{"id":23923995,"url":"https://github.com/depthso/xsx-ui-library","last_synced_at":"2025-04-19T14:24:21.660Z","repository":{"id":270972214,"uuid":"912005694","full_name":"depthso/XSX-UI-Library","owner":"depthso","description":"🖼️ Previously seen in Depso Hax V3, this is an improved version of the xsx UI library by bungie. 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XSX UI Library improved\n🖼️ This is an improved version of the xsx UI library by bungie. \n\nThis was created a while ago and I forgot to publish this more openly\n\n# Screenshots\n#### Interface\n\u003ctable\u003e\n\t\u003ctr\u003e\n\t\t\u003ctd width=\"600\"\u003e\n\t\t\t\u003cimg src=\"https://github.com/user-attachments/assets/82f7838a-c044-496b-8727-4f9a66dd1e37\" height=\"100%\"\u003e\n\t\t\u003c/td\u003e\n\t\t\u003ctd width=\"600\"\u003e\n\t\t\t\u003cimg src=\"https://github.com/user-attachments/assets/59fa6b21-8775-48bc-8a0b-5ab3a83f24fc\" height=\"100%\"\u003e\n\t\t\u003c/td\u003e\n\t\u003c/tr\u003e\n\u003c/table\u003e\n\n#### Loader interface (The D is based on the first letter of the company string, Depso -\u003e D)\n\u003ctable\u003e\n\t\u003ctr\u003e\n\t\t\u003ctd width=\"600\"\u003e\n\t\t\t\u003cimg src=\"https://github.com/user-attachments/assets/e8614124-192f-4599-84ec-bd2a68ea1776\" height=\"100%\"\u003e\n\t\t\u003c/td\u003e\n\t\t\u003ctd width=\"600\"\u003e\n\t\t\t\u003cimg src=\"https://github.com/user-attachments/assets/42a645d0-079d-4df9-a271-35b6eecb9e39\" height=\"100%\"\u003e\n\t\t\u003c/td\u003e\n\t\u003c/tr\u003e\n\u003c/table\u003e\n\n# Example\n```lua\nlocal library = loadstring(game:HttpGet('https://raw.githubusercontent.com/depthso/XSX-UI-Library/refs/heads/main/xsx%20lib.lua'))()\n\n--/ Changable Colors (Optional)\nlibrary.headerColor = Color3.fromRGB(51, 158, 190)\nlibrary.companyColor = Color3.fromRGB(163, 151, 255)\nlibrary.acientColor = Color3.fromRGB(159, 115, 255)\n--/ Activate library\n\n--/ Required configuation (Check the xsx lib.lua for more configuation options)\nlibrary:Init({\n    version = \"3.2\",\n    title = \"Depso UI demo\",\n    company = \"Depso\",\n    keybind = Enum.KeyCode.RightShift, -- (Optional, automatically sets the best keybind)\n    BlurEffect = true,\n})\n\n--/ Watermarks\nlibrary:Watermark(\"Depso\")\n\nlocal FPSWatermark = library:Watermark(\"FPS\")\ngame:GetService(\"RunService\").RenderStepped:Connect(function(v)\n    FPSWatermark:SetText(\"FPS: \"..math.round(1/v))\nend)\n\n--/ Intro (Optional)\nlibrary:BeginIntroduction()\nlibrary:AddIntroductionMessage(\"Searching for addresses...\")\nwait(1)\nlibrary:AddIntroductionMessage(\"Successfully found addresses!\")\nwait(1)\nlibrary:EndIntroduction()\n\nlocal Tab1 = library:NewTab(\"Example tab\")\nTab1:NewSection(\"Example Components\")\n\nlocal Label1 = Tab1:NewLabel(\"Example label\", \"left\") -- \"left\", \"center\", \"right\"\n\n--/ Toggle\nlocal Toggle1 = Tab1:NewToggle(\"Example toggle\", false, function(value)\n    local vers = value and \"on\" or \"off\"\n    print(\"one \" .. vers)\nend):AddKeybind(Enum.KeyCode.RightControl)\nprint(\"Toggle1 value:\", Toggle1:GetValue())\n\n--/ Button\nlocal Button1 = Tab1:NewButton(\"Button\", function()\n    print(\"Hello world - Button\")\nend)\n\nlocal Button1 = Tab1:NewButton(\"Notification\", function()\n    library:Notify(\"Hello world!\", 3)\n    library:Notify(\"Hello world!\", 3, \"success\")\n    library:Notify(\"Hello world!\", 3, \"alert\")\n    library:Notify(\"Hello world!\", 3, \"error\")\nend)\n\n--/ Keybind\nlocal Keybind1 = Tab1:NewKeybind(\"Keybind 1\", Enum.KeyCode.RightAlt, function(key)\n    library:SetKeybind(Enum.KeyCode[key])\nend)\n\n--/ [ Text boxes ]\n--/ Small\nlocal Textbox1 = Tab1:NewTextbox(\"Text box [small]\", \"Default Text\", \"PlaceHolder: 1\", \"small\", true, false, function(val)\n    print(val)\nend)\n--/ Medium\nlocal Textbox2 = Tab1:NewTextbox(\"Text box [medium]\", \"\", \"2\", \"medium\", true, false, function(val)\n    print(val)\nend)\n--/ Large\nlocal Textbox3 = Tab1:NewTextbox(\"Text box [large]\", \"\", \"3\", \"large\", true, false, function(val)\n    print(val)\nend)\n\n--/ Selector\nlocal Selector1 = Tab1:NewSelector(\"Selector 1\", \"bungie\", {\"A\", \"B\", \"C\", \"D\"}, function(d)\n    print(d)\nend):AddOption(\"What the dog doing?\")\n\n--/ Number Slider\nlocal Slider1 = Tab1:NewSlider(\"Slider 1\", \"\", true, \"/\", {min = 1, max = 100, default = 20})\nprint(\"Slider value:\", Slider1:GetValue())\n\n--/ Type-writer title\nlocal HeaderString = \"Bozo-Softworks\"\nlocal Time = 1\nTime = Time/(#HeaderString*2)\n\nwhile wait() do\n    for i = 0, #HeaderString do\n        library:SetCompany(HeaderString:sub(1, i))\n        wait(Time)\n    end\n    for i = #HeaderString, 1, -1  do\n        library:SetCompany(HeaderString:sub(1, i))\n        wait(Time)\n    end\nend\n```\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fdepthso%2Fxsx-ui-library","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fdepthso%2Fxsx-ui-library","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fdepthso%2Fxsx-ui-library/lists"}