{"id":16209371,"url":"https://github.com/deadlykam/fantasychampion","last_synced_at":"2025-04-07T20:42:55.023Z","repository":{"id":81398038,"uuid":"49742016","full_name":"deadlykam/FantasyChampion","owner":"deadlykam","description":"FPS Real Time Town Simulation Game","archived":false,"fork":false,"pushed_at":"2016-02-27T00:17:04.000Z","size":182531,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":2,"default_branch":"master","last_synced_at":"2025-02-13T22:20:23.114Z","etag":null,"topics":["fps","game-development","kamran","kamran-wali","town-simulation","unity","unity3d","wali"],"latest_commit_sha":null,"homepage":"","language":null,"has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/deadlykam.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2016-01-15T20:03:29.000Z","updated_at":"2022-08-16T10:03:00.000Z","dependencies_parsed_at":"2023-03-03T03:15:53.944Z","dependency_job_id":null,"html_url":"https://github.com/deadlykam/FantasyChampion","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/deadlykam%2FFantasyChampion","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/deadlykam%2FFantasyChampion/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/deadlykam%2FFantasyChampion/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/deadlykam%2FFantasyChampion/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/deadlykam","download_url":"https://codeload.github.com/deadlykam/FantasyChampion/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":247728477,"owners_count":20986267,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["fps","game-development","kamran","kamran-wali","town-simulation","unity","unity3d","wali"],"created_at":"2024-10-10T10:29:22.286Z","updated_at":"2025-04-07T20:42:54.648Z","avatar_url":"https://github.com/deadlykam.png","language":null,"funding_links":[],"categories":[],"sub_categories":[],"readme":"#How to Play: #\nYou can move around using WASD and look around using mouse. Press 'B' to bring up the Build option. Press 'F' to place the building in real world. Try first to make a lumbercamp and stonemasionry. This way then your town will flourish. Also make sure you add roads near the buildings and make sure they are connected. Otherwise citizen won't be able to move around. After that do as you wish. Remember once you select a building to build you can cancel it by pressing 'B' again. Also try to push the AIs around if they get stuck. Holding down 'Left Shift' button will make you run though keep an eye out for stamina. Once the stamina is finished you won't be able to run again unless it replenishes again. Press 'E' near the Citizens or Placed Building to get their stats.\n\nHope you enjoy :)\n\nK Out!\n\n# Things To Do: #\n\n1. Create Player Model. -DONE\n2. Create Stage Model. -DONE\n3. Create Citizen Models. -DONE\n4. Create Enemy Models.\n5. Create Building Models. -DONE\n6. Player Movement. -DONE\n7. Player Anim 1. -DONE\n8. Player Anim 2 (include Attack). -DONE\n9. Run Effect.\n10. Shoots projectiles. -DONE\n11. Hand Effects.\n12. Player Anim 3 (include Attack).\n13. Creating HUD. -DONE\n14. Adding Health Bar. -DONE\n15. Adding Stamina Bar. -DONE\n16. Place holder artifact. -DONE\n17. Place holder artifact FX.\n18. Place holder artifact healing and stamina repelishment. -DONE\n19. Placing buildings. -DONE\n20. Auto connect two buildings with road. -NOT NEEDED\n21. Player Buff Effects.\n22. Portals.\n23. Enemy Model.\n24. Enemy Attacking.\n25. Tower Model.\n26. Tower Attacking.\n27. Enemy Dying.\n28. Tower Dying.\n29. Generating Enemies.\n\nLatest starts from here.\n30. Citizen path finding or obstacle detection. -DONE\n31. Add more mats.\n32. Citizen generation. -DONE\n33. More texture for terrain. -DONE\n34. Storage. -DONE\n35. Mats required for buildings. -DONE\n36. Engineers. -DONE\n37. Mat transfer. -DONE.