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It is made with SQF commands which recently have been added to Arma3 and were not available back in the days of Arma2 or early Arma3. Meaning no weird workarounds with map elements are needed anymore which just eat more frames.\r\nA strong point of this UI is its customizability and its many features are all settable with CBA settings.\r\n\r\n## Requirements\r\n\r\n- CBA\r\n\r\n## Supported mods\r\n\r\n- ACE 3\r\n- ACRE\r\n- TFAR (Both versions)\r\n\r\n## Features\r\n\r\n#### Scaling\r\n\r\nRescale the UI elements in CBA settings, text can be rescaled on its own as well!\r\n\r\n#### Font\r\n\r\nChoose which font is used in the UI\r\n\r\n#### Icon Styles\r\n\r\nChoose which icon style should be used\r\n\r\n#### Color Schemes\r\n\r\nChoose the colors that are used throughout the UI\r\n\r\n#### Compass Styles\r\n\r\nChoose how your compass should look like\r\n\r\n#### Choose which UI elements should be shown\r\n\r\nEnable or disable the Compass or Namelist on the fly, both or individually. Keybind to hide the UI is included\r\n\r\n#### Show the Bearing On Top Of The Compass\r\n\r\nOr don’t, you choose. Also possible to show milradians!\r\n\r\n#### Adjustable Compass Range\r\n\r\nChange the range of the compass on the fly either via CBA settings or keybindings\r\n\r\n#### Compass Refresh Rate\r\n\r\nDo not want to update the compass every frame? Choose the refresh rate of it!\r\n\r\n#### Compass Unit Occlusion\r\n\r\nTime to get lost in the jungle again!\r\n\r\n#### Namelist Text Size\r\n\r\nChange the size of the text of the squad name list. Smaller means more units will fit into one column!\r\n\r\n#### Buddy System\r\n\r\nDesignate someone in your squad as your buddy, they will get their own icon so you will always find each other\r\n\r\n#### Show Unit Ranks\r\n\r\nSQL just died? No problem, Keybind included to see who is the next in rank\r\n\r\n#### Make your own styles\r\n\r\nColor, icon and compass styles on mission level are supported!\r\n\r\n## Special Variables\r\n\r\nDUI has a special variable mission makers can use.\r\n\r\n### diwako_dui_special_track\r\n\r\nArray of objects in `missionNamepace`. Every unit or vehicle in this array will be tracked on compass. Be aware that this might be a performance issue if too many objects are added. Be also aware that you do not add a unit that is already in your squad, or else you have 2 icons for that unit.\r\n\r\n# Reporting bugs\r\n\r\nCreate a fitting title beginning with the tag word \"BUG\".\r\nIn general, be as specific as possible when reporting bugs, it is good to tell how to reproduce it, so it gets fixed faster.\r\n\r\n# Requesting Features\r\n\r\nFor requesting features create a new issue with the tag word \"FEATURE\" at the beginning of the title. Feature requests can range from new styles to whole new functionality. The feasibility of those requests will be analysed inside the feature request itself\r\n\r\n# Pull requests\r\n\r\nTell in detail what your PR will change, why it should be added and what benefits you think it will bring. PRs can be from new styles, bug fixes to whole new functionality. The changes will be reviewed within the PR.\r\n\r\n# Building\r\n\r\nUse the [latest version of Hemtt](https://github.com/BrettMayson/HEMTT/releases/tag/v1.13.1) to build this project.\r\nAfter installing Hemtt, you can build this project using `hemtt dev` or `hemtt build`.\r\n\r\nTo test your changes and such, you can launch Arma directly using `hemtt launch`.\r\n\r\n# Additional\r\n\r\n[Playable version (DEV)](https://steamcommunity.com/sharedfiles/filedetails/?id=1617125729) (You can build from source as well)\\\r\n[Playable version (STABLE)](https://steamcommunity.com/sharedfiles/filedetails/?id=1638341685)\\\r\n[BI Thread](https://forums.bohemia.net/forums/topic/221597-dui-squad-radar/)\r\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fdiwako%2Fdiwako_dui","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fdiwako%2Fdiwako_dui","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fdiwako%2Fdiwako_dui/lists"}