{"id":13678564,"url":"https://github.com/dabeschte/VRArmIK","last_synced_at":"2025-04-29T15:31:56.763Z","repository":{"id":91382375,"uuid":"136157976","full_name":"dabeschte/VRArmIK","owner":"dabeschte","description":" Unity Inverse Kinematics solution for arms in VR","archived":false,"fork":false,"pushed_at":"2020-06-23T13:35:00.000Z","size":63,"stargazers_count":156,"open_issues_count":3,"forks_count":19,"subscribers_count":13,"default_branch":"master","last_synced_at":"2024-08-02T13:23:36.053Z","etag":null,"topics":["animation","arms","inverse-kinematics","unity","unity3d","virtual-reality","vr"],"latest_commit_sha":null,"homepage":null,"language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/dabeschte.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null}},"created_at":"2018-06-05T10:03:19.000Z","updated_at":"2024-04-29T07:59:21.000Z","dependencies_parsed_at":null,"dependency_job_id":"8e0a095f-fd88-4e13-9c3e-d6198609b639","html_url":"https://github.com/dabeschte/VRArmIK","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/dabeschte%2FVRArmIK","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/dabeschte%2FVRArmIK/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/dabeschte%2FVRArmIK/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/dabeschte%2FVRArmIK/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/dabeschte","download_url":"https://codeload.github.com/dabeschte/VRArmIK/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":224178925,"owners_count":17268973,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["animation","arms","inverse-kinematics","unity","unity3d","virtual-reality","vr"],"created_at":"2024-08-02T13:00:55.280Z","updated_at":"2024-11-11T21:30:38.128Z","avatar_url":"https://github.com/dabeschte.png","language":"C#","funding_links":[],"categories":["C#"],"sub_categories":[],"readme":"# VRArmIK\nVRArmIK brings arms into VR without any additional tracking devices. \nUsing head and hand positions, the shoulders and arms are estimated to create realistic arm movements.\n\n[See the Video on Youtube](https://youtu.be/dHgH6Xsi3JQ)\n\n# Features\n* VR Tracking to Wrist and Neck estimations (currently only optimized for Oculus Touch)\n* Estimates shoulder position and orientation \n  * 360° movement\n  * crouching \n  * distinct shoulder rotations when stretching the arms to their limits\n  * arm dislocation when the distance between shoulders and controllers is larger than the virtual arm\n* Simple Arm IK Solver which connects shoulders with hand target positions\n* Complex Elbow Angle calculations\n  * many variable to optimize the IK for different use cases\n  * prevents unrealistic hand rotations\n\n# How To Use\n1. Download package from [Unity Asset Store](http://u3d.as/1d07)\n2. Add PoseManager and Avatar Prefab into your scene\n3. Run\n\nTake a look at the Demo scene to see a working demo.\n\n\n# Tips \u0026 Tricks\n1. If the code does not compile, make sure that the Scripting Runtime is set to .NET 4.6 instead of 3.5. [Unity Manual](https://docs.unity3d.com/Manual/ScriptingRuntimeUpgrade.html)\n2. If the shoulders are always (or never) facing downwards, try using Unity's \"Camera OFfset\" with tracking mode set to \"Floor\" and camera Y offset set to 0. If you do so, you also need to follow the next step:\n3. If the avatar is a couple of meters below your head, try setting the \"Vr System Offset Height\" in the PoseManager to 0.\n\nIf you have any other questions, please open an issue in the [issue tracker](https://github.com/dabeschte/VRArmIK/issues).\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fdabeschte%2FVRArmIK","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fdabeschte%2FVRArmIK","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fdabeschte%2FVRArmIK/lists"}