{"id":25812588,"url":"https://github.com/daisvke/bomberman","last_synced_at":"2026-03-05T08:32:44.956Z","repository":{"id":114974239,"uuid":"386003110","full_name":"daisvke/Bomberman","owner":"daisvke","description":"This project is a small 2D Bomberman-style game created using minilibx, a graphics library used at 42. 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The game features textures, sprites, and tile-based design.\n\nhttps://user-images.githubusercontent.com/65622360/137594197-e525784d-8baf-49d2-9584-9888fe649215.mov\n\n---\n\n## Description\n\nIn this game, the player’s goal is to:\n- **Collect all bombs** (collectibles) scattered across the map.\n- **Escape through the revealed pipe** (exit) with the fewest possible moves.\n\n### Features:\n- The **current movement count** updates dynamically on the game window.\n- **Enemy patrols**: Coming into contact with an enemy results in game over.\n- **Collectibles** include:\n  - \u003cimg src=\"screenshots/item-speed.png\" /\u003e **Speed**: Increases the player’s movement speed.\n  - \u003cimg src=\"screenshots/item-bomb.png\" /\u003e **Bomb**: Allows the player to place an additional bomb.\n  - \u003cimg src=\"screenshots/item-fire.png\" /\u003e **Fire**: Boosts the power of the player’s bombs.\n\n---\n\n## Commands\n\n### Run the Game\n```bash\nmake\n./bomberman [map]       # Example: ./bomberman maps/map_large.ber\n```\n\n### Controls\n\n| Key (QWERTY) | Key (AZERTY) | Action       |\n|--------------|--------------|--------------|\n| `W`          | `Z`          | Move Up      |\n| `S`          | `S`          | Move Down    |\n| `A`          | `Q`          | Move Left    |\n| `D`          | `D`          | Move Right   |\n| `B`          | `B`          | Set Bomb     |\n| `ESC`        | `ESC`        | Quit Game    |\n\n---\n\n## Map\n\nThe game requires a valid **.ber** map file as input. The map consists of the following 6 characters:\n\n| Character | Meaning                   | Icon                           |\n|-----------|---------------------------|---------------------------------|\n| `0`       | Empty space               | \u003cimg src=\"screenshots/empty-space.png\" /\u003e |\n| `1`       | Wall                      | \u003cimg src=\"screenshots/wall.png\" /\u003e        |\n| `C`       | Collectibles              | \u003cimg src=\"screenshots/item-speed.png\" /\u003e \u003cimg src=\"screenshots/item-bomb.png\" /\u003e \u003cimg src=\"screenshots/item-fire.png\" /\u003e  |\n| `E`       | Map exit                  | \u003cimg src=\"screenshots/exit.png\" /\u003e        |\n| `P`       | Player's starting position| \u003cimg src=\"screenshots/player.png\" /\u003e      |\n| `M`       | Enemy's starting position | \u003cimg src=\"screenshots/ennemy.png\" /\u003e      |\n\n### Example of a Valid Map:\n```plaintext\n1111111111111\n10010000000C1\n1000011111001\n1P0011E000001\n1111111111111\n```\n\n### Map Requirements:\n- Must be **surrounded by walls** (`1`).\n- Must contain at least:\n  - **One exit** (`E`).\n  - **One collectible** (`C`).\n  - **One starting position** (`P`).\n- Must be **rectangular**.\n\n---\n\n## Screenshots\n\n\u003cp align=\"center\"\u003e\n  \u003cimg src=\"screenshots/screen_1.png\" width=\"50%\" /\u003e\n\u003c/p\u003e\n\n\u003cp align=\"center\"\u003e\n  \u003cimg src=\"screenshots/screen_2.png\" width=\"50%\" /\u003e\n\u003c/p\u003e\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fdaisvke%2Fbomberman","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fdaisvke%2Fbomberman","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fdaisvke%2Fbomberman/lists"}