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width=\"500px\"\u003e\u003c/a\u003e\n  \u003c/a\u003e\n  \u003cbr/\u003e\n  \u003ca href=\"https://discord.gg/vt9DJSW\"\u003e\n      \u003cimg src=\"https://img.shields.io/discord/507548572338880513.svg?logo=discord\u0026colorB=7289DA\"\u003e\n  \u003c/a\u003e\n  \u003ca href=\"https://github.com/dimforge/kiss3d/actions\"\u003e\n      \u003cimg src=\"https://github.com/dimforge/kiss3d/workflows/CI%20build/badge.svg\" alt=\"Build status\"\u003e\n  \u003c/a\u003e\n  \u003ca href=\"https://crates.io/crates/kiss3d\"\u003e\n       \u003cimg src=\"https://img.shields.io/crates/v/kiss3d.svg?style=flat-square\" alt=\"crates.io\"\u003e\n  \u003c/a\u003e\n\u003c/p\u003e\n\nKeep It Simple, Stupid 3D and 2D graphics engine.\n\nThis library is born from the frustration that today’s 3D\ngraphics library are either:\n\n* **Too low level**: you have to write your own shaders and opening a\n  window takes 8 hours, 300 lines of code and 10L of coffee.\n* High level, but **too hard to understand/use**: these libraries are made to\n  create beautiful photoreal (or close to it) animations or games.\n  They have many features; too many, in fact, if you just want to draw a few objects\n  on the screen with as little friction as possible.\n\n**kiss3d** is not designed to be feature-complete or fast.\nIt is designed to let you draw simple geometric figures and play with them\nwith as little friction as possible.\n\n## Features\n\n* WASM compatible.\n* Out of the box, open a window with a default arc-ball camera and a point light.\n* First-person camera available as well, and user-defined cameras are possible.\n* Render boxes, spheres, cones, cylinders, quads and lines simply\n* Change an object's color or texture.\n* Change an object's transform.\n* Create basic post-processing effects.\n\nAs an example, creating a scene with a red, rotating cube with a light attached\nto the camera is as simple as:\n\n```rust\nuse kiss3d::prelude::*;\n\n#[kiss3d::main]\nasync fn main() {\n  let mut window = Window::new(\"Kiss3d: cube\").await;\n  let mut camera = OrbitCamera3d::default();\n  let mut scene = SceneNode3d::empty();\n  scene\n          .add_light(Light::point(100.0))\n          .set_position(Vec3::new(0.0, 2.0, -2.0));\n\n  let mut c = scene.add_cube(1.0, 1.0, 1.0).set_color(RED);\n\n  let rot = Quat::from_axis_angle(Vec3::Y, 0.014);\n\n  while window.render_3d(\u0026mut scene, \u0026mut camera).await {\n    c.rotate(rot);\n  }\n}\n```\n\nThis code works on **both native platforms and WASM** without any changes! The `#[kiss3d::main]`\nmacro and `async` rendering API handle the platform differences automatically:\n\n* **On native**: The async runtime is managed with `pollster::block_on`\n* **On WASM**: The async function integrates with the browser's event loop via `requestAnimationFrame`\n\nThis approach eliminates the need for platform-specific code or managing different entry points,\nmaking it simple to write truly cross-platform 3D applications.\n\nSome controls are handled by default by the engine (they can be overridden by the user):\n\n* `scroll`: zoom in / zoom out.\n* `left click + drag`: look around.\n* `right click + drag`: translate the view point.\n* `enter`: look at the origin (0.0, 0.0, 0.0).\n\n## Compilation\n\nYou will need the last stable build of the [rust compiler](http://www.rust-lang.org)\nand the official package manager: [cargo](https://github.com/rust-lang/cargo).\n\nSimply add the following to your `Cargo.toml` file:\n\n```toml\n[dependencies]\nkiss3d = \"0.37\"\n```\n### Optional Features\n\n#### Recording\n\nKiss3d supports recording your 3D scene to MP4 video files. This feature requires FFmpeg to be installed on your system.\n\n**Install FFmpeg:**\n- macOS: `brew install ffmpeg`\n- Ubuntu/Debian: `sudo apt install ffmpeg libavcodec-dev libavformat-dev libavutil-dev libswscale-dev`\n- Windows: Download from [ffmpeg.org](https://ffmpeg.org/download.html) and add to PATH\n\n**Enable the feature in your Cargo.toml:**\n```toml\n[dependencies]\nkiss3d = { version = \"0.40\", features = [\"recording\"] }\n```\n\n#### Egui Integration\n\nFor immediate mode GUI support, enable the `egui` feature:\n```toml\n[dependencies]\nkiss3d = { version = \"0.40\", features = [\"egui\"] }\n```\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fdimforge%2Fkiss3d","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fdimforge%2Fkiss3d","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fdimforge%2Fkiss3d/lists"}