{"id":18044614,"url":"https://github.com/deathwatchgaming/unity-basicnavigationcontrol","last_synced_at":"2025-04-05T03:26:45.935Z","repository":{"id":260214944,"uuid":"880632148","full_name":"deathwatchgaming/Unity-BasicNavigationControl","owner":"deathwatchgaming","description":"Create Basic Navigations Control by Example(s) for your Unity Projects","archived":false,"fork":false,"pushed_at":"2025-03-26T03:57:18.000Z","size":2228,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-03-26T04:27:22.919Z","etag":null,"topics":["compass","minimap","tactical-markers","textmeshpro","unity","unity-compass","unity-engine","unity-minimap","unity-minimap-tactical-markers","unity-player","unity-scripts","unity-ui","unity3d"],"latest_commit_sha":null,"homepage":"","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/deathwatchgaming.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2024-10-30T04:01:59.000Z","updated_at":"2025-03-26T03:57:22.000Z","dependencies_parsed_at":"2025-03-26T04:27:14.896Z","dependency_job_id":"51f802d0-3454-4ff5-b761-5077bb8eaef1","html_url":"https://github.com/deathwatchgaming/Unity-BasicNavigationControl","commit_stats":null,"previous_names":["deathwatchgaming/unity-basicnavigationcontrol"],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/deathwatchgaming%2FUnity-BasicNavigationControl","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/deathwatchgaming%2FUnity-BasicNavigationControl/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/deathwatchgaming%2FUnity-BasicNavigationControl/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/deathwatchgaming%2FUnity-BasicNavigationControl/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/deathwatchgaming","download_url":"https://codeload.github.com/deathwatchgaming/Unity-BasicNavigationControl/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":247284822,"owners_count":20913687,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["compass","minimap","tactical-markers","textmeshpro","unity","unity-compass","unity-engine","unity-minimap","unity-minimap-tactical-markers","unity-player","unity-scripts","unity-ui","unity3d"],"created_at":"2024-10-30T18:09:39.150Z","updated_at":"2025-04-05T03:26:45.929Z","avatar_url":"https://github.com/deathwatchgaming.png","language":"C#","readme":"# Unity-BasicNavigationControl\n\n \nDescription:\n------------\n\n\n Create Basic Navigations Control by Example(s) for your Unity Projects. IE: (Compass, Minimap, Minimap Tactical Marker)\n\n\n![Preview](https://github.com/deathwatchgaming/Unity-BasicNavigationControl/blob/main/Previews/BasicNavigationControl-Preview.png)\n\n\n The \"Compass\" and or \"Minimap\" need some sort of \"Player Controller\" to work\n and are reliant on such, thus one would not be able to test such if they do\n not already have one to test stufff with. As such provided is just a\n simple \"FirstPersonController\" for testing stuff if the end-user needs such\n and does not already have something.\n\n\nREPO NOTE: The purpose of this new repository was decided upon recently when\nrevisiting the several individual repositories in the past that I had with a\nvariant of each part of this as individual repositories (ie: Compass repo,\nMinimap repo, Test Stuff Controller repo) and opting now that was not as\noptimal as say now just cleaning up those old repos \u0026 files and then such\nremove such and now instead decide to simply just opt to have one repo with\nsuch in it as such makes more sense for organizational / management purposes.\nAs such this will be the new repository for such simply provided as a\nstarting point for users whom wish to use such in their projects and then\nimprove upon such as they desire.\n\nNOTE: This now currently provides optional usage variants for the Old Input\nSystem and also the New Input System, thus as such depending on what version\nof Unity you may be using it may be necessary to make sure such or both is\nenabled or not in project settings.\n\n\nPlayer Controls: \n----------------\n\n\n  Note: The following found below are related to the provided playercontrol script for usage example.