{"id":15496336,"url":"https://github.com/danielgomezrico/falling-man--opengl-","last_synced_at":"2026-05-06T22:06:08.467Z","repository":{"id":651763,"uuid":"294248","full_name":"danielgomezrico/Falling-Man--OpenGL-","owner":"danielgomezrico","description":"Some c++, OpenGL and parabolic and object physics applied into a \"lego figure\"","archived":false,"fork":false,"pushed_at":"2023-02-26T15:11:28.000Z","size":37557,"stargazers_count":2,"open_issues_count":0,"forks_count":0,"subscribers_count":3,"default_branch":"master","last_synced_at":"2024-10-19T13:20:16.187Z","etag":null,"topics":["c","computer-vision","opengl","physics"],"latest_commit_sha":null,"homepage":"","language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/danielgomezrico.png","metadata":{"files":{"readme":"readme.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null}},"created_at":"2009-09-01T13:02:09.000Z","updated_at":"2023-02-26T15:12:03.000Z","dependencies_parsed_at":"2023-07-05T15:17:05.173Z","dependency_job_id":null,"html_url":"https://github.com/danielgomezrico/Falling-Man--OpenGL-","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/danielgomezrico%2FFalling-Man--OpenGL-","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/danielgomezrico%2FFalling-Man--OpenGL-/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/danielgomezrico%2FFalling-Man--OpenGL-/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/danielgomezrico%2FFalling-Man--OpenGL-/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/danielgomezrico","download_url":"https://codeload.github.com/danielgomezrico/Falling-Man--OpenGL-/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":246068307,"owners_count":20718503,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["c","computer-vision","opengl","physics"],"created_at":"2024-10-02T08:24:36.133Z","updated_at":"2026-05-06T22:06:03.442Z","avatar_url":"https://github.com/danielgomezrico.png","language":"C++","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Falling Man\n\nSome c++, OpenGL and parabolic and object physics applied into a \"lego figure\"\n\nThe user can control:\n- Camera\n- Lego Figure altitude\n- When it will be thrown into the floor\n\n# How to compile it\nTo compile it run: `$ ./make.sh`\n\n# Example\n![](example.gif)","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fdanielgomezrico%2Ffalling-man--opengl-","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fdanielgomezrico%2Ffalling-man--opengl-","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fdanielgomezrico%2Ffalling-man--opengl-/lists"}