{"id":24333348,"url":"https://github.com/darttheg/FusionAnimator","last_synced_at":"2025-12-26T04:03:17.535Z","repository":{"id":215179094,"uuid":"738293983","full_name":"Mechlus/FusionAnimator","owner":"Mechlus","description":"Get JSON animation data from Blender (2.79+) and use it in Clickteam Fusion games.","archived":false,"fork":false,"pushed_at":"2024-01-05T03:30:31.000Z","size":383,"stargazers_count":1,"open_issues_count":0,"forks_count":1,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-01-18T03:15:03.441Z","etag":null,"topics":["animation","blender","clickteam","clickteam-fusion","json"],"latest_commit_sha":null,"homepage":"","language":"Python","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"gpl-3.0","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/Mechlus.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null}},"created_at":"2024-01-02T22:32:54.000Z","updated_at":"2024-11-26T06:21:59.000Z","dependencies_parsed_at":"2024-01-05T04:36:11.970Z","dependency_job_id":null,"html_url":"https://github.com/Mechlus/FusionAnimator","commit_stats":null,"previous_names":["mechlus/fusionanimator"],"tags_count":1,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Mechlus%2FFusionAnimator","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Mechlus%2FFusionAnimator/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Mechlus%2FFusionAnimator/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Mechlus%2FFusionAnimator/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/Mechlus","download_url":"https://codeload.github.com/Mechlus/FusionAnimator/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":243047985,"owners_count":20227592,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["animation","blender","clickteam","clickteam-fusion","json"],"created_at":"2025-01-18T03:15:13.974Z","updated_at":"2025-12-26T04:03:17.396Z","avatar_url":"https://github.com/Mechlus.png","language":"Python","funding_links":[],"categories":[],"sub_categories":[],"readme":"# FusionAnimator\n\n## Purpose\nIf you have ever wanted to make more stylish animations for your objects in your Clickteam Fusion 2.5+ applications then this tool will be of use to you.\nUsing Blender version 2.79 and above, FusionAnimator + its bundled python script(s) can put animation data right into your games easily.\n\nThe included python scripts create json data of a selected Blender object that can be used to transform objects in Clickteam Fusion using the provided FusionAnimated Object.\n\n## How to Setup\n1. Own Clickteam Fusion 2.5+\n2. Download the required extensions:\n   - JSON Object\n   - File\n   - File Read / Write\nIf you are missing these extensions then search them by name in the extension manager (**View** \u003e **Extension Manager**)\n3. Copy the bundle of objects from the example .mfa file (FusionAnimated Object, JSON Object, File, File Read / Write) to your desired application.\n4. _Done!_\n\nYour group of objects should look like this:\n\n![Bundle](https://github.com/Mechlus/FusionAnimator/assets/82886093/4ff8e4ee-f5ed-4a5e-a1cf-c785fcec7926)\n\n## Use\nTo use FusionAnimator:\n1. **Create a FusionAnimated object** in your frame once its contents and required objects are in the same frame.\n    - The FusionAnimated Object active is **not** created by default.  \n2. **Set the .json file path** in its jsonPath alterable String field.\n3. **Set ease speed, animation speed, on-end event and position multiplier**.\n    - The on-end event string fires a timer event immediately when the animation is over (and it is not looping) with the name entered in said alterable string.\n    - If you would like to reference specific FusionAnimated Objects then you can enter a unique ID in the alterable value **myID** and/or the alterable string **strID**.\n    - Certain animation properties, like making an animation loop, are in the animation's .json.\n4. _Done!_\n_It's best to not modify the FusionAnimated Object active unless you know what you're doing!_\n\n![Example](https://github.com/Mechlus/FusionAnimator/assets/82886093/434ca123-96a6-4deb-afcf-c6ce75be4f6a)\n\n\n**NOTE**: If you want to reuse the same object but you want to change the animation, simply set the **perform** flag to **FALSE** (0) and repeat steps 2 \u0026 3. If perform is not turned off then the object may run into issues!\n\nThere is a simple use case in the .mfa file provided in the repository that the object is stored in. You can ignore that as all of the necessary code is in the **behavior of the FusionAnimated Object active**.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fdarttheg%2FFusionAnimator","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fdarttheg%2FFusionAnimator","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fdarttheg%2FFusionAnimator/lists"}