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welcome](https://img.shields.io/badge/PRs-welcome-brightgreen?style=flat-square)\n![Release](https://img.shields.io/github/v/release/dkfans/keeperfx?style=flat-square)\n![Downloads](https://img.shields.io/github/downloads/dkfans/keeperfx/total?style=flat-square)\n[![Discord](https://img.shields.io/discord/480505152806191114?style=flat-square)](https://discord.gg/hE4p7vy2Hb)\n\n[Visit our website](https://keeperfx.net) | [Join our Discord (Keeper Klan)](https://discord.gg/hE4p7vy2Hb)\n\n\n## Intro\nKeeperFX (Dungeon Keeper Fan eXpansion) is an open-source project that aims to fix up, enhance and modernize \nthe classic dungeon management game, [Dungeon Keeper](https://en.wikipedia.org/wiki/Dungeon_Keeper).\nThis project is dedicated to providing an improved and customizable gaming experience while staying true to the spirit of the original game.\n\nKeeperFX is a standalone game but requires a copy of the original game files as proof of ownership.\nThese files can be automatically copied from your old CDs, or from a digital edition like the ones from EA or GOG.\n\nOriginally, KeeperFX started out as a decompilation project, where we took the original game executables and reversed them back into usable code. \nCurrently the whole codebase of Dungeon Keeper is remade and all code has been rewritten.\n\n\n## Features\n- Windows 7/10/11 support\n- Higher screen resolutions\n- Increased FPS, decoupled gfx and game logic\n- Improved and modernized controls\n- Many bugfixes\n- Map, campaign and modding customizability\n- Improved AI\n- Modern multiplayer protocol\n- Additional campaigns, maps, creatures and other content\n- ...\n\n\n## How to play\n\nInstallation instructions and a FAQ can be found on the [Github Wiki](https://github.com/dkfans/keeperfx/wiki).\n\nYou will need the original Dungeon Keeper files, either from an old CD or from the digital edition available on\n[EA](https://www.ea.com/games/dungeon-keeper/dungeon-keeper),\n[GOG](https://www.gog.com/game/dungeon_keeper)\nor [Steam](https://store.steampowered.com/app/1996630/Dungeon_Keeper_Gold/).\n\n\n## Development\nTo get started with KeeperFX development, refer to the [Development Guide](https://github.com/dkfans/keeperfx/wiki/Building-KeeperFX) for \ndetailed instructions on setting up a development environment and building KeeperFX from source.\n\nIf you wish to discuss development, you can join the [Keeper Klan discord](https://discord.gg/hE4p7vy2Hb) and ask to \nbe added to the KeeperFX development channel.\n\n\n## Components\n| Component | Language | Info |\n|---|---|---|\n| [KeeperFX](https://github.com/dkfans/keeperfx) | C, C++ | - |\n| [Launcher](https://github.com/dkfans/keeperfx-launcherwx) | C++ | Official Launcher to edit settings and start the game with run options. |\n| [FXGraphics](https://github.com/dkfans/FXGraphics) | - | Sources of KeeperFX graphics files. |\n| [FXSounds](https://github.com/dkfans/FXsounds) | - | Sources of KeeperFX audio files. |\n| [Masterserver](https://github.com/dkfans/keeperfx-masterserver) | PHP (CLI) | Multiplayer masterserver. Allows players to easily find public lobbies of others. |\n| [Website](https://github.com/dkfans/keeperfx-website) | PHP | https://keeperfx.net |\n\n\n## Tools\n| Tool | Usage |\n|---|---|\n| sndbanker | Makes usable ingame sounds from SFX archives. |\n| po2ngdat | Converts `.po` files (language) to `.dat`. |\n| png2bestpal | Decides the best in-game color palette for an image and creates a `.pal` file. |\n| png2ico | Converts `.png` files to `.ico`. |\n| pngpal2raw | Creates a `.raw` image file that can be used by the game from a `.png` and a `.pal` (palette) file. The palette file can be created with _png2bestpal_. |\n| rnctools | Handles the RNC compression of many original DK data files. |\n| dkillconv | An unfinished tool to convert a map to a text based format. |\n\n\n## Further Improvements\nKeeperFX could be further improved in these key areas:\n- Multiplayer performance and features\n- Expand and improve AI / Computer player behavior\n- Improve pathfinding performance\n- Expand creative freedom for modders even further\n- Native cross-platform support\n- Improve code readability and maintainability\n- Lua support\n- ...\n\n\n## Contributing\nWe welcome contributions from the community to improve and expand KeeperFX.\n- Report bugs by opening [issues](https://github.com/dkfans/keeperfx/issues).\n- Submit feature requests and discuss potential improvements.\n- Contribute code by creating pull requests. \n\n\n## Code Signing Policy\nFree code signing provided by [SignPath.io](https://about.signpath.io/), certificate by [SignPath Foundation](https://signpath.org/).\n\n\n## License\nThis project is licensed under the [GNU General Public License v2.0](LICENSE).\nFeel free to use, modify, and distribute it according to the terms of this license.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fdkfans%2Fkeeperfx","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fdkfans%2Fkeeperfx","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fdkfans%2Fkeeperfx/lists"}