{"id":24873039,"url":"https://github.com/dnbsammie/trinity","last_synced_at":"2026-04-29T08:01:49.750Z","repository":{"id":273450499,"uuid":"918473650","full_name":"dnbsammie/Trinity","owner":"dnbsammie","description":"A FPS Game 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🔫\u003c/h3\u003e\n\n\u003cp align=\"center\"\u003e\n  \u003ca href=\"https://github.com/dnbsammie/Trinity/issues\"\u003e\n    \u003cimg src=\"https://img.shields.io/github/issues/dnbsammie/Trinity\" alt=\"Issues\"\u003e\n  \u003c/a\u003e\n  \u003ca href=\"https://github.com/dnbsammie/Trinity/stargazers\"\u003e\n    \u003cimg src=\"https://img.shields.io/github/stars/dnbsammie/Trinity\" alt=\"Stars\"\u003e\n  \u003c/a\u003e\n  \u003ca href=\"https://github.com/dnbsammie/Trinity/blob/main/readme/LICENSE\"\u003e\n    \u003cimg src=\"https://img.shields.io/github/license/dnbsammie/Trinity alt=\"License\"\u003e\n  \u003c/a\u003e\n\u003c/p\u003e\n\u003ch3 align=\"center\"\u003eLanguages and Tools 🛠\u003c/h3\u003e\n\n\u003cp align=\"center\"\u003e\n  \u003ca href=\"https://skillicons.dev\"\u003e\n    \u003cimg src=\"https://skillicons.dev/icons?i=blender,github,unity,visualstudio\u0026theme=dark\" /\u003e\n  \u003c/a\u003e\n\u003c/p\u003e\n\u003c!-- TABLE OF CONTENTS --\u003e\n\u003cdetails\u003e\n  \u003csummary\u003eTable of Contents\u003c/summary\u003e\n  \u003col\u003e\n    \u003cli\u003e\u003ca href=\"#about-the-project\"\u003eAbout The Project\u003c/a\u003e\u003c/li\u003e\n    \u003cli\u003e\u003ca href=\"#usage\"\u003eUsage\u003c/a\u003e\u003c/li\u003e\n    \u003cli\u003e\u003ca href=\"#license\"\u003eLicense\u003c/a\u003e\u003c/li\u003e\n    \u003cli\u003e\u003ca href=\"#contact\"\u003eContact\u003c/a\u003e\u003c/li\u003e\n  \u003c/ol\u003e\n\u003c/details\u003e\n\n---\n\n\u003c!-- ABOUT THE PROJECT --\u003e\n\u003ch2 id=\"about-the-project\"\u003eAbout The Project\u003c/h2\u003e\n\u003cp\u003e\n  Trinity is a FPS Game made in unity with c#. It is nothing complex, but it seeks to replicate real physics and behaviors ...\n\u003c/p\u003e\n\u003cul\u003e\n  \u003cli\u003eGoal: Replicate real and game mechanics such as: Shadowgun, CSGO, COD, Gears, etc\u003c/li\u003e\n  \u003cli\u003eTechnologies: C# (C-Sharp), Unity and Blender\u003c/li\u003e\n  \u003cli\u003eProblem: Currently it's only a student project\u003c/li\u003e\n\u003c/ul\u003e\n\n\u003c!-- USAGE --\u003e\n\u003ch2 id=\"usage\"\u003eUsage\u003c/h2\u003e\n\u003cp\u003eThis code is available for educational purposes. Use it to learn, practice, or reference specific techniques or concepts.\u003c/p\u003e\n\u003cp\u003e\n  \u003cstrong\u003eNote:\u003c/strong\u003e Redistribution or use in production systems without proper attribution is discouraged.\n\u003c/p\u003e\n\n\u003c!-- LICENSE --\u003e\n\u003ch2 id=\"license\"\u003eLicense\u003c/h2\u003e\n\u003cp\u003eThis project is licensed under the MIT License. See the \u003ca href=\"https://github.com/dnbsammie/Trinity/blob/main/LICENSE\"\u003eLICENSE\u003c/a\u003e file for details.\u003c/p\u003e\n\n\u003c!-- CONTACT --\u003e\n\u003ch2 id=\"contact\"\u003eContact\u003c/h2\u003e\n\u003cp\u003e\n  \u003cstrong\u003eAuthor:\u003c/strong\u003e Samuel Rivera\u003cbr\u003e\n  \u003cstrong\u003eGitHub:\u003c/strong\u003e \u003ca href=\"https://github.com/dnbsammie\"\u003ehttps://github.com/dnbsammie\u003c/a\u003e\n\u003c/p\u003e\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fdnbsammie%2Ftrinity","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fdnbsammie%2Ftrinity","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fdnbsammie%2Ftrinity/lists"}