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Dojo Game Jams\n\n![Game Jam VII Header](.github/assets/GJVIIHeader.png)\n\n​Dojo **Game Jam VII** is here and **starts on 10/31**!\n\n​Join us for a **special spooky edition** of the Dojo Game Jam, celebrating the release of Dojo 1.7.\nTeams will come together for **3 days** to build games on the open-source, provable Dojo Engine, competing for a slice of a **$15,000 prize pool**.\n\n## Getting Started\n\n### Existing Team\n\n👉 [**Register your game idea here**](https://github.com/dojoengine/game-jams/issues/new?assignees=\u0026labels=\u0026projects=\u0026template=register_project.yaml\u0026title=%5BProject+Registration%5D:+Your+Project+Name)\n\n\nIf you have any questions or need support, head over to the **#game-jam** channel in the [Dojo Discord](https://discord.gg/tHezCAA4).\n\n### No Team\n\n👉 [**Register your game idea here**](https://github.com/dojoengine/game-jams/issues/new?assignees=\u0026labels=\u0026projects=\u0026template=register_project.yaml\u0026title=%5BProject+Registration%5D:+Your+Project+Name)\n\nThen head over to the **#game-jam** channel in the [Dojo Discord](https://discord.gg/tHezCAA4) and start recruiting.\nThe Dojo team will do our best to help match you with great people.\n\nIf you're looking for game ideas, Dojo maintains a [**spreadsheet of interesting game concepts**](https://docs.google.com/spreadsheets/d/16onyBjTdgYFO1W7bGfSXldpdjLvv9SPk5p3k88eJWBs).\nFeel free to grab an idea off the list!\n\n## Tutorials\n\nIf you're new to Dojo development, the [Dojo Book](https://book.dojoengine.org/) is a great place to start your Dojo development journey.\n\nTo learn more about Dojo's new Sensei MCP server and to get started, check out the documentation [here](https://github.com/dojoengine/sensei-mcp/blob/main/README.md).\nSee [here](https://github.com/dojoengine/vibe-sample) for an example game vibe-coded with the help of Sensei.\n\nAs always, if you have any questions or need any support, head over to the **#game-jam** channel in the [Dojo Discord](https://discord.gg/tHezCAA4).\n\n## Rules\n\n-   Submissions must be built using the Dojo Engine.\n-   ​Submissions must be deployed to Slot / Sepolia.\n-   ​Submissions must use the [Cartridge Controller](https://docs.cartridge.gg/controller/getting-started).\n-   Submissions must be built during the game jam 72-hour window and exclusively for the Dojo Game Jam.\n    -   New features for existing games are allowed, but must be clearly scoped and defined.\n-   Extensibility and composability are core to fully onchain games, but all sources must be cited. This includes but is not limited to:\n    -   Worlds being extended\n    -   Code, Plugins, Libraries, and Visual Assets\n-   Winning projects are determined subjectively by our panel of judges based on the listed criteria.\n-   Dojo is an inclusive ecosystem. All forms of discrimination are strictly prohibited.\n-   Projects can be removed from the Game Jam by the judges for any reason.\n-   5 contributors is the maximum team size.\n\n\u003e Note: Vibe-coding is encouraged but **not strictly required**.\n\u003e If you want to be old-school and write everything by hand, go for it!\n\n## Submitting\n\nCoding begins Friday, October 31 at 00:00 **AOE**, and submissions are due on Sunday, November 2 at 23:59 **AOE**.\nWe use **AOE** (anywhere on earth) to make it easy to participate from anywhere on the planet.\n\n\u003e If you submit late, we will ignore any commits made after the deadline.\n\nSubmit your project before the deadline to qualify for the prizes:\n\n-   Copy / Paste the [Game Jam Submission Template](./templates/SUBMISSION_TEMPLATE.md), follow the instructions, and open a Pull Request which contributes the submission to the repository.\n-   Create a new file [`game-jam-7` directory](./game-jam-7) using the name of your project in `kebab-case` as the file name.\n\n## Judging\n\nReview and judging of projects will take place in the week after the game jam concludes. Judging is subjective, but it will be based on the criteria listed below.\n\n1.  Novel use of the unique properties of the Dojo Engine.\n2.  Originality of concept, game mechanics, visual design, etc.\n3.  Compelling visual and game design.\n4.  Level of fun!\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fdojoengine%2Fgame-jams","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fdojoengine%2Fgame-jams","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fdojoengine%2Fgame-jams/lists"}