{"id":13525871,"url":"https://github.com/dominikwilkowski/beast","last_synced_at":"2026-06-04T08:03:07.502Z","repository":{"id":57189387,"uuid":"62473249","full_name":"dominikwilkowski/beast","owner":"dominikwilkowski","description":"An ASCII game built in rust in loving memory of the 1984 hit 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beast game play](/assets/gameplay.gif)\n\n\u003e BEAST is a homage to the 1984 ASCII game\n\u003e \"[BEAST](https://en.wikipedia.org/wiki/Beast_(video_game))\"\n\u003e from Dan Baker, Alan Brown, Mark Hamilton and Derrick Shadel.\n\n\u003cp align=\"center\"\u003e\n\t\u003ca href=\"https://crates.io/crates/beast1984\"\u003e\u003cimg src=\"https://img.shields.io/crates/v/beast1984.svg\" alt=\"crates badge\"\u003e\u003c/a\u003e\n\t\u003ca href=\"https://crates.io/crates/beast1984\"\u003e\u003cimg src=\"https://docs.rs/beast1984/badge.svg\" alt=\"crates docs tests\"\u003e\u003c/a\u003e\n\u003c/p\u003e\n\n# Beast\n\n- [How to Install](#how-to-install)\n- [How to Play](#how-to-play)\n- [Global Highscore](#global-highscore)\n- [Differences](#differences)\n- [Contributing](#contributing)\n- [Test](#test)\n- [Release History](#release-history)\n- [License](#license)\n\n\n## How to Install\n\n\u003e [!NOTE]\n\u003e This game requires a [POSIX](https://en.wikipedia.org/wiki/POSIX)-compatible\n\u003e terminal (i.e. `stty`-style mode toggling) and only runs on Unix-like systems.\n\u003e On windows make sure you install/run this game on the\n\u003e [Windows Subsystem for Linux](https://learn.microsoft.com/en-us/windows/wsl/install)\n\n### Homebrew\n\nInstall `beast` via [Homebrew](https://brew.sh/):\n\n```sh\nbrew tap dominikwilkowski/beast https://github.com/dominikwilkowski/beast.git\nbrew install dominikwilkowski/beast/beast\nbeast # play the game\n```\n\n### Cargo\n\nInstall `beast` via [Cargo](https://doc.rust-lang.org/cargo/):\n\n```sh\ncargo install beast1984\nbeast # play the game\n```\n\n### Build from source\n\nYou can build `beast` from source by cloning the repository and running:\n\n```sh\ngit clone https://github.com/dominikwilkowski/beast.git\ncd beast\ncargo build --release\n```\n\n## How to Play\n\n![The help of the game](/assets/help.gif)\n\nThe object of this arcade-like game is to survive through a number of levels\nwhile crushing the beasts (`├┤`) with movable blocks (`░░`).\nThe beasts are attracted to the player's (`◄►`) position every move.\nThe beginning levels have only the common beasts, however in later levels\nthe more challenging super-beasts appear (`╟╢`).\nThese super-beasts are harder to kill as they must be crushed against a\nstatic block (`▓▓`).\nAt levels beyond, the eggs (`○○`) are introduced, implying greater challenge.\nThese enemies are dormant at the beginning of each level, but will in time hatch\ninto a hatched beast (`╬╬`).\nThese beasts are the hardest to kill, as they can also move blocks to crush the\nplayer.\nThey can however be killed as easily as the regular beasts, against any object.\n\n## Global Highscore\n\n![The global highscore](/assets/highscore.gif)\n\nThe global highscore is synced with an online server.\nThis is where you can enter yourself to compete with others world wide.\nThe top 100 are saved until someone better comes around.\n\n## Differences\n\nI've attempted to keep this game as close to the original as practical.\nWherever possible, I copied elements and in other areas I tried to guess as\nclose to what the original code would have done.\nThe level config is an approximation to the best of my abilities.\n\nThere are some differences though which I like to highlight:\n```diff\n- Board size: 38x21 tiles\n+ Board size: 50x30 tiles\n\n- Pull blocks while holding the spacebar\n\n+ A global highscore synced with an online server\n\n- `HatchedBeasts` can squish other beasts when moving blocks\n+ `HatchedBeasts` can't squish other beasts when moving blocks\n\n- There are 3 x \"EASY\", 4 x \"NOVICE\", 4 x \"HARD\", 4 x \"UNKNOWN\", 4 x \"ADVANCED\", 4 x \"EXPERT\" and 3 x \"PRO\" levels, \n+ There are exactly 10 predefined levels (for now)\n\n- The footer tells you what keys you can push when playing\n\n+ The game now has a help screen with pagination\n\n- As time goes by, the game will speed up, and the Beasts will also speed up\n\n+ The pathfinding algorithm is an more advanced and efficient than the original\n\n- There are EXPLOSIVE BLOCKS\n\n+ There is a logo at the top\n\n- Beast has a multiplayer mode (on the same keyboard)\n\n+ Added an background color animation when squishing a beast or when player dies\n```\n\n## Contributing\n\nIf you want to contribute to this project, please create a pull request and\nmake sure you make the tests pass and run `cargo fmt`.\n\n## Test\n\nAll tests are run via `cargo test` and are extensively documented.\n\n## Release History\n* 1.0.3  -  Bumped dependencies\n* 1.0.2  -  Renamed crates.io crate and included README.md\n* 1.0.1  -  Removed beast_common create\n* 1.0.0  -  First rust release\n\n## License\nCopyright (c) Dominik Wilkowski.\nLicensed under the\n[GNU GPLv3](https://github.com/dominikwilkowski/beast/blob/main/beast/LICENSE).\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fdominikwilkowski%2Fbeast","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fdominikwilkowski%2Fbeast","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fdominikwilkowski%2Fbeast/lists"}