{"id":27337811,"url":"https://github.com/derdyast1r/bekerneldriverupdated","last_synced_at":"2025-10-06T15:25:58.800Z","repository":{"id":251565898,"uuid":"837786303","full_name":"DErDYAST1R/BEKernelDriverUpdated","owner":"DErDYAST1R","description":"This is a repo of my previous BEKernelDriver but updated to add better protections and a more detailed setup. also with a good bit of code cleanup.","archived":false,"fork":false,"pushed_at":"2024-09-18T13:32:39.000Z","size":2234,"stargazers_count":91,"open_issues_count":1,"forks_count":21,"subscribers_count":3,"default_branch":"main","last_synced_at":"2025-03-24T08:42:27.520Z","etag":null,"topics":["anti","battleye","cache","cheat","clearing","dayz","driver","eac","easy","escape","fortnite","from","ioctl","kernel","mml","mmu","nmi","piddb","tarkov","undetected"],"latest_commit_sha":null,"homepage":"","language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"other","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/DErDYAST1R.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2024-08-04T03:09:26.000Z","updated_at":"2025-03-24T07:35:37.000Z","dependencies_parsed_at":"2025-03-24T08:42:33.456Z","dependency_job_id":"fcec6583-e380-41ac-a427-26ca72e770c6","html_url":"https://github.com/DErDYAST1R/BEKernelDriverUpdated","commit_stats":null,"previous_names":["i32-sudo/bekerneldriverupdated","derdyast1r/bekerneldriverupdated"],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/DErDYAST1R%2FBEKernelDriverUpdated","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/DErDYAST1R%2FBEKernelDriverUpdated/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/DErDYAST1R%2FBEKernelDriverUpdated/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/DErDYAST1R%2FBEKernelDriverUpdated/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/DErDYAST1R","download_url":"https://codeload.github.com/DErDYAST1R/BEKernelDriverUpdated/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":248586739,"owners_count":21129092,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["anti","battleye","cache","cheat","clearing","dayz","driver","eac","easy","escape","fortnite","from","ioctl","kernel","mml","mmu","nmi","piddb","tarkov","undetected"],"created_at":"2025-04-12T15:22:39.545Z","updated_at":"2025-10-06T15:25:58.794Z","avatar_url":"https://github.com/DErDYAST1R.png","language":"C++","funding_links":[],"categories":[],"sub_categories":[],"readme":"# BE \u0026 EAC Mapper for unsigned drivers\nhttps://github.com/i32-Sudo/PdFwKrnlMapper\n\n# BEKernelDriverUpdated\nThis is a repo of my previous BEKernelDriver but updated to add better protections and a more detailed setup. also with a good bit of code cleanup. This driver as of (8/3/2024) Does work with BattlEye games (Tested on Escape From Tarkov, DayZ, Rainbow Six Siege)\n# Project\nAs said this does work on BattlEye, It uses CR3 for Read/Write and a ObCreateObject Communication Hook (Hijacking Method) that is undetected {if setup correctly}, This in theory can work on EAC EOS \u0026 some low level EAC based games but you will need to fix the CR3 Shuffling or add a buffer catch to make sure that once reading fails you can re-cache the CR3 without the system blue-screening. Either create a customary or use a CR3 Bypass traditional to CPU Bit Register Resolving or just find a way to catch bad reads or bad CR3 before reading so that you can re-cache the CR3 and get the new one. (It resets every 10-20 Minutes~ In game) but there is no resolver so it will blue screen on EAC.\n# Plans\nI plan to update this whenever it needs it but I removed all the useless code and projects for PsRoutines and etc because that is not needed just get a Patchguard Bypass like EFIGuard.\n# Setup\n```cpp\nSetup:\n\n- in (main.cpp) add hook driver \u0026 add hook settings\n- in (impl/communication/interface.h) change driver handle identifier after the last \\\\\n- in (processhyde/Hide.cpp) change executable name to hide to the usermode application\n- Use VMProtect or another code mutator to make sure driver doesnt get signature scanned (as its public and BE/EAC will reverse it)\n\n- get patchguard bypass.\n\n- use my PdFwKrnl Mapper [github.com/i32-Sudo] or another mapper (DO NOT MANUAL MAP OR USE KDMAPPER, THIS IS DTC)\n```\n# Contact\nDiscord Username; bloodieys\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fderdyast1r%2Fbekerneldriverupdated","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fderdyast1r%2Fbekerneldriverupdated","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fderdyast1r%2Fbekerneldriverupdated/lists"}