click based way to build out small lightweight systems.\n\nISDL is not nearly as complicated as developing a full Foundry system from scratch, but it is still a programming language. Basic familiarity with scripting languages as Javascript will be useful.\n\n### 2: Do what makes sense\n\nThere are a lot of options and customization available, but if you use the default syntax it should provide a reasonable default.\n\nWhen working with Datatypes like a list of Die size choices, most languages would reject `self.DieSize += 1` - adding `1` to a string doesn't make sense for most languages. For ISDL, we raise the value to the next die size, because that's what makes sense for Tabletop games. Multiply a d4 by 2? Now you have a d8.\n\n### 3: Just enough Typing\n\nSome programming languages have no typing, meaning you can pass a number to something that expects a string and the function will have to deal with it - or error. Even simple typos can error.\n\nOther languages provide fully enforced typing which protects you from these mistakes, but can add a lot of extra work doing type conversions and checks.\n\nISDL provides just enough typing to protect yourself from things like typos and errors, without requiring a ton of extra work.\n\n## Let's go!\n\n**Ready to start your system development?** \n\n👉 **[Start with the Getting Started Guide](https://github.com/cswendrowski/intelligent-system-design-language/wiki/Getting-Started)**\n\n💬 **[Join our Discord channel](https://discord.gg/aMqYJwSPM3)**\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fcswendrowski%2Fintelligent-system-design-language","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fcswendrowski%2Fintelligent-system-design-language","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fcswendrowski%2Fintelligent-system-design-language/lists"}