\n\n\nOld_Input_System Variant:\n\n* Player Forward:   W\n* Player Reverse:   S\n* Player Left:      A\n* Player Right:     D\n* Player Jump:      Space\n* Player Sprint:    Left Shift\n* Look:             Mouse\n\nIf minimap tactical markers is used / added:\n\n* Tactical Marker:  T\n\n\nNew_Input_System Variant:\n\n* Player Forward:   W [Keyboard] / Left Stick [Gamepad]\n* Player Reverse:   S [Keyboard] / Left Stick [Gamepad]\n* Player Left:      A [Keyboard] / Left Stick [Gamepad]\n* Player Right:     D [Keyboard] / Left Stick [Gamepad]\n* Player Jump:      Space [Keyboard] / Button South [Gamepad] \n* Player Sprint:    Shift [Keyboard] / Left Shoulder [Gamepad]\n* Look:             Delta [Mouse] / Right Stick [Gamepad]\n\n\nIf minimap tactical markers is used / added:\n\n* Tactical Marker:  T [Keyboard] / D-pad Up [Gamepad]\n\n\nManual Setup Instruction:\n-------------------------\n\n\nSimply follow the documentation instruction linkages for manual setups found below.\n\n\nPlayerControl:\n--------------\n\n\nOld_Input_System Variant:\n\n\n* Example player control documentation: https://github.com/deathwatchgaming/Unity-BasicNavigationControl/blob/main/Old_Input_System/Assets/PlayerControl/Documentation/PlayerControl-Documentation.txt\n\n\nNew_Input_System Variant: \n\n\n* Example player control documentation: https://github.com/deathwatchgaming/Unity-BasicNavigationControl/blob/main/New_Input_System/Assets/PlayerControl/Documentation/PlayerControl-Documentation.txt\n\n\nCompass:\n--------\n\n\nOld_Input_System Variant:\n\n\n* Compass documentation: https://github.com/deathwatchgaming/Unity-BasicNavigationControl/blob/main/Old_Input_System/Assets/NavigationControl/Compass/Documentation/Compass-Documentation.txt\n\n\nNew_Input_System Variant: \n\n\n* Compass documentation: https://github.com/deathwatchgaming/Unity-BasicNavigationControl/blob/main/New_Input_System/Assets/NavigationControl/Compass/Documentation/Compass-Documentation.txt\n\n\nCursor:\n-------\n\n\nOld_Input_System Variant:\n\n\n* Cursor documentation: https://github.com/deathwatchgaming/Unity-BasicNavigationControl/blob/main/Old_Input_System/Assets/NavigationControl/Cursor/Documentation/Cursor-Documentation.txt\n\n\nNew_Input_System Variant: \n\n\n* Cursor documentation: https://github.com/deathwatchgaming/Unity-BasicNavigationControl/blob/main/New_Input_System/Assets/NavigationControl/Cursor/Documentation/Cursor-Documentation.txt\n\n\nMinimap:\n--------\n\n\nOld_Input_System Variant:\n\n\n* Minimap Follow documentation: https://github.com/deathwatchgaming/Unity-BasicNavigationControl/blob/main/Old_Input_System/Assets/NavigationControl/Minimap/Documentation/MinimapFollow-Documentation.txt\n\n\n* Minimap Tactical Marker documentation: https://github.com/deathwatchgaming/Unity-BasicNavigationControl/blob/main/Old_Input_System/Assets/NavigationControl/Minimap/Documentation/MinimapTacticalMarker-Documentation.txt\n\n\nNew_Input_System Variant:\n\n\n* Minimap Follow documentation: https://github.com/deathwatchgaming/Unity-BasicNavigationControl/blob/main/New_Input_System/Assets/NavigationControl/Minimap/Documentation/MinimapFollow-Documentation.txt\n\n\n* Minimap Tactical Marker documentation: https://github.com/deathwatchgaming/Unity-BasicNavigationControl/blob/main/New_Input_System/Assets/NavigationControl/Minimap/Documentation/MinimapTacticalMarker-Documentation.txt\n\n\n\nAll Combined Documentation:\n---------------------------\n\n\nOld_Input_System Variant:\n\n\n* All combined documentation: https://github.com/deathwatchgaming/Unity-BasicNavigationControl/blob/main/Old_Input_System/Assets/NavigationControl/Documentation/NavigationControl-Documentation.txt\n\n\nNew_Input_System Variant:\n\n\n* All combined documentation: https://github.com/deathwatchgaming/Unity-BasicNavigationControl/blob/main/New_Input_System/Assets/NavigationControl/Documentation/NavigationControl-Documentation.txt\n\n\n\n","funding_links":[],"categories":[],"sub_categories":[],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fdeathwatchgaming%2Funity-basicnavigationcontrol","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fdeathwatchgaming%2Funity-basicnavigationcontrol","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fdeathwatchgaming%2Funity-basicnavigationcontrol/lists"}