{"id":16142883,"url":"https://github.com/damatrix/terrainfinder","last_synced_at":"2025-09-06T22:32:18.135Z","repository":{"id":83575267,"uuid":"131505160","full_name":"DaMatrix/TerrainFinder","owner":"DaMatrix","description":"A port of ChromeCrusher's bedrock coordinate locator to java","archived":false,"fork":false,"pushed_at":"2020-10-13T10:42:30.000Z","size":100,"stargazers_count":39,"open_issues_count":1,"forks_count":6,"subscribers_count":5,"default_branch":"master","last_synced_at":"2025-04-02T17:51:20.411Z","etag":null,"topics":["bedrock","java","minecraft"],"latest_commit_sha":null,"homepage":"https://daporkchop.net/","language":"Java","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"other","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/DaMatrix.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2018-04-29T15:15:31.000Z","updated_at":"2024-12-18T00:54:15.000Z","dependencies_parsed_at":"2023-07-07T20:15:36.255Z","dependency_job_id":null,"html_url":"https://github.com/DaMatrix/TerrainFinder","commit_stats":null,"previous_names":[],"tags_count":4,"template":false,"template_full_name":null,"purl":"pkg:github/DaMatrix/TerrainFinder","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/DaMatrix%2FTerrainFinder","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/DaMatrix%2FTerrainFinder/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/DaMatrix%2FTerrainFinder/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/DaMatrix%2FTerrainFinder/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/DaMatrix","download_url":"https://codeload.github.com/DaMatrix/TerrainFinder/tar.gz/refs/heads/master","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/DaMatrix%2FTerrainFinder/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":273973534,"owners_count":25200575,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","status":"online","status_checked_at":"2025-09-06T02:00:13.247Z","response_time":2576,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["bedrock","java","minecraft"],"created_at":"2024-10-10T00:07:41.696Z","updated_at":"2025-09-06T22:32:18.093Z","avatar_url":"https://github.com/DaMatrix.png","language":"Java","funding_links":[],"categories":[],"sub_categories":[],"readme":"# TerrainFinder\n\n[![Build Status](http://jenkins.daporkchop.net/job/Minecraft/job/TerrainFinder/job/master/badge/icon)](http://jenkins.daporkchop.net/job/Minecraft/job/TerrainFinder)\n[![Discord](https://img.shields.io/discord/428813657816956929.svg)](https://discord.gg/FrBHHCk)\n\n# IMPORTANT! READ THIS FIRST!\n\nAfter quite a bit of debugging, I've come to the unfortunate realization that this implementation, as well as ChromeCrusher's\noriginal code, only works for specific biomes. Any biome that doesn't use the default `generateBiomeTerrain` method, as\nwell as any biome that uses any type of sand as a filler (beach and desert) will simply produce different results ingame.\n\nI'm going to think hard about the best way to get around this, but I have a feeling I'll end up having to re-implement the\nentire terrain generator in OpenCL or something.\n\n# Original README follows\n\nAn optimized Java implementation of ChromeCrusher's bedrock pattern finder with a GUI.\n\n## Building\n\n1. [Download](https://maven.apache.org/download.cgi) and [Install](https://maven.apache.org/install.html) Maven ([Extra info for Windows](https://maven.apache.org/guides/getting-started/windows-prerequisites.html). Remember to add Maven `bin/` to your Path after extracting)\n2. Clone the repository to your machine: `git clone https://github.com/DaMatrix/TerrainFinder`\n3. `cd` to the clone directory\n4. Run `mvn package`\n5. The compiled Jar will be in the `target/` directory (choose the one that isn't prefixed with `original-`).\n\n## Using\n\n1. Double-click the `.jar` file or run `java -jar jarfile.jar` in your terminal.\n2. The program displays a 16x16 grid representing a [chunk](https://minecraft.gamepedia.com/Chunk) in Minecraft. Click each square to set one of three states:\n\n   - **Empty** (No bedrock at given location)\n   - **Check** (There is bedrock at given location)\n   - **Square** (Wildcard; use if unsure if there is bedrock or not)\n\n3. Click Start. Wait for the program to find a chunk.\n\n## Troubleshooting\n\n- Make sure you have the correct **Rotation** set in Options.\n- If your computer lags while using this, lower **Threads** in Options.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fdamatrix%2Fterrainfinder","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fdamatrix%2Fterrainfinder","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fdamatrix%2Fterrainfinder/lists"}