{"id":22912876,"url":"https://github.com/demindiro/godot_3d_batcher","last_synced_at":"2025-04-01T11:25:10.061Z","repository":{"id":137321457,"uuid":"349670939","full_name":"Demindiro/godot_3d_batcher","owner":"Demindiro","description":"Automatically use MultiMeshes for objects with the same mesh.","archived":false,"fork":false,"pushed_at":"2021-03-21T15:46:17.000Z","size":918,"stargazers_count":2,"open_issues_count":0,"forks_count":1,"subscribers_count":3,"default_branch":"master","last_synced_at":"2025-02-07T06:26:56.416Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"Rust","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/Demindiro.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE.md","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2021-03-20T08:39:45.000Z","updated_at":"2023-08-08T11:05:41.000Z","dependencies_parsed_at":null,"dependency_job_id":"bff0ef80-ab08-456d-87b8-a71cb64a9c6c","html_url":"https://github.com/Demindiro/godot_3d_batcher","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Demindiro%2Fgodot_3d_batcher","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Demindiro%2Fgodot_3d_batcher/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Demindiro%2Fgodot_3d_batcher/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Demindiro%2Fgodot_3d_batcher/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/Demindiro","download_url":"https://codeload.github.com/Demindiro/godot_3d_batcher/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":246629651,"owners_count":20808364,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-12-14T04:30:01.231Z","updated_at":"2025-04-01T11:25:10.039Z","avatar_url":"https://github.com/Demindiro.png","language":"Rust","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Godot 3D batcher\n\nThis addon will automatically batch nodes with the same mesh with MultiMeshes.\nThis can greatly reduce the amount of required drawcalls, improving performance.\n\n## How to use\n\n- Copy `addons/3d_batcher` to your project\n- Add `BatchedMeshManager` as an Autoload\n- Add a `BatchedMeshInstance` (or create a Spatial and add the\n  `batched_mesh_instance.gdns` script manually)\n- Add any mesh\n- Done!\n\nTo use colors, set `use_color` to true and make sure the material uses vertex\ncolors as albedo (`COLOR` property in shader code).\n\n## Limitations\n\nFrustum culling does not work properly with shadows. I'm unsure how to fix\nthat properly. To disable it, add a script with\n`BatchedMeshManager.enable_culling = false`.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fdemindiro%2Fgodot_3d_batcher","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fdemindiro%2Fgodot_3d_batcher","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fdemindiro%2Fgodot_3d_batcher/lists"}