{"id":31073564,"url":"https://github.com/cykoder/quake-arcade","last_synced_at":"2025-09-16T01:48:40.313Z","repository":{"id":313429996,"uuid":"1051406980","full_name":"cykoder/quake-arcade","owner":"cykoder","description":"A QuakeC mod that adds a fully playable/programmable arcade cabinet with a 1-bit VMU-style display","archived":false,"fork":false,"pushed_at":"2025-09-06T00:01:40.000Z","size":24,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":0,"default_branch":"master","last_synced_at":"2025-09-06T02:25:10.876Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"C","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/cykoder.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null,"zenodo":null,"notice":null,"maintainers":null,"copyright":null,"agents":null,"dco":null,"cla":null}},"created_at":"2025-09-06T00:00:15.000Z","updated_at":"2025-09-06T00:01:43.000Z","dependencies_parsed_at":"2025-09-06T02:35:32.223Z","dependency_job_id":null,"html_url":"https://github.com/cykoder/quake-arcade","commit_stats":null,"previous_names":["cykoder/quake-arcade"],"tags_count":null,"template":false,"template_full_name":null,"purl":"pkg:github/cykoder/quake-arcade","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/cykoder%2Fquake-arcade","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/cykoder%2Fquake-arcade/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/cykoder%2Fquake-arcade/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/cykoder%2Fquake-arcade/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/cykoder","download_url":"https://codeload.github.com/cykoder/quake-arcade/tar.gz/refs/heads/master","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/cykoder%2Fquake-arcade/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":275348493,"owners_count":25448629,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","status":"online","status_checked_at":"2025-09-15T02:00:09.272Z","response_time":75,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2025-09-16T01:48:37.118Z","updated_at":"2025-09-16T01:48:40.296Z","avatar_url":"https://github.com/cykoder.png","language":"C","readme":"# Quake Arcade Cabinet Mod\n\nA fully working **arcade cabinet entity** for Quake, written in QuakeC.  \nIt simulates a **1-bit display** (Dreamcast VMU–style resolution) and supports multiple games running inside the Quake world.\n\n---\n\n## Features\n\n- **Arcade cabinet entity** (`misc_arcade`) that players can interact with in-game.\n- VMU-inspired **1-bit, 48x32 pixel display** (1536 pixels total).\n- Pixels are drawn as tiny in-world entities (`progs/arcade_pixel.mdl`), optimized into scanlines for performance.\n- Runs at ~24 FPS (`ARCADE_REFRESH_RATE`).\n- Games implemented in pure QuakeC — no engine modifications required.\n- Selection menu for choosing between multiple mini-games.\n\nCurrently implemented:\n- 🟢 **Pung** (simple Pong clone).\n\nPlanned / ideas:\n- 🟡 **Tetris** (inspired by VMU version)  \n  ![Tetris VMU](https://dreamcast.wiki/wiki/images/8/8b/VMU_Tetris_Screenshot.gif)  \n- 🟡 **Flappy Bird** (Dreamcast port inspiration)  \n  [Dreamcast Flappy Bird](https://www.thedreamcastjunkyard.co.uk/2016/03/flappy-bird-now-available-for-dreamcast.html)\n\n---\n\n## Technical Details\n\n- **Resolution:** `48x32` (1-bit, packed into floats).  \n- **Pixel Packing:** Uses the float mantissa (`23 bits`) to pack pixels into `screenPixels[68]`.  \n- **Brush Generation:** Pixels are merged into horizontal spans before spawning to reduce entity count.  \n- **Entity Limit:** Up to `1024` pixel entities per screen.  \n- **Input:** Player `use` activates the cabinet. `jump` works as an action button. Planned movement binding for navigation.  \n- **Exit:** Fire button or leaving the cabinet.\n\n---\n\n## Usage\n\n1. Add the QuakeC code to your mod’s source tree.\n2. Add the required models to `progs/`:\n   - `progs/arcade_cabinet.mdl` → the physical arcade machine.\n   - `progs/arcade_pixel.mdl` → a flat pixel sprite/brush for screen rendering.\n3. Recompile your mod.\n4. Place the cabinet in your map using the entity:\n\n   ```quakec\n   /*QUAKED misc_arcade (0 .5 .8) (-11 -11 -11) (11 11 11)\n   A sweet ass arcade machine, made by cykboy\n   */\n","funding_links":[],"categories":[],"sub_categories":[],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fcykoder%2Fquake-arcade","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fcykoder%2Fquake-arcade","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fcykoder%2Fquake-arcade/lists"}