{"id":47790697,"url":"https://github.com/deadronos/gpu-conway-life","last_synced_at":"2026-04-03T15:36:34.392Z","repository":{"id":332868077,"uuid":"1128645045","full_name":"deadronos/gpu-conway-life","owner":"deadronos","description":null,"archived":false,"fork":false,"pushed_at":"2026-01-22T20:31:37.000Z","size":874,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":0,"default_branch":"main","last_synced_at":"2026-01-23T06:13:53.260Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"TypeScript","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/deadronos.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null,"zenodo":null,"notice":null,"maintainers":null,"copyright":null,"agents":"AGENTS.md","dco":null,"cla":null}},"created_at":"2026-01-06T00:24:57.000Z","updated_at":"2026-01-22T17:32:33.000Z","dependencies_parsed_at":null,"dependency_job_id":null,"html_url":"https://github.com/deadronos/gpu-conway-life","commit_stats":null,"previous_names":["deadronos/gpu-conway-life"],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/deadronos/gpu-conway-life","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/deadronos%2Fgpu-conway-life","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/deadronos%2Fgpu-conway-life/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/deadronos%2Fgpu-conway-life/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/deadronos%2Fgpu-conway-life/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/deadronos","download_url":"https://codeload.github.com/deadronos/gpu-conway-life/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/deadronos%2Fgpu-conway-life/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":31360807,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-04-03T15:19:21.178Z","status":"ssl_error","status_checked_at":"2026-04-03T15:19:20.670Z","response_time":107,"last_error":"SSL_connect returned=1 errno=0 peeraddr=140.82.121.6:443 state=error: unexpected eof while reading","robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":false,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2026-04-03T15:36:33.714Z","updated_at":"2026-04-03T15:36:34.379Z","avatar_url":"https://github.com/deadronos.png","language":"TypeScript","funding_links":[],"categories":[],"sub_categories":[],"readme":"# gpu-conway-life\n\nGPU-accelerated Conway's Game of Life experiments using Three.js + @react-three/fiber.\n\nThe default demo is **Neon Micro-City**: it renders alive cells as instanced \"buildings\" whose height/glow/color are driven by a GPU simulation texture.\n\n## Run it\n\n- `npm install`\n- `npm run dev`\n\n## Demos\n\n### Neon Micro-City (default)\n\n- `/`\n\n### Sim-on-mesh (project the sim onto an arbitrary mesh)\n\n- `/?demo=mesh`\n\n## Examples (multi-page)\n\n- Rotating primitives (cube + sphere + dodecahedron): `/examples/rotating-primitives/`\n\n## Reusable sim module (`src/neon-sim/`)\n\nThe goal is to make the simulation and sampling reusable for other R3F / Three apps.\n\nFor a step-by-step guide (including copying into another app), see:\n\n- `docs/neon-sim/README.md`\n\n### Rules (Life / HighLife / Custom)\n\nRule variants are supported by the **simulation** (runner/pass) and change what gets written into the state texture.\nThe **material** only visualizes `uState` and does not need to know the rule.\n\nSupported presets:\n\n- `rule: 'life'` (B3/S23)\n- `rule: 'highlife'` (B36/S23)\n- `rule: 'custom'` with `ruleString: 'B.../S...'`\n\n## Notes\n\n- The simulation requires float render targets (`EXT_color_buffer_float`). Unsupported environments show a full-screen fallback.\n  This demo uses the reusable simulation module under `src/neon-sim/`.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fdeadronos%2Fgpu-conway-life","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fdeadronos%2Fgpu-conway-life","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fdeadronos%2Fgpu-conway-life/lists"}