\n38. Production requires mat too. -DONE\n39. Transferring mats from buildings to storage. -DONE\n40. Don't go to building which is filled up or when someone else is going. -DONE\n41. Eliminate Blacksmith and make different type of buildings for each items. -DONE\n42. Keep produce records in buildings. -DONE\n43. Creating walls. -DONE\n44. World Prefabs, stores all the prefabs needed by the citizens.\n45. Remove transport AI and make other AI do the their individual transporting. -DONE\n46. Keep storage mats record in Storage.\n47. Separate Gatherer AI. -DONE\n48. Enable/Disable a building. -DONE\n49. Can rotate the temp building. -DONE\n50. Fix scaling issue.\n51. House for generating citizens. -DONE\n52. Move to the first free spot job building, not visit all. -DONE\n53. Grow produce like wheat, trees etc. -DONE\n54. Citizens get hungry. -DONE\n55. Citizens get tired. -DONE\n56. Citizens needs food, sleep, entertainments etc. -DONE\n57. Citizen works require energy. -DONE\n58. Make wheat farm. -DONE\n59. Make bakery. -DONE\n60. Fix energy replenishment, make sure the ones inside buildings can get out. -DONE\n61. Show Citizen stats. -DONE\n62. Delete option for buildings.\n63. Delete option for placed buildings.\n64. Delete option for citizens.\n65. Bakery work smoke simulation.\n66. Show placed building stats. -DONE\n67. Engineer jumps to entrance once building is done makeing. -DONE\n68. Can give speed buff to Citizen.\n69. Show tooltip for buildings in build menu.\n70. Can make citizens follow Player when needed.\n71. Putting food in granary.\n72. Detecting material improvement. -DONE\n73. Work building destroyed results in the citizen being free.\n74. Gates.-DONE\n75. Make citizens find next job.\n76. Bigger walls cost more mats.\n77. Walls snapping to each other. -DONE\n78. Delete placed buildings.\n79. Roads. -DONE\n80. Connecting walls to each other. -DONE\n81. Connecting walls to gate. -DONE\n82. Gate opening for player and citizen. -DONE\n83. Shortest path (A* Algorithm). -DONE\n84. Self building prefabs.\n85. Fix wall movement problem. -DONE\n86. Walls build itself.\n87. Fix the road ground z axis problem. -DONE\n88. Fix the straight path to material after eatting, resting and dropping mats. -DONE\n89. Find the closest target building within range. -DONE\n90. Fix the straight path issue after hungry or tired. -DONE\n91. Find the closest job within range. -DONE\n92. Fix the straight path issus after returning mats. -DONE\n93. Some AI weapon pick up is missing, fix this. -DONE\n94. Fix all the Entrance move. -DONE\n95. Make AI go through all the nodes. -DONE\n96. Make Entrance the last node.\n97. Make gatherers move in straight line to the work building after taking mats. -DONE\n98. Make raycast to see building info and citizen info.\n99. Make engineer search for food from house as well. -DONE\n100. Transporter which transports produce from storage to storage. -DONE\n101. Show citizen job description. -DONE\n102. Make transport building model. -DONE\n103. Make university building model. -DONE\n104. Can create more Engineers and Transporters. -DONE\n105. Building which makes Bagpack. -DONE\n106. Add fog.\n107. Top view of the game.\n108. Fog of war.\n109. Road texturing and stretch issue. -DONE\n110. Walls texturing and stretch issue. -DONE\n111. AI choosing the nearest Road_Detector when the ends are too far. -DONE\n112. Make the hit point with the road the last node and not the actual last node.\n113. New gate, lumbercamp and stonemasionry model. -DONE\n114. Starting events.\n115. Iron material. -DONE\n116. Iron mining. -DONE\n117. New wood and stone model. -DONE\n118. Change the size of the weapon models.\n119. Show which side is entrance. -DONE.","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fdeadlykam%2Ffantasychampion","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fdeadlykam%2Ffantasychampion","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fdeadlykam%2Ffantasychampion/lists"}