{"id":22549082,"url":"https://github.com/dcfapixels/unity-animator_and_joints_adapter","last_synced_at":"2026-04-18T10:38:47.693Z","repository":{"id":53864017,"uuid":"521734495","full_name":"DCFApixels/Unity-Animator_and_Joints_Adapter","owner":"DCFApixels","description":"A script for combining the work of animations and joints.","archived":false,"fork":false,"pushed_at":"2022-08-06T16:31:28.000Z","size":67,"stargazers_count":1,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-06-24T10:49:25.986Z","etag":null,"topics":["unity"],"latest_commit_sha":null,"homepage":"","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/DCFApixels.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2022-08-05T18:08:47.000Z","updated_at":"2025-04-13T13:13:06.000Z","dependencies_parsed_at":"2022-08-28T03:13:42.176Z","dependency_job_id":null,"html_url":"https://github.com/DCFApixels/Unity-Animator_and_Joints_Adapter","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/DCFApixels/Unity-Animator_and_Joints_Adapter","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/DCFApixels%2FUnity-Animator_and_Joints_Adapter","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/DCFApixels%2FUnity-Animator_and_Joints_Adapter/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/DCFApixels%2FUnity-Animator_and_Joints_Adapter/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/DCFApixels%2FUnity-Animator_and_Joints_Adapter/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/DCFApixels","download_url":"https://codeload.github.com/DCFApixels/Unity-Animator_and_Joints_Adapter/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/DCFApixels%2FUnity-Animator_and_Joints_Adapter/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":270718360,"owners_count":24633601,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","status":"online","status_checked_at":"2025-08-16T02:00:11.002Z","response_time":91,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["unity"],"created_at":"2024-12-07T16:07:50.661Z","updated_at":"2026-04-18T10:38:42.669Z","avatar_url":"https://github.com/DCFApixels.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Unity-Animator_and_Joints_Adapter\nA script for combining the work of animations and joints.\n\nНебольшой скрипт решающий проблему сочетания анимаций и Joint-ов. Проект содержит демо-сцену и основной скрипт CopyTransform.cs (В свой проект достаточно скопировать только этот скрипт)\n\n![image](https://user-images.githubusercontent.com/99481254/183257657-909410db-04cb-4bab-ae1e-3213ea4575d6.png)\n\nПринцип работы заключается в том, чтобы для анимаций создать копию скелета с Animator, а с основного скелета для каждой кости повторять состояние Transform с аналогичных костей из копии, далее в основном скелете настроить Configurable Joint-ы. Скрипт CopyTransform.cs отвечает за такое повторение. Если вместе с CopyTransform на обекте висит Configurable Joint то он будет идентично повторять localPosition и localScale, а поворот будет происходит через joint, если нет Configurable Joint, то будет повторять и localRotation.\n\nДля удобства скрипт содержит в себе генератор. Что бы сгенерировать копию, выберете нужный объект в иерархии(можно несколько), после чего кликните по \"GameObject/Generate Animator-Joins\" или через ПКМ кликните по \"Generate Animator-Joins\". Алгоритм найдет подходящий GameObject содержащий Animator и сделает его копию с привязками, а Animator перенесет на копию. \n![image](https://user-images.githubusercontent.com/99481254/183141213-cfe5f285-d1af-4455-9d16-21e0bbe79d27.png)\n![image](https://user-images.githubusercontent.com/99481254/183141297-c7a03d7a-6ab7-4770-b0ce-5918622cf2f7.png)\n\nЕсли выбранный GameObject не содержит Animator, то алгоритм сначала попытается его найти в цепочке родителей, если не найдет, то попытается найти среди потомков, если среди потомков будет только один Animator то генерация копии будет для этого GameObject. В противном случае выдаст ошибку.\n\nСкрипт CopyTransform работает как в режиме воспроизведения, так и в режиме редактирования, но в режиме редактирования не работают Joint-ы, поэтому анимации можно создавать в режиме редактирования, основной скелет будет повторять движения скелета с аниматором.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fdcfapixels%2Funity-animator_and_joints_adapter","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fdcfapixels%2Funity-animator_and_joints_adapter","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fdcfapixels%2Funity-animator_and_joints_adapter/lists"}