{"id":22976457,"url":"https://github.com/davidraab/rayxample","last_synced_at":"2025-04-02T08:20:47.911Z","repository":{"id":266061869,"uuid":"861386795","full_name":"DavidRaab/Rayxample","owner":"DavidRaab","description":"Raylib + F# Examples","archived":false,"fork":false,"pushed_at":"2024-12-02T10:29:45.000Z","size":43,"stargazers_count":1,"open_issues_count":1,"forks_count":0,"subscribers_count":1,"default_branch":"master","last_synced_at":"2025-02-07T23:26:57.205Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"F#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/DavidRaab.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2024-09-22T18:51:07.000Z","updated_at":"2024-12-02T10:29:49.000Z","dependencies_parsed_at":"2024-12-02T18:49:36.454Z","dependency_job_id":null,"html_url":"https://github.com/DavidRaab/Rayxample","commit_stats":null,"previous_names":["davidraab/rayxample"],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/DavidRaab%2FRayxample","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/DavidRaab%2FRayxample/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/DavidRaab%2FRayxample/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/DavidRaab%2FRayxample/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/DavidRaab","download_url":"https://codeload.github.com/DavidRaab/Rayxample/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":246777791,"owners_count":20832033,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-12-15T00:51:16.712Z","updated_at":"2025-04-02T08:20:47.884Z","avatar_url":"https://github.com/DavidRaab.png","language":"F#","funding_links":[],"categories":[],"sub_categories":[],"readme":"This repository contains different one file raylib examples.\nIt uses the F# Scripting ability (dotnet fsi). On Linux you just can make the\nscripts executable and just run them as long `dotnet` is installed.\n\nOn Windows you maybe need to delete the first line *shebang line* to run the\nscripts.\n\nThe purpose is either to just show basic Raylib usage, or exploring\ndifferent concepts related to game development.\n\n# Basics\n\n* `mouse_follow.fsx`\n    A circle following the mouse cursor, drawing on a render texture while\n    doing so.\n* `moveable.fsx`\n    Drag 'n Drop example\n* `render_texture.fsx`\n    Drawing to a permanent rendering texture.\n* `sine_wave.fsx`\n    Uses DrawPixel() to draw a sine wave function.\n\n# Algorithm \u0026 Data-Structurs\n\n* `inside_poly.fsx`\n    Algorithm to check if a certain point is inside a concave mesh\n* `raycast.fsx`\n    Algorithm that checks if a certain ray intersects with a line.\n* `spatial.fsx`\n    Visualization for a Spatial Tree implementation. You can drag'n'drop points and add new\n    points with right mouse click. Shows the initialized cells in the Spatial Tree and when\n    you move inside a cell which points are inside.\n\n    A spatial tree is for example used in efficent physic collision systems.\n\n# Art\n\n* `circle.fsx`\n    Uses Polar coordinate and conversation to cartesian to create circles\n* `particle_system.fsx`\n    A particle system\n* `polar.fsx`\n    Another example using Polar coordinates to create some \"art\".\n* `snowflake.fsx`\n    Shows an animation of a koch fractal snowflake. Repeats forever.\n* `snowflake2.fsx`\n    Let's you draw lines and then split every line with the koch fractal \"algorithm\".\n\n# Physics\n\n* `euler.fsx`\n    A physics simulation using Euler Integration. Not so good at the moment.\n    Better look at verlet.fsx.\n* `verlet.fsx`\n    Uses Verlet integration for physics simulation. Another example of doing physics compared\n    to `euler.fsx` that used Euler Integration. Also uses the Spatial Tree.\n* `verlet_sticks.fsx`\n    Mass aggegragte physic system that uses verlet integration. Multiple points are connected to\n    form a restriction. This way different shapes like boxes, ropes or soft-body physics can be\n    created and simulated.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fdavidraab%2Frayxample","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fdavidraab%2Frayxample","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fdavidraab%2Frayxample/lists"}