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Create Page for FortuneWheel\n - Add component `SpinPageController` on it\n - Create child into that page with name **Wheel** that will be container for rewards sectors\n - Create sectors into **Wheel** gameObject with component `SpinSectorController`\n - Create SO : **Assets-\u003eCreate-\u003eConfigs-Spin-\u003eSectorsTypeSettings**\n - Fill it with some needed reward types (Into `RewardType` you can edit rewards on what you need)\n - Create SO : **Assets-\u003eCreate-\u003eConfigs-Spin-\u003eSectorsDataSettings** (Into it fill values of spin sectors)\n - Fill fields into SpinPageController object\n \n ## Helpers\n For optimizing time of creating FortuneWheel you can use `SpinSectorCreator`, in context menu exist method **CreateSectors**\n \n ## Major Notes\n 1) Into SpinPageController exist variable **_isClockwiseDirection** which needed for change rotate direction (If you add sectors by counterclockwise direction, than uncheck this variable into `SpinPageController` inspector)\n \n 2) Count of rewards and their values settings into `SpinDelegator` constructor\n ","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fdmitriycanishev%2Ffortunewheel","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fdmitriycanishev%2Ffortunewheel","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fdmitriycanishev%2Ffortunewheel/lists"}