{"id":20162859,"url":"https://github.com/devpoodle/button-export","last_synced_at":"2025-03-03T03:10:30.660Z","repository":{"id":161046083,"uuid":"635817234","full_name":"DevPoodle/button-export","owner":"DevPoodle","description":"Godot 4 plugin that allows you to export buttons from a tool script.","archived":false,"fork":false,"pushed_at":"2023-05-03T14:24:09.000Z","size":4,"stargazers_count":3,"open_issues_count":0,"forks_count":1,"subscribers_count":2,"default_branch":"main","last_synced_at":"2025-01-13T14:19:57.840Z","etag":null,"topics":["godot","godot-addon","godot-engine","godot-plugin"],"latest_commit_sha":null,"homepage":"","language":"GDScript","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/DevPoodle.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2023-05-03T14:12:08.000Z","updated_at":"2025-01-07T20:56:35.000Z","dependencies_parsed_at":"2023-05-31T08:00:59.262Z","dependency_job_id":null,"html_url":"https://github.com/DevPoodle/button-export","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/DevPoodle%2Fbutton-export","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/DevPoodle%2Fbutton-export/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/DevPoodle%2Fbutton-export/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/DevPoodle%2Fbutton-export/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/DevPoodle","download_url":"https://codeload.github.com/DevPoodle/button-export/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":241600518,"owners_count":19988715,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["godot","godot-addon","godot-engine","godot-plugin"],"created_at":"2024-11-14T00:27:08.025Z","updated_at":"2025-03-03T03:10:30.642Z","avatar_url":"https://github.com/DevPoodle.png","language":"GDScript","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Godot 4 Button Export Plugin\nThis is a plugin for Godot 4 that allows you to export a button that runs a function from a tool script.\nTo add a button, first make a bool export variable. Then, name the variable the name of the function you want it to call, followed by \"_button\".\n\nFor example, to export a button for a function called \"refresh_list\", you'd just need to add this line of code to your script:\n``` GDScript\n@export var refresh_list_button: bool\n```\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fdevpoodle%2Fbutton-export","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fdevpoodle%2Fbutton-export","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fdevpoodle%2Fbutton-export/lists"}