{"id":15160262,"url":"https://github.com/cursedprograms/floaty-follower","last_synced_at":"2026-02-16T04:33:30.756Z","repository":{"id":254297780,"uuid":"846109505","full_name":"CursedPrograms/floaty-follower","owner":"CursedPrograms","description":"A Floaty Follower for 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@NorowaretaGemu](https://img.shields.io/badge/X-@NorowaretaGemu-blue.svg?style=flat)](https://x.com/NorowaretaGemu)\n[![License: MIT](https://img.shields.io/badge/License-MIT-yellow.svg)](https://opensource.org/licenses/MIT)\n  \n  \u003cbr\u003e\n\u003cdiv align=\"center\"\u003e\n  \u003ca href=\"https://ko-fi.com/cursedentertainment\"\u003e\n    \u003cimg src=\"https://ko-fi.com/img/githubbutton_sm.svg\" alt=\"ko-fi\" style=\"width: 20%;\"/\u003e\n  \u003c/a\u003e\n\u003c/div\u003e\n  \u003cbr\u003e\n\n\u003cdiv align=\"center\"\u003e \n  \u003cimg alt=\"Unity\" src=\"https://img.shields.io/badge/unity%20-%23323330.svg?\u0026style=for-the-badge\u0026logo=unity\u0026logoColor=white\"/\u003e  \n\u003c/div\u003e\n\u003cdiv align=\"center\"\u003e\n  \u003cimg alt=\"C#\" src=\"https://img.shields.io/badge/C%23-%23323330.svg?\u0026style=for-the-badge\u0026logo=csharp\u0026logoColor=white\"/\u003e \n  \u003cimg alt=\"JSON\" src=\"https://img.shields.io/badge/JSON-%23323330.svg?\u0026style=for-the-badge\u0026logo=json\u0026logoColor=white\"/\u003e\n   \u003cimg alt=\"HLSL\" src=\"https://img.shields.io/badge/HLSL-%23323330.svg?\u0026style=for-the-badge\u0026logo=microsoft\u0026logoColor=white\"/\u003e\n  \u003cimg alt=\"ShaderLab\" src=\"https://img.shields.io/badge/ShaderLab-%23323330.svg?\u0026style=for-the-badge\u0026logo=unity\u0026logoColor=white\"/\u003e\n\u003c/div\u003e\n\n\u003cdiv align=\"center\"\u003e\n    \u003cimg alt=\"Git\" src=\"https://img.shields.io/badge/git%20-%23323330.svg?\u0026style=for-the-badge\u0026logo=git\u0026logoColor=white\"/\u003e\n  \u003cimg alt=\"PowerShell\" src=\"https://img.shields.io/badge/PowerShell-%23323330.svg?\u0026style=for-the-badge\u0026logo=powershell\u0026logoColor=white\"/\u003e\n  \u003cimg alt=\"Shell\" src=\"https://img.shields.io/badge/Shell-%23323330.svg?\u0026style=for-the-badge\u0026logo=gnu-bash\u0026logoColor=white\"/\u003e\n  \u003cimg alt=\"Batch\" src=\"https://img.shields.io/badge/Batch-%23323330.svg?\u0026style=for-the-badge\u0026logo=windows\u0026logoColor=white\"/\u003e\n  \u003c/div\u003e\n\u003cbr\u003e\n\n# floaty-follower\n\n\u003cbr\u003e\n\n## How to Use\n\n### 1. Attach the Script\nAttach the `FloatyFollower` script to the GameObject you want to have follow the target.\n\n### 2. Assign the Target\nIn the Unity Inspector, drag the target object (e.g., the player) into the `Target` field of the `FloatyFollower` script.\n\n### 3. Adjust Parameters\n- **Speed:** Controls how quickly the object moves toward the target.\n- **Rotation Speed:** Determines how fast the object rotates to face the target.\n- **Float Amplitude:** Sets the vertical distance the object will float up and down.\n- **Float Frequency:** Controls how fast the object oscillates vertically.\n- **Turn Smoothness:** Affects how smoothly the object rotates.\n\n### 4. Customize the Motion\nYou can tweak the `speed`, `rotationSpeed`, `floatAmplitude`, `floatFrequency`, and `turnSmoothness` parameters to achieve the desired effect.\n\n\u003cbr\u003e\n\u003cdiv align=\"center\"\u003e\n© Cursed Entertainment\n\u003c/div\u003e\n\u003cbr\u003e\n\u003cdiv align=\"center\"\u003e\n\u003ca href=\"https://cursed-entertainment.itch.io/\" target=\"_blank\"\u003e\n    \u003cimg src=\"https://github.com/CursedPrograms/cursedentertainment/raw/main/images/logos/logo-wide-grey.png\"\n        alt=\"CursedEntertainment Logo\" style=\"width:250px;\"\u003e\n\u003c/a\u003e\n\u003c/div\u003e\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fcursedprograms%2Ffloaty-follower","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fcursedprograms%2Ffloaty-follower","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fcursedprograms%2Ffloaty-follower/lists"}