{"id":20530268,"url":"https://github.com/daid/ladxr-zeldamon","last_synced_at":"2025-08-18T15:08:50.885Z","repository":{"id":221127883,"uuid":"753522681","full_name":"daid/LADXR-Zeldamon","owner":"daid","description":null,"archived":false,"fork":false,"pushed_at":"2024-02-08T21:47:49.000Z","size":144,"stargazers_count":1,"open_issues_count":0,"forks_count":0,"subscribers_count":2,"default_branch":"master","last_synced_at":"2025-03-06T02:24:00.607Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"Assembly","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/daid.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2024-02-06T09:42:44.000Z","updated_at":"2024-02-07T00:28:47.000Z","dependencies_parsed_at":"2024-02-08T22:54:34.844Z","dependency_job_id":null,"html_url":"https://github.com/daid/LADXR-Zeldamon","commit_stats":null,"previous_names":["daid/ladxr-zeldamon"],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/daid/LADXR-Zeldamon","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/daid%2FLADXR-Zeldamon","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/daid%2FLADXR-Zeldamon/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/daid%2FLADXR-Zeldamon/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/daid%2FLADXR-Zeldamon/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/daid","download_url":"https://codeload.github.com/daid/LADXR-Zeldamon/tar.gz/refs/heads/master","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/daid%2FLADXR-Zeldamon/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":271012410,"owners_count":24684542,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","status":"online","status_checked_at":"2025-08-18T02:00:08.743Z","response_time":89,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-11-15T23:36:06.548Z","updated_at":"2025-08-18T15:08:50.852Z","avatar_url":"https://github.com/daid.png","language":"Assembly","funding_links":[],"categories":[],"sub_categories":[],"readme":"# What?\n\nYou have reached it. This is the source code for LADXR-ZeldaMon.\n\nThe goal of this is to turn Links Awakening DX into a pokemon style battler. With capturing mons, training them, leveling up, different moves, etc...\n\n# How?\n\nHow to use this? Right now, this is based on the [Links awakening DX Randomizer](https://github.com/daid/LADXR/), you will need to get that source code as well to use this.\nOr use the [online generator](https://ladxr.daid.eu/latest/mon/)\n\nFor the source version, you will need to run:\n```\ngit clone https://github.com/daid/LADXR.git\ngit clone https://github.com/daid/LADXR-ZeldaMon.git\ncd LADXR\npython3 main.py input.gbc --output LADXR_ZeldaMon.gbc --pymod ../LADXR-ZeldaMon/zeldamon.py --plan ../LADXR-ZeldaMon/plan.txt\n```\n\n# Status\n\n* Initial mon is given by the kids throwing the ball at the town entrance\n* Touching enemies will trigger wild battles\n* Bosses trigger boss battles\n* Basic attacks sort of work, but damage calculations seem to be \"off\"\n* 100+ different monsters have stat tables and graphics\n\n# Todo\n\nThere is SO much to do to make this \"better\". Here is a short list of ideas:\n\n* Improve/fix basic damage calculations\n* Add basic move effects for stats up/down\n* Improve graphics of mons (bonus: support graphics with more then 4 colors)\n* Add miniboss battles\n* Allow capture/optaining boss mons in some way\n* Mon storage system\n* More items\n* Better enemy AI (it always picks the first move from the list)\n* Apply the LADXR single save slot patch\n\n# Inner workings\n\nThis mod works by patching into various bits of zelda to call into custom code. We double the size of the rom, so there is a ton of space to work with, ROM space generally is not an issue.\n\nLADX uses very little of the available SRAM in the cart, so we gladly make use of that:\n* To help with ROM banking, the mod stores a bunch of code in SRAM so that can be called from any bank.\n* To store runtime and mon data, we just store everything in SRAM\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fdaid%2Fladxr-zeldamon","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fdaid%2Fladxr-zeldamon","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fdaid%2Fladxr-zeldamon/lists"}