{"id":15143409,"url":"https://github.com/czechpmdevs/buildertools","last_synced_at":"2025-10-23T20:30:29.796Z","repository":{"id":26293443,"uuid":"107782877","full_name":"CzechPMDevs/BuilderTools","owner":"CzechPMDevs","description":"🪓 Powerful World Editor plugin for PocketMine servers","archived":false,"fork":false,"pushed_at":"2023-10-09T12:28:03.000Z","size":1248,"stargazers_count":77,"open_issues_count":23,"forks_count":36,"subscribers_count":9,"default_branch":"1.4.0","last_synced_at":"2025-01-30T20:51:53.739Z","etag":null,"topics":["buildertools","minecraft","phpstan-l9","plugin","pmmp","pocketmine","pocketmine-mp","pocketmine-mp-plugin","pocketmine-plugin","pocketmine-plugins","worldedit"],"latest_commit_sha":null,"homepage":"https://czechpmdevs.github.io/BuilderTools","language":"PHP","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"apache-2.0","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/CzechPMDevs.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2017-10-21T13:36:21.000Z","updated_at":"2024-10-14T06:41:27.000Z","dependencies_parsed_at":"2023-01-14T04:21:18.177Z","dependency_job_id":null,"html_url":"https://github.com/CzechPMDevs/BuilderTools","commit_stats":null,"previous_names":[],"tags_count":11,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/CzechPMDevs%2FBuilderTools","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/CzechPMDevs%2FBuilderTools/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/CzechPMDevs%2FBuilderTools/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/CzechPMDevs%2FBuilderTools/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/CzechPMDevs","download_url":"https://codeload.github.com/CzechPMDevs/BuilderTools/tar.gz/refs/heads/1.4.0","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":237882172,"owners_count":19381176,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["buildertools","minecraft","phpstan-l9","plugin","pmmp","pocketmine","pocketmine-mp","pocketmine-mp-plugin","pocketmine-plugin","pocketmine-plugins","worldedit"],"created_at":"2024-09-26T10:01:42.169Z","updated_at":"2025-10-23T20:30:29.392Z","avatar_url":"https://github.com/CzechPMDevs.png","language":"PHP","funding_links":[],"categories":[],"sub_categories":[],"readme":"\u003cp align=\"center\"\u003e\u003cimg src=\"https://i.ibb.co/ckmrTb0/bt.png\"\u003e\u003c/p\u003e  \n  \n\u003cp align=\"center\"\u003e  \n   \u003ca href=\"https://poggit.pmmp.io/ci/CzechPMDevs/BuilderTools/BuilderTools\"\u003e  \n      \u003cimg src=\"https://poggit.pmmp.io/ci.shield/CzechPMDevs/BuilderTools/BuilderTools?style=flat-square\"\u003e  \n   \u003c/a\u003e  \n   \u003ca href=\"https://discord.gg/uwBf2jS\"\u003e  \n      \u003cimg src=\"https://img.shields.io/discord/365202594932719616.svg?style=flat-square\"\u003e  \n   \u003c/a\u003e  \n   \u003ca href=\"https://github.com/CzechPMDevs/BuilderTools/releases\"\u003e  \n      \u003cimg src=\"https://img.shields.io/github/release/CzechPMDevs/BuilderTools.svg?style=flat-square\"\u003e  \n   \u003c/a\u003e  \n   \u003ca href=\"https://github.com/CzechPMDevs/BuilderTools/releases\"\u003e  \n      \u003cimg src=\"https://img.shields.io/github/downloads/CzechPMDevs/BuilderTools/total.svg?style=flat-square\"\u003e  \n   \u003c/a\u003e\n   \u003ca href=\"https://github.com/CzechPMDevs/BuilderTools/blob/master/LICENSE\"\u003e  \n      \u003cimg src=\"https://img.shields.io/github/license/CzechPMDevs/BuilderTools.svg?style=flat-square\"\u003e  \n   \u003c/a\u003e  \n   \u003ca href=\"https://poggit.pmmp.io/p/BuilderTools\"\u003e  \n      \u003cimg src=\"https://poggit.pmmp.io/shield.downloads/BuilderTools?style=flat-square\"\u003e  \n   \u003c/a\u003e  \n\u003cbr\u003e\u003cbr\u003e  \n   ✔️ Advanced WorldEdit commands  \n    \u003cbr\u003e  \n    ✔️ Using Sub Chunk Iterator to make block placing faster\n    \u003cbr\u003e  \n    ✔️ Supports schematics\n    \u003cbr\u003e  \n    ✔️ Minecraft: Java Version maps world fixer  \n    \u003cbr\u003e  \n    ✔️ Supports last PocketMine API version  \n    \u003cbr\u003e\u003cbr\u003e  \n\u003c/p\u003e  \n  \n## 👍 1.3.0 Update:  \n- Bug fixes\n- Clipboard compression\n- Huge performance boost\n- Support for API 4.0\n- Added Sponge and MCStructure schematics formats\n  \n## ⬇️ Downloads:  \n  \n| Version     | Phar Download                                                                                                      | Zip Download                                                                                                          | API          | Min php version |\n|-------------|--------------------------------------------------------------------------------------------------------------------|-----------------------------------------------------------------------------------------------------------------------|--------------|-----------------|\n| 1.3.0-beta2 | [Poggit](https://poggit.pmmp.io/r/150805/BuilderTools.phar)                                                        | [GitHub](https://github.com/CzechPMDevs/BuilderTools/archive/refs/tags/1.3.0-beta2.zip)                               | 4.0.0^       | 8.0             |\n| 1.3.0-beta1 | [Poggit](https://poggit.pmmp.io/r/149219/BuilderTools.phar)                                                        | [GitHub](https://github.com/CzechPMDevs/BuilderTools/archive/b0edbf0885ffabd04f4a0122c70187a6f18bd821.zip)            | 4.0.0^       | 8.0             |\n| 1.2.0-beta4 | [Poggit](https://poggit.pmmp.io/r/125306/BuilderTools.phar)                                                        | [GitHub](https://github.com/CzechPMDevs/BuilderTools/archive/refs/tags/1.2.0-beta4.zip)                               | 3.16.0^      | 7.4             |\n| 1.2.0-beta3 | [Poggit](https://poggit.pmmp.io/r/122470/BuilderTools.phar)                                                        | [GitHub](https://github.com/CzechPMDevs/BuilderTools/archive/refs/tags/1.2.0-beta3.zip)                               | 3.16.0^      | 7.4             |\n| 1.2.0-beta2 | [Poggit](https://poggit.pmmp.io/r/62312/BuilderTools.phar)                                                         | [GitHub](https://github.com/CzechPMDevs/BuilderTools/archive/refs/heads/41b127a689d523683f8cd3c5e3704688073a818f.zip) | 3.x.x        | 7.0             |\n| 1.2.0-beta1 | [Poggit](https://poggit.pmmp.io/r/55728/BuilderTools.phar)                                                         | [GitHub](https://github.com/CzechPMDevs/BuilderTools/archive/refs/heads/648661f756b8bd8c89582e637ee864f9411763a2.zip) | 3.x.x        | 7.0             |\n| 1.1.0       | [GitHub](https://github.com/CzechPMDevs/BuilderTools/releases/download/1.1.0/BuilderTools_v1.1.0.phar)             | [GitHub](https://github.com/CzechPMDevs/BuilderTools/archive/1.1.0)                                                   | 3.x.x        | 7.0             |\n| 1.1.0-beta2 | [GitHub](https://github.com/CzechPMDevs/BuilderTools/releases/download/1.1.0-beta2/BuilderTools_v1.1.0-beta2.phar) | [GitHub](https://github.com/CzechPMDevs/BuilderTools/archive/1.1.0-beta2)                                             | 3.x.x        | 7.0             |\n| 1.1.0-beta1 | [GitHub](https://github.com/CzechPMDevs/BuilderTools/releases/download/1.1.0-beta1/BuilderTools_v1.1.0-beta1.phar) | [GitHub](https://github.com/CzechPMDevs/BuilderTools/archive/1.1.0-beta1)                                             | 3.x.x        | 7.0             |\n| 1.0.0       | [GitHub](https://github.com/CzechPMDevs/BuilderTools/releases/download/1.0.0/BuilderTools.phar)                    | [GitHub](https://github.com/CzechPMDevs/BuilderTools/archive/1.0.0.zip)                                               | 3.0.0-ALPHA7 | 7.0             |\n\n\u003cbr\u003e  \n\n\u003e **All released versions [here](https://github.com/CzechPMDevs/BuilderTools/releases)**  \n\u003e **Other plugins by CzechPMDevs [here](https://poggit.pmmp.io/plugins/by/CzechPMDevs)**\n\n\u003cbr\u003e \n\n## 💬 FAQ\n- `Required extension Core has an incompatible version (7.* not \u003e=7.4)`\n    - Your server is using outdated PHP version. If you host your server by yourself, update your php binaries [More information](https://pmmp.readthedocs.io/en/rtfd/installation/installing-manually.html#getting-php-for-your-server). If you are using some host provider, contact them to update their php version.\n  \n## 🔧 How to install BuilderTools?  \n  \n1) [Download](https://poggit.pmmp.io/ci/CzechPMDevs/BuilderTools/~) latest stable version from poggit  \n2) Move dowloaded file to your server **/plugins/** folder  \n3) Restart the server  \n  \n## 🏠 BuilderTools commands  \n  \n- All BuilderTools commands starts with `//`except for the `/buildertools` command that was added as an alias because `//help` not works in newer versions.  \n- In game, you can get list of all commands using commands `//commands`  \n  \n\u003cbr\u003e  \n  \n**Commands**  \n  \n| **Command**          | **Description**                                                                                                                                                                                                                                                                |\n|----------------------|--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|\n| **//commands**       | **Displays list BuilderTools commands** \u003cbr\u003e\u003cbr\u003e Alias: `//commands`, `/buildertools` \u003cbr\u003eUsage: `//commands \u003cpage: 1-4\u003e`                                                                                                                                                      |\n| **//biome**          | **Changes biome in selected area** \u003cbr\u003e\u003cbr\u003e Usage: `//biome list` OR `//biome \u003cbiomeId\u003e`                                                                                                                                                                                       |\n| **//blockinfo**      | **Switch block info mode** \u003cbr\u003e\u003cbr\u003eUsage: `//blockinfo`\u003cbr\u003eAlias: `//bi`\u003cbr\u003e\u003cbr\u003eIn blockinfo mode you can get information about block by touching it.                                                                                                                          |\n| **//clearinventory** | **Clears inventory** \u003cbr\u003e\u003cbr\u003eUsage: `//clearinventory`\u003cbr\u003eAlias: `//ci`                                                                                                                                                                                                        |\n| **//center**         | **Finds center of the selection** \u003cbr\u003e\u003cbr\u003e Usage: `//center` \u003cbr\u003e\u003cbr\u003e Bedrock will appear in the middle of the selection                                                                                                                                                       |\n| **//copy**           | **Copy selected area into the clipboard** \u003cbr\u003e\u003cbr\u003e Usage: `//copy` \u003cbr\u003e\u003cbr\u003e Copied area can be placed again using `//paste`, merged with the environment `//merge` or rotated `//rotate`.                                                                                      |\n| **//cube**           | **Creates cube** \u003cbr\u003e\u003cbr\u003e Usage: `//cube \u003cid1:dmg1,id2,...\u003e \u003cradius\u003e` \u003cbr\u003e\u003cbr\u003e Creates a cube at your position.                                                                                                                                                                |\n| **//cut**            | **Cuts out selected area** \u003cbr\u003e\u003cbr\u003e Usage: `//cube \u003cid1:dmg1,id2,...\u003e \u003cradius\u003e` \u003cbr\u003e\u003cbr\u003e The are is afterwards moved on to clipboard.                                                                                                                                          |\n| **//cylinder**       | **Creates cylinder** \u003cbr\u003e\u003cbr\u003e Usage: `//cube \u003cid1:dmg1,id2,...\u003e \u003cradius\u003e` \u003cbr\u003e\u003cbr\u003e Creates a cylinder at your position.                                                                                                                                                        |\n| **//draw**           | **Draws with blocks** \u003cbr\u003e\u003cbr\u003eUsage: `//draw \u003ccube or sphere or off\u003e [brush: 1-6] [fall = false]` \u003cbr\u003e\u003cbr\u003e We recommend to use this command while creating big mountains. Draw mode is turned on by typing `//draw \u003ccube or sphere\u003e` and can be turned of typing `//draw off`. |\n| **//fill**           | **Fill selected area** \u003cbr\u003e\u003cbr\u003e Aliases: `//set`, `//change` \u003cbr\u003e Usage: `//fill \u003cid1:dmg1,id2,...\u003e` \u003cbr\u003e\u003cbr\u003e First you must create area using `//pos1`, `//pos2` or by `//wand`.                                                                                              |\n| **//fix**            | **Fixes block in world from Minecraft: Java Edition** \u003cbr\u003e\u003cbr\u003e Usage: `//fix \u003cworld\u003e`                                                                                                                                                                                          |  \n| **//flip**           | **Flips selection** \u003cbr\u003e\u003cbr\u003eUsage `//flip x` OR `//flip y` OR `//flip z`\u003cbr\u003e\u003cbr\u003eThe argument represents axis to flip the selection through.                                                                                                                                    |\n| **//hcube**          | **Creates hollow cube** \u003cbr\u003e\u003cbr\u003eUsage: `//hcube \u003cid1:dmg1,id2,...\u003e \u003cradius\u003e`\u003cbr\u003e\u003cbr\u003eCreates hollow cube at your position.                                                                                                                                                      |  \n| **//hcylinder**      | **Creates hollow cylinder** \u003cbr\u003e\u003cbr\u003eUsage: `//hcyl \u003cid1:dmg1,id2,...\u003e \u003cradius\u003e`\u003cbr\u003e\u003cbr\u003eCreates hollow cylinder at your position.                                                                                                                                               |\n| **//hpyramid**       | **Creates hollow pyramid** \u003cbr\u003e\u003cbr\u003eUsage: `//hpyramid \u003cid1:dmg1,id2,...\u003e \u003cradius\u003e`\u003cbr\u003e\u003cbr\u003eCreates hollow pyramid at your position.                                                                                                                                             |\n| **//hsphere**        | **Creates hollow sphere** \u003cbr\u003e\u003cbr\u003eUsage: `//hsphere \u003cid1:dmg1,id2,...\u003e \u003cradius\u003e`\u003cbr\u003e\u003cbr\u003eCreates hollow sphere at your position.                                                                                                                                                |\n| **//id**             | **Displays id of item in your hand** \u003cbr\u003e\u003cbr\u003eUsage: `//id`                                                                                                                                                                                                                     |\n| **//merge**          | **Merge copied area** \u003cbr\u003e\u003cbr\u003e Usage: `//merge`                                                                                                                                                                                                                                |\n| **//move**           | **Move blocks in selection** \u003cbr\u003e\u003cbr\u003eUsage: `//move \u003cx\u003e \u003cy\u003e \u003cz\u003e`\u003cbr\u003e\u003cbr\u003eMove blocks in selected area.                                                                                                                                                                          |\n| **//naturalize**     | **Replaces blocks in selected area to grass,dirt and stone** \u003cbr\u003e\u003cbr\u003eUsage: `//naturalize`                                                                                                                                                                                     |\n| **//outline**        | **Fills hollow selected area** \u003cbr\u003e\u003cbr\u003eUsage: `//outline \u003cid1:dmg1,id2,...\u003e`\u003cbr\u003e\u003cbr\u003eChanges the all the outer layers.                                                                                                                                                          |\n| **//paste**          | **Paste copied area** \u003cbr\u003e\u003cbr\u003e Usage: `//paste`                                                                                                                                                                                                                                |\n| **//pos1**           | **Select first position** \u003cbr\u003e\u003cbr\u003e Aliases: `//1`, `//pos1` \u003cbr\u003e Usage: `//pos1` \u003cbr\u003e\u003cbr\u003e You need select two positions for eg. filling or fixing Minecraft: Java Edition maps.                                                                                                |\n| **//pos2**           | **Select second position** \u003cbr\u003e\u003cbr\u003e Aliases: `//2`, `//pos2` \u003cbr\u003e Usage: `//pos2` \u003cbr\u003e\u003cbr\u003e You need select two positions for eg. filling or fixing Minecraft: Java Edition maps.                                                                                               |\n| **//pyramid**        | **Creates pyramid** \u003cbr\u003e\u003cbr\u003eUsage: `//pyramid \u003cid1:dmg1,id2,...\u003e \u003cradius\u003e`\u003cbr\u003e\u003cbr\u003eCreates pyramid in your position.                                                                                                                                                            |\n| **//redo**           | **Re-do BuilderTools action** \u003cbr\u003e\u003cbr\u003e Usage: `//redo`                                                                                                                                                                                                                         |\n| **//replace**        | **Replace blocks in selected area** \u003cbr\u003e\u003cbr\u003e Usage: `//replace \u003cblocksToReplace: id1,id2\u003e \u003cblocks: id1:dmg1,id2,...\u003e` \u003cbr\u003e\u003cbr\u003e Replace blocks in selected area. First you must create area using `//pos1`, `//pos2` or by `//wand`.                                            |\n| **//rotate**         | **Rotate copied area** \u003cbr\u003e\u003cbr\u003eUsage: `//rotate \u003cy\u003e [x] [z]` \u003cbr\u003e\u003cbr\u003e Y, X or Z is axis you can rotate object around. Use degrees as unit. Example: `//rotate 90`                                                                                                              |\n| **//schematic**      | **Manage with schematics** \u003cbr\u003e\u003cbr\u003eUsage: `//schem \u003creload OR load OR list OR paste\u003e [filename]`\u003cbr\u003e\u003cbr\u003eManage with schematics (reload - loads all schematics to memory; load - loads schematics for //schem paste; list - displays list of loaded schematics.                 |\n| **//sphere**         | **Creates sphere** \u003cbr\u003e\u003cbr\u003e Usage: `//sphere \u003cid1:dmg1,id2,...\u003e \u003cradius\u003e` \u003cbr\u003e\u003cbr\u003e Creates a sphere in your position.                                                                                                                                                          |\n| **//stack**          | **Stacks copied area** \u003cbr\u003e\u003cbr\u003eUsage: `//stack \u003ccount\u003e [side or up or down]`\u003cbr\u003e\u003cbr\u003eStacks blocks in line.                                                                                                                                                                     |\n| **//tree**           | **Spawns tree** \u003cbr\u003e\u003cbr\u003e Usage: `//tree \u003ctree OR list\u003e` \u003cbr\u003e\u003cbr\u003e There are implemented only basic trees (`oak`, `spruce`, `jungle` and `birch`)                                                                                                                                |\n| **//undo**           | **Cancels BuilderTools action** \u003cbr\u003e\u003cbr\u003e Usage: `//undo`                                                                                                                                                                                                                       |\n| **//wand**           | **Switch wand tool** \u003cbr\u003e\u003cbr\u003e Usage: `//wand` \u003cbr\u003e\u003cbr\u003e First p\u003cbr/\u003eosition is set  by breaking the block, second by touching the block. Wand tool can be turned of typing `//wand` again.                                                                                      |\n\n\u003cbr\u003e\n\n## 🛠️ Other features:\n\n### 📜 Schematics\n- You can save your selection to a file and then load it again\n- BuilderTools supports loading [MCEdit](https://minecraft.fandom.com/wiki/Schematic_file_format) and [MCStructure](https://minecraft.fandom.com/wiki/Structure_Block#Save) formats and creating schematics wth MCEdit format.\n- Schematics are loaded asynchronously, that means it won't lag server while loading.\n\n#### Loading schematics:\n1) Move schematic file to `/plugin_data/BuilderTools/schematics` directory\n2) Load schematic using `//schem load \u003cschematic\u003e`\n3) Paste into the world using `//schem paste \u003cschematic\u003e`\n\n#### Creating schematics:\n1) Select two positions using `//pos1` \u0026 `//pos2` commands or using wand axe.\n2) Use `//schem create \u003cschematicName\u003e`\n3) File will be saved in directory `/plugin_data/BuilderTools/schematics/schematicName.schematic`\n\n### 🌎 Fixing Java: Edition worlds\n- BuilderTools is able to fix block ids in worlds generated by Minecraft: Java Edition.\n- Currently, we support only [Anvil](https://minecraft.fandom.com/wiki/Anvil_file_format) world format\n- To fix a world use `//fix \u003cworldName\u003e`\n- Worlds are fixed asynchronously, so the process will not freeze server. Players are able to play while fixing world, but are not able to join the world, which is being fixed.\n\n## 📃  Permissions  \n  \n\u003cbr\u003e  \n  \n**All BuilderTools Permissions:**\n  \n| Permission                          | Command            | Operator Permissions required |\n|-------------------------------------|--------------------|-------------------------------|\n| buildertools.command.help           | `//commands`       | ✔️                            |\n| buildertools.command.biome          | `//biome`          | ✔️                            |\n| buildertools.command.blockinfo      | `//blockinfo`      | ✔️                            |  \n| buildertools.command.clearinventory | `//clearinventory` | ✔️                            |  \n| buildertools.command.copy           | `//copy`           | ✔️                            |  \n| buildertools.command.cube           | `//cube`           | ✔️                            |\n| buildertools.command.cut            | `//cut`            | ✔️                            |\n| buildertools.command.cylinder       | `//cylinder`       | ✔️                            |\n| buildertools.command.decoration     | `//decoration`     | ✔️                            |\n| buildertools.command.draw           | `//draw`           | ✔️                            |  \n| buildertools.command.fill           | `//fill`           | ✔️                            |  \n| buildertools.command.fix            | `//fix`            | ✔️                            |\n| buildertools.command.hcube          | `//hcube`          | ✔️                            |  \n| buildertools.command.hcylinder      | `//hcylinder`      | ✔️                            |  \n| buildertools.command.hpyramid       | `//hpyramid`       | ✔️                            |  \n| buildertools.command.hsphere        | `//hsphere`        | ✔️                            |  \n| buildertools.command.id             | `//id`             | ✔️                            |  \n| buildertools.command.merge          | `//merge`          | ✔️                            |  \n| buildertools.command.move           | `//move`           | ✔️                            |  \n| buildertools.command.naturalize     | `//naturalize`     | ✔️                            |  \n| buildertools.command.outline        | `//outline`        | ✔️                            |  \n| buildertools.command.paste          | `//paste`          | ✔️                            |  \n| buildertools.command.pos1           | `//pos1`           | ✔️                            |  \n| buildertools.command.pos2           | `//pos2`           | ✔️                            |  \n| buildertools.command.pyramid        | `//pyramid`        | ✔️                            |  \n| buildertools.command.rotate         | `//rotate`         | ✔️                            |  \n| buildertools.command.schematic      | `//schematic`      | ✔️                            |  \n| buildertools.command.sphere         | `//sphere`         | ✔️                            |  \n| buildertools.command.stack          | `//stack`          | ✔️                            |  \n| buildertools.command.tree           | `//tree`           | ✔️                            |  \n| buildertools.command.undo           | `//undo`           | ✔️                            |\n| buildertools.command.walls          | `//walls`          | ✔️                            |\n| buildertools.command.wand           | `//wand`           | ✔️                            |  \n  \n## 🔧 Configuration  \n- Default configuration:\n\n```yaml  \n# BuilderTools configuration file\n# Target BuilderTools version: 1.3.0\n\n# Do not change this line.\nconfig-version: 1.3.0.0\n\n# This is format which will be used for creating schematics\n# Supported formats: 'mcedit', 'mcstructure', 'buildertools'\noutput-schematics-format: 'mcedit'\n\n# Option for compressing clipboards. This will make the actions\n# slower, but reduces RAM usage.\nclipboard-compression: true\n\n# Some shapes are generated with duplicate blocks. This problem causes\n# some blocks are not reverted right when doing //undo. This option\n# is for removing duplicates.\n# Warning: This action takes around 98% time of the whole process!\nremove-duplicate-blocks: true\n\n# BuilderTools saves player's clipboard, undo \u0026 redo stuff when player\n# leaves server to disk. This cache should be cleaned after restart (to\n# avoid unexpected bugs). This  option is to disable removing those files.\nclean-cache: true\n\n# When player leaves the server, player's session is saved, even if player did not\n# do any action with BuilderTools. If you enable this, player's sessions will not\n# be saved and when player joins the server again, his clipboard data will be lost\n# This option is good when BuilderTools is only used as api plugin on server with\n# high amount of players.\ndiscard-sessions: false\n\n# PowerItems settings:\n\n# When disabled, //wand command still works, but instead of wand axe is hand\n# going to be the 'wand tool'\nwand-axe:\n  enabled: true\n  name: \"§r§fWand Axe\\n§7§oBreak for first pos\\n§7§oTouch for second pos\"\n\nblockinfo-stick:\n  enabled: false\n  name: \"§r§fDebug Stick\\n§7§oTouch block for info\"\n```\n\n\u003cbr\u003e\n  \n## 💰 Credits  \n  \n- Icon made by [Freepik](http://www.freepik.com/ \"Freepik\") from [www.flaticon.com](https://www.flaticon.com/ \"Flaticon\") is licensed by [CC 3.0 BY](http://creativecommons.org/licenses/by/3.0/ \"Creative Commons BY 3.0\")  \n- Seabuild spawn built by CryptoKey\n\n\u003cbr\u003e\n\n##  💡 License  \n  \n```  \nCopyright 2018-2022 CzechPMDevs    \n    \nLicensed under the Apache License, Version 2.0 (the \"License\");    \nyou may not use this file except in compliance with the License.    \nYou may obtain a copy of the License at    \n   \nhttps://www.apache.org/licenses/LICENSE-2.0    \n   \nUnless required by applicable law or agreed to in writing, software    \ndistributed under the License is distributed on an \"AS IS\" BASIS,    \nWITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.    \nSee the License for the specific language governing permissions and    \nlimitations under the License.  \n```  \n  \nFull license [here](https://github.com/CzechPMDevs/BuilderTools/blob/master/LICENSE).\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fczechpmdevs%2Fbuildertools","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fczechpmdevs%2Fbuildertools","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fczechpmdevs%2Fbuildertools/lists"}