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The game features a level with 3D puzzles where a player can grab objects and use them for the walls/doors unlocking to find a gold statue.\n\nHere are some specific things I learned while making this game:\n- Implemented Actor/Scene components for gameplay logic like grabbing objects and triggering specific areas.\n- Lighting with Lumen technology.\n- Modular Level design.\n- Line Tracing and collisions.\n- Calling C++ from Blueprints.\n- Simple HUD with crosshair and \"Quest Complete\" message.\n- Background sound, footstep sound, and pick up/ drop object sounds.\n\n# Demo\n[\u003cimg src=\"Demo/CryptRaiderThumbnail.png\"\u003e](https://www.youtube.com/watch?v=3m2cW0WxMSg)\n\n# Getting started\n*Updated to the Unreal Engine 5.4.3.*\n1. `git clone https://github.com/denyskryvytskyi/CryptRaider`\n2. Right-click the `CryptRaider.uproject` file and select `Generate Visual Studio project files`\n3. Build project in Visual Studio (`Development Editor` configuration to run in Editor)\n4. 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