{"id":16214859,"url":"https://github.com/dark-peace/bottled-up-tilemap","last_synced_at":"2025-06-12T18:33:12.246Z","repository":{"id":113020028,"uuid":"581772260","full_name":"Dark-Peace/bottled-up-tilemap","owner":"Dark-Peace","description":"The most advanced tilemap plugin for Godot. 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Features include everything you can think of and everything from every other plugins.\n\n\n# Documentation\n\nFull documentation for Bottled up Tilemap is available here : [BottledPlugins Documentation](https://docs.google.com/document/d/1y2aPsn72dOxQ-wBNGqLlQvrw9-SV_z12a1MradBglF4/edit)\n\n# Credits\n\nThis plugin includes features and code from other plugins. My goal is to have all possible tilemap features in only 1 plugin.\nIncluding : \n- Used the interface of [Tile Palette](https://github.com/nklbdev/godot-tile-palette) by Nklbdev as the base for my own\n- Merged it with the interface of [TileCell Manager](https://github.com/TheCowOhBoy/TileCellManager-for-Godot) by TheCowOhBoy\n- Added the features of [Tile Spawner](https://github.com/qtip/tile-spawner) by QTip\n- Took some code from [TileMapBrush](https://github.com/VitMush/godot-addon-TileMapBrush) by VitMush\n- Used a [math function](https://godotengine.org/qa/64496/how-to-get-a-random-tile-in-a-radious) by Zylann to get coordinates in a certain radius\n","funding_links":[],"categories":[],"sub_categories":[],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fdark-peace%2Fbottled-up-tilemap","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fdark-peace%2Fbottled-up-tilemap","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fdark-peace%2Fbottled-up-tilemap/lists"}