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Bind keys to actions, edge detection.\n\nPart of the [zio-zig](https://github.com/deblasis/zio-zig) ecosystem.\n\n## Quick start\n\n```zig\nconst zinput = @import(\"zioinput\");\n\n// Define action bindings\nvar input = zinput.InputMap(8).init();  // max 8 actions\n\nconst jump = input.registerAction();\nconst shoot = input.registerAction();\nconst move_left = input.registerAction();\nconst move_right = input.registerAction();\n\ninput.bind(jump, .space);\ninput.bind(shoot, .mouse_left);\ninput.bind(move_left, .a);\ninput.bind(move_left, .left);   // also arrow key\ninput.bind(move_right, .d);\ninput.bind(move_right, .right);\n\n// Each frame: pass currently held keys\nconst held = [_]zinput.Key{ .a, .space };\ninput.update(\u0026held);\n\n// Query actions\nif (input.justPressed(jump)) { /* first frame jump pressed */ }\nif (input.pressed(move_left)) { /* held down */ }\nif (input.released(shoot)) { /* just released */ }\n\n// Rebind at runtime\ninput.unbind(jump, .space);\ninput.bind(jump, .j);\n```\n\n```bash\nzig build test          # Run 40 tests\nzig build run-example   # Run example\n```\n\n## Example output\n\n```\n$ zig build run-example\nFrame 1: jump=true, move_left=true, shoot=false\nFrame 2: jump justPressed=false\nFrame 3: jump released=true\nFrame 4: jump (rebound to J)=true\n```\n\n## API\n\n### Key enum\n\nKeyboard: `a`-`z`, `zero`-`nine`, `f1`-`f12`, `space`, `enter`, `escape`, `tab`, `lshift`, `rshift`, `lctrl`, `rctrl`, `up`, `down`, `left`, `right`\n\nMouse: `mouse_left`, `mouse_right`, `mouse_middle`\n\nGamepad: `gamepad_a`, `gamepad_b`, `gamepad_x`, `gamepad_y`, `gamepad_start`, `gamepad_back`, `gamepad_lb`, `gamepad_rb`\n\n### InputMap(max_actions)\n\n| Method | Description |\n|--------|-------------|\n| `init()` | Create input map |\n| `registerAction()` | Register a new action, returns action index |\n| `bind(action, key)` | Bind a key to an action |\n| `unbind(action, key)` | Remove a key binding |\n| `update(held_keys)` | Update state with currently held keys |\n| `pressed(action)` | Is the action currently active |\n| `justPressed(action)` | Became active this frame |\n| `released(action)` | Became inactive this frame |\n\n## License\n\nMIT. Copyright (c) 2026 Alessandro De Blasis.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fdeblasis%2Fzioinput","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fdeblasis%2Fzioinput","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fdeblasis%2Fzioinput/lists"}