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starbird\n\nspeedy birb game go weee\n\n## to-do\n\n- [x] make the itch page look pretty\n- [x] add flies to the peak and misty jugnle\n- [x] the peak stars cutscene\n- [x] finish summit level\n- [x] make dash crystals\n- [x] finish woods level\n- [x] finish mushroom level\n- [x] make music (dynamic blending)\n- [x] add sound effects\n- [x] alr fck it we're adding spikes\n- [x] add keys and doors\n- [x] dash-collectables in secret areas\n- [x] add mushrooms\n- [x] unlocking levels\n- [x] level select level end animation\n- [x] click to focus when starting\n- [x] finish amethyst caves level\n- [x] add cutscene/dialogue system\n- [x] add a falling animation start of level\n- [x] add default palette to settings\n- [x] add pause menu\n- [x] add dash cooldown\n- [x] physics based camera system\n- [x] dynamic camera bounds system\n- [x] fall into the level\n- [x] add birb animations to level select\n- [x] save best time and other stats\n- [x] complete level finish flow\n- [x] fix camera bug in level select\n- [x] clean up remote tree (dynamics clutter)\n- [x] complete palette filter overhaul\n- [x] make screen shake work with complete canvas\n- [x] finish end screen\n- [x] make countdown use textures\n- [x] add alphabet scoring system\n- [x] fix movement bug where trampoline doesn't work\n- [x] juice up breakable walls\n- [x] juice up stars\n- [x] show stars in ui\n- [x] fix dash spamming\n- [x] make color palette global\n- [x] add big arrows to levels\n- [x] make level select\n- [x] draw minecart for cave level\n- [x] make settings menu\n- [x] make main menu\n- [x] add breakable stuff\n- [x] add wall jump particles\n\n## known bugs\n\n- [ ] weird movement bug when dashing, jumping, then dashing again\n- [x] breakables not breaking at the same time\n- [x] player not freezing when game paused\n- [x] stars teleport for a frame when collected\n- [x] weird behavior with camera bounds in new levels\n\n## levels (in-order)\n\n1. amethyst caves\n2. some kind of forest\n3. idk maybe mushroomville or the ocean or smth\n4. mountain\n\n## game mechanics ideas\n\n- [ ] dash refill, maybe small velocity boost\n- [ ] velocity booster, area that gives directional velocity\n- [x] puzzle elements like locks and doors (forest?)\n- [x] super bouncers (mushroom?)\n- [x] maybe one horizontal dash and one vertical dash until refill?\n- [x] bouncepads, dash down to bounce\n- [x] breakable walls, dash into to break through\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fdeltea%2Fstarbird","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fdeltea%2Fstarbird","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fdeltea%2Fstarbird/lists"}