{"id":18012265,"url":"https://github.com/divinedominion/godotcollisiondetection","last_synced_at":"2026-03-02T21:09:59.549Z","repository":{"id":66740588,"uuid":"273868779","full_name":"DivineDominion/GodotCollisionDetection","owner":"DivineDominion","description":"Area2D an KinematicBody2D based collision demonstrations","archived":false,"fork":false,"pushed_at":"2020-06-21T09:19:33.000Z","size":9558,"stargazers_count":5,"open_issues_count":0,"forks_count":1,"subscribers_count":3,"default_branch":"master","last_synced_at":"2024-10-30T04:56:22.274Z","etag":null,"topics":["area2d","collision","godot","kinematicbody2d","tutorial"],"latest_commit_sha":null,"homepage":null,"language":"GDScript","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"unlicense","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/DivineDominion.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2020-06-21T08:59:11.000Z","updated_at":"2023-08-08T11:00:50.000Z","dependencies_parsed_at":null,"dependency_job_id":"c161d504-4cc7-4bd3-b96b-3dde363c14a0","html_url":"https://github.com/DivineDominion/GodotCollisionDetection","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/DivineDominion%2FGodotCollisionDetection","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/DivineDominion%2FGodotCollisionDetection/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/DivineDominion%2FGodotCollisionDetection/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/DivineDominion%2FGodotCollisionDetection/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/DivineDominion","download_url":"https://codeload.github.com/DivineDominion/GodotCollisionDetection/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":230152698,"owners_count":18181465,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["area2d","collision","godot","kinematicbody2d","tutorial"],"created_at":"2024-10-30T03:15:13.066Z","updated_at":"2026-03-02T21:09:54.496Z","avatar_url":"https://github.com/DivineDominion.png","language":"GDScript","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Godot Collision Detection Demos\n\n![](https://img.shields.io/badge/Godot-3.2-informational)\n\nCurrently, this demonstrates two kinds of player nodes:\n\n1. `Area2D` and manual position changes, the naive approach that will \"teleport\" the player to the destination, clipping through walls;\n2. `KineticBody2D` and `move_and_collide` to make the physics engine calculate collisions from the current position up to the destination.\n\nYou can \n\n- 📼 [Watch a video recording](/assets/recording.mov)\n- 👾 [\"Play\" it online](https://divinedominion.github.io/GodotCollisionDetection/)\n- 📖 [Read an explanation on my blog](https://christiantietze.de/posts/2020/06/godot-hit-testing/)\n\n## License\n\nPublic domain. See the [LICENSE](LICENSE) file.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fdivinedominion%2Fgodotcollisiondetection","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fdivinedominion%2Fgodotcollisiondetection","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fdivinedominion%2Fgodotcollisiondetection/lists"}