{"id":51395002,"url":"https://github.com/cyd0n1a/voidstrider64","last_synced_at":"2026-07-04T02:02:24.323Z","repository":{"id":369041344,"uuid":"1288060001","full_name":"Cyd0n1a/VoidStrider64","owner":"Cyd0n1a","description":"A groovy procedurally-generated twin-stick arena dreamcore shmup/shooter for the Nintendo 64.","archived":false,"fork":false,"pushed_at":"2026-07-03T09:24:15.000Z","size":9285,"stargazers_count":1,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"master","last_synced_at":"2026-07-03T11:06:10.218Z","etag":null,"topics":["analogue3d","expansion-pak","homebrew","libdragon","n64","n64-development","nintendo","nintendo64","tiny3d"],"latest_commit_sha":null,"homepage":"https://www.cydonis.co.uk/about","language":"C","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"gpl-2.0","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/Cyd0n1a.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":"CONTRIBUTING.md","funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null,"zenodo":null,"notice":null,"maintainers":null,"copyright":null,"agents":null,"dco":null,"cla":null}},"created_at":"2026-07-03T08:35:22.000Z","updated_at":"2026-07-03T09:24:18.000Z","dependencies_parsed_at":null,"dependency_job_id":null,"html_url":"https://github.com/Cyd0n1a/VoidStrider64","commit_stats":null,"previous_names":["cyd0n1a/voidstrider64"],"tags_count":1,"template":false,"template_full_name":null,"purl":"pkg:github/Cyd0n1a/VoidStrider64","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Cyd0n1a%2FVoidStrider64","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Cyd0n1a%2FVoidStrider64/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Cyd0n1a%2FVoidStrider64/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Cyd0n1a%2FVoidStrider64/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/Cyd0n1a","download_url":"https://codeload.github.com/Cyd0n1a/VoidStrider64/tar.gz/refs/heads/master","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Cyd0n1a%2FVoidStrider64/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":35107463,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-05-26T15:22:16.424Z","status":"online","status_checked_at":"2026-07-04T02:00:05.987Z","response_time":113,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["analogue3d","expansion-pak","homebrew","libdragon","n64","n64-development","nintendo","nintendo64","tiny3d"],"created_at":"2026-07-04T02:02:23.413Z","updated_at":"2026-07-04T02:02:24.311Z","avatar_url":"https://github.com/Cyd0n1a.png","language":"C","funding_links":[],"categories":[],"sub_categories":[],"readme":"# VoidStrider64\n\n![Logo](n64-logo.png)\u003cbr\u003e\n\n![Logo](assets/splash/Logo_Cydonis.png)\u003cbr\u003e\n\n\n**A procedurally-generated twin-stick arena shooter for the Nintendo 64.** \u003cbr\u003e\n\n![Logo](n64brew.webp)\u003cbr\u003e\n\nGeometry Wars' arena combat, staged inside a Space Giraffe wormhole: a\nsemi-transparent, deformable neon grid floats over an infinite, undulating\ntunnel that the whole scene appears to fly through. Every mesh, texture,\npalette and sound effect is generated procedurally at runtime — the ROM ships\nas code, math, and (eventually) a handful of hand-composed tracker modules.\n\nBuilt with [libdragon](https://github.com/DragonMinded/libdragon) (preview\nbranch) and [tiny3d](https://github.com/HailToDodongo/tiny3d), in C.\n\n\u003e **Requires the Expansion Pak (8MB).** This is a hard requirement — the game\n\u003e checks at boot and halts with an error screen without it.\n \n![Screenshot](Screenshot_20260703_101822.png) \u003cbr\u003e\n\n## Controls\n\n| Input | Action |\n|---|---|\n| Analog Stick | Move (full analog, 360°) |\n| C-Buttons | Fire in 8 directions (combos give diagonals; hold to stream) |\n| Z | Smart bomb (when the meter is full — bottom-left, pulses cyan) |\n| Start | Restart after game over |\n\nKill Wanderers, collect the shards they drop to build your multiplier\n(1×–10×), and don't let the multiplier decay. Full-size Wanderers split in\ntwo when destroyed. Shard pickups also speed up your bomb recharge.\n\n## Building\n\nRequires Python3+ \u0026 Docker (the toolchain runs in the official libdragon image — no host\ntoolchain needed):\n\n```bash\ngit clone --recurse-submodules https://github.com/Cyd0n1a/VoidStrider64.git\ncd VoidStrider64\nbash build.sh        # -\u003e voidstrider64.z64\n```\n\n`build.sh` copies the vendored libdragon patches from `patches/libdragon/`\ninto the submodule (fgeom/rspq_profile backports that tiny3d needs at the\npinned SHA), installs libdragon in the container, builds tiny3d, then builds\nthe ROM. Output is logged to `build.log`.\n\nTested in [Ares](https://ares-emu.net/) (Homebrew Mode), Gopher64, and on real hardware\nvia flashcart. PAL and NTSC both target 320×240 @ 60fps.\n\n## Design\n\nThe full game design document lives in\n[VOIDSTRIDER64_GDD.md](VOIDSTRIDER64_GDD.md). Current state tracks roughly\nmilestone M5 (combat core+) of the plan described there:\n\n- ✅ M0 — procedural wormhole tunnel (ring conveyor, seeded LFO shapes, HSV palette drift)\n- ✅ M1 — transparent spring-deformable grid + procedural player ship\n- ✅ M2 — C-button combat, Wanderer enemies, shards/multiplier, smart bomb, procedural SFX synth\n- ✅ M3 — full bestiary (Seeker, Swarmer, Turret, Pulsar, Snake) + spawn director\n- ✅ M4 — .xm tracker soundtrack via xm64, beat-synced visuals. Wavetable music in core gameplay loop.\n- ✅ M5 — seeds UI, accessibility options, EEPROM high scores.\n- ⚪ M6+ — Polishing, various improvements, and REDACTED further (secret! 🤔) features! 😜\n- ⚪ M7+ — Was eaten by a small wiggly grue... 😉\n  \n## License\n\n© 2026 [Amanda Hariette-Scott](https://bsky.app/profile/cydonis.co.uk) \u0026 [Cydonis Heavy Industries](https://cydonis.co.uk). All Rights Reserved.\n\nlibdragon and tiny3d are the work of their respective authors under their\nrespective licenses (see submodules).\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fcyd0n1a%2Fvoidstrider64","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fcyd0n1a%2Fvoidstrider64","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fcyd0n1a%2Fvoidstrider64/lists"}