{"id":13662691,"url":"https://github.com/daemon3000/InputManager","last_synced_at":"2025-04-25T10:33:12.305Z","repository":{"id":13341164,"uuid":"16028288","full_name":"daemon3000/InputManager","owner":"daemon3000","description":"Custom InputManager for Unity","archived":false,"fork":false,"pushed_at":"2021-07-26T08:57:43.000Z","size":1656,"stargazers_count":584,"open_issues_count":4,"forks_count":88,"subscribers_count":48,"default_branch":"master","last_synced_at":"2024-11-10T18:44:09.921Z","etag":null,"topics":["c-sharp","gamepad","inputmanager","unity","unity3d","xinput"],"latest_commit_sha":null,"homepage":"","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"other","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/daemon3000.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE.txt","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2014-01-18T15:47:50.000Z","updated_at":"2024-11-06T20:43:41.000Z","dependencies_parsed_at":"2022-09-04T11:41:31.530Z","dependency_job_id":null,"html_url":"https://github.com/daemon3000/InputManager","commit_stats":null,"previous_names":[],"tags_count":1,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/daemon3000%2FInputManager","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/daemon3000%2FInputManager/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/daemon3000%2FInputManager/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/daemon3000%2FInputManager/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/daemon3000","download_url":"https://codeload.github.com/daemon3000/InputManager/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":250798426,"owners_count":21489074,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["c-sharp","gamepad","inputmanager","unity","unity3d","xinput"],"created_at":"2024-08-02T05:02:05.415Z","updated_at":"2025-04-25T10:33:12.294Z","avatar_url":"https://github.com/daemon3000.png","language":"C#","readme":"## Introduction\n*InputManager* is a custom input manager for Unity that allows you to rebind keys at runtime and abstract input devices for cross platform input.\n\n### Features\n- Very simple to implement. It has the same public methods and variables as Unity's **Input** class.\n- Allows you to customize key bindings at runtime.\n- Allows you to use XInput for better controller support.\n- Allows you to convert touch input to axes and buttons on mobile devices.\n- Allows you to bind script methods to various input events(e.g. when the user presses a button or key) through the inspector.\n- Run up to four input configurations at the same time for easy local co-op input handling.\n- Save the key bindings to a file, to PlayerPrefs or anywhere else by implementing a simple interface.\n- Seamless transition from keyboard to gamepad with multiple bindings per input action.\n- Standardized gamepad input. Gamepad profiles map various controllers to a standard set of buttons and axes.\n\n## Platforms\nCompatible with Windows Desktop, Windows Store, Linux, Mac OSX and Android(not tested on iOS but it probably works). Requires the latest version of Unity.\n\n## Getting Started\nFor detailed information on how to get started with this plugin visit the [Wiki](https://github.com/daemon3000/InputManager/wiki/Getting-Started) or watch the video tutorial linked below.\n\n[![Unity - Custom Input Manager Setup Tutorial](https://i.imgur.com/8axnwkG.png)](https://www.youtube.com/watch?v=F_ZIxBPU3Vs)\n\n## Addons\n### XInputDotNet\nThis addon allows you to use [XInput](https://github.com/speps/XInputDotNet) for controller support instead of the Unity input system. **Only available on Windows platforms.**\n\n### UI Input Module\nCustom standalone input module for the UI system introduced in Unity 4.6.\n\n### Input Events\nThis addon allows you to bind script methods to various input events(e.g. when the user presses a button or key) through the inspector.\n\n**For more information about the addons visit the [Wiki](https://github.com/daemon3000/InputManager/wiki).**\n\n## License\nThis software is released under the [MIT license](http://opensource.org/licenses/MIT). You can find a copy of the license in the LICENSE file included in the *InputManager* source distribution.\n\n## Contributors\n\n- [TheSniperFan](https://github.com/TheSniperFan)\n- [reberzon](https://github.com/reberzon)\n- [Ikillnukes](https://github.com/Ikillnukes)\n- Felipe Mioto\n- Zhialus\n","funding_links":[],"categories":["C\\#","Open Source Repositories","Open Source Packages"],"sub_categories":["Input"],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fdaemon3000%2FInputManager","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fdaemon3000%2FInputManager","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fdaemon3000%2FInputManager/lists